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Decks (Magic The Gathering) => Modern => Topic started by: Spencer Addington on December 01, 2013, 07:42:15 PM

Title: Red Decks Do Win
Post by: Spencer Addington on December 01, 2013, 07:42:15 PM

Red Decks Do Win

60 cards, 15 sideboard


21 {Mountain}

21 lands


4 {Vexing Devil}
4 {Ball Lightning}
4 {Keldon Marauders}
4 {Grim Lavamancer}

16 creatures


2 {Shard Volley}
2 {Chandra, Pyromaster}
3 {Searing Blaze}
4 {Magma Jet}
4 {Lightning Bolt}
4 {Lava Spike}
4 {Rift Bolt}

23 other spells


Sideboard

2 {Torpor Orb}
4 {Anger of the Gods}
3 {Vexing Shusher}
3 {Blood Moon}
3 {Leyline of Punishment}

15 sideboard cards



Notes:

Title: Re: Red Decks Do Win
Post by: Mlerner12 on December 01, 2013, 07:58:57 PM
-4 lands
+4 lava spike
Title: Re: Red Decks Do Win
Post by: Mlerner12 on December 01, 2013, 08:00:47 PM
4 Vexing Devil
4 Goblin Guide
Don't think you had those yet, very good cards.
Title: Re: Red Decks Do Win
Post by: Spencer Addington on December 01, 2013, 08:03:07 PM
I like vexing devil but spark elemental is their to replace goblin guide.
Title: Re: Red Decks Do Win
Post by: Spencer Addington on December 01, 2013, 08:09:37 PM
Urpdate
Title: Re: Red Decks Do Win
Post by: abstractApathist on December 01, 2013, 08:18:01 PM
- 4 {Hellspark Elemental}
-4 {Legion Loyalist}
-2 {Chandra's Pheonix}

+ 2 {Lava Spike}
+ 4 {Magma Jet}
+ 4 {Goblin Guide}

Usually burn splashes white for {Boros Charm} and black for {Bump in the Night}.
Title: Re: Red Decks Do Win
Post by: griffin131 on December 02, 2013, 07:42:37 AM
Quote from: Spencer Addington on December 01, 2013, 08:03:07 PM
I like vexing devil but spark elemental is their to replace goblin guide.
You don't replace {Goblin Guide} you only try to make do without him.
Title: Re: Red Decks Do Win
Post by: Mlerner12 on December 02, 2013, 07:48:23 AM
Quote from: Spencer Addington on December 01, 2013, 08:03:07 PM
I like vexing devil but spark elemental is their to replace goblin guide.
One does not simply replace {Goblin Guide}
Title: Re: Red Decks Do Win
Post by: Spencer Addington on December 13, 2013, 01:17:26 AM
Added spark trooper.
Title: Re: Red Decks Do Win
Post by: InfinitiveDivinity on December 15, 2013, 04:16:39 AM
Quote from: Spencer Addington on December 13, 2013, 01:17:26 AM
Added spark trooper.
Don't agree. I would play Ajani over him. Or even Helix.
Title: Re: Red Decks Do Win
Post by: Spencer Addington on January 18, 2014, 12:27:02 AM
Updated it. The searing blaze is a placeholder for searing blood. Also, is {legion loyalist} or {grim lavamancer} better for this deck?
Title: Re: Red Decks Do Win
Post by: Spencer Addington on January 18, 2014, 12:42:45 AM
Quote from: Taysby on January 18, 2014, 12:37:32 AM
I would say the lavamancer.  How about fated conflagration from botg?
I will be siding a playset when it comes out.
Title: Re: Red Decks Do Win
Post by: Kaworu, the Fifth Child on January 18, 2014, 11:58:36 AM
Thundermaw raises your curve too much.
Title: Re: Red Decks Do Win
Post by: Kaworu, the Fifth Child on January 18, 2014, 12:00:11 PM
Replace {Searing Blaze} with {Searing Spear} and Thundermaw with {Chandra, Pyromaster}.
Title: Re: Red Decks Do Win
Post by: abstractApathist on January 18, 2014, 12:30:52 PM
What is your average kill speed? Currently this looks like it will be easily outraced by combo and affinity, out-valued by jund, and straight up concede to {sphinx's revelation} decks.
Title: Re: Red Decks Do Win
Post by: Spencer Addington on January 18, 2014, 07:04:24 PM
Quote from: abstractApathist on January 18, 2014, 12:30:52 PM
What is your average kill speed? Currently this looks like it will be easily outraced by combo and affinity, out-valued by jund, and straight up concede to {sphinx's revelation} decks.
4-6. I want it to be faster, so any and all suggestions are greatly appreciated. I'm probably going to get 4 {goblin guide pretty soon. 
Title: Re: Red Decks Do Win
Post by: abstractApathist on January 18, 2014, 07:08:48 PM
To play a really fast burn deck, the goal should be to pack as many {lightning bolt} effects into one deck as possible. So {lava spike}, {bump in the night}, and {boros charm} are great for their high damage/mana ratio, and {skullcrack} helps with things like {kitchen finks}.
Title: Re: Red Decks Do Win
Post by: Arbitratur on January 18, 2014, 07:11:09 PM
What do u think about replacing magma jet with the new {searing blood}?
Title: Re: Red Decks Do Win
Post by: Spencer Addington on January 18, 2014, 07:17:05 PM
Quote from: Arbitratur on January 18, 2014, 07:11:09 PM
What do u think about replacing magma jet with the new {searing blood}?
The searing blaze is placeholder for searing blood.
Title: Re: Red Decks Do Win
Post by: fj76ts4 on January 18, 2014, 07:17:16 PM
Quote from: Arbitratur on January 18, 2014, 07:11:09 PM
What do u think about replacing magma jet with the new {searing blood}?

I don't think this is a good idea- against decks that run a lot of x/3 or higher creatures, searing blood will be mostly useless, and it's also a terrible topdeck lategame, as searing blood doesn't damage a player unless a creature dies also.
Title: Re: Red Decks Do Win
Post by: Spencer Addington on January 18, 2014, 07:18:36 PM
Quote from: Taysby on January 18, 2014, 07:18:02 PM
I actually like blaze more than blood.
Why?
Title: Re: Red Decks Do Win
Post by: fj76ts4 on January 18, 2014, 07:23:20 PM
Quote from: Spencer Addington on January 18, 2014, 07:18:36 PM
Quote from: Taysby on January 18, 2014, 07:18:02 PM
I actually like blaze more than blood.
Why?

Because blaze  doesn't require you to kill a creature before any damage is dealt to its controller.
Title: Re: Red Decks Do Win
Post by: Spencer Addington on January 18, 2014, 07:25:23 PM
Quote from: Mishra, Artificer Extraordinaire on January 18, 2014, 11:58:36 AM
Thundermaw raises your curve too much.
Totally agree
Title: Re: Red Decks Do Win
Post by: Spencer Addington on January 22, 2014, 03:24:57 PM
Added reforge the soul
Title: Re: Red Decks Do Win
Post by: Spencer Addington on January 23, 2014, 04:42:46 PM
I've been doing a lot of play testing Ian's I feel that this is pretty solid.
Title: Re: Red Decks Do Win
Post by: Ekann1 on January 23, 2014, 09:26:48 PM
Quote from: Spencer Addington on January 22, 2014, 03:24:57 PM
Added reforge the soul

i personally don't like that card. i'd say run more burn spells instead.
Title: Re: Red Decks Do Win
Post by: Spencer Addington on January 24, 2014, 12:45:49 AM
Quote from: E.kann1 on January 23, 2014, 09:26:48 PM
Quote from: Spencer Addington on January 22, 2014, 03:24:57 PM
Added reforge the soul

i personally don't like that card. i'd say run more burn spells instead.
Filling my hand up with more burns is really important.
Title: Re: Red Decks Do Win
Post by: DeathlyFoiend on January 24, 2014, 07:27:18 AM
No it isn't.  If you don't have a hand that can deal 17-21 damage without help, mulligan.
Title: Re: Red Decks Do Win
Post by: Spencer Addington on February 06, 2014, 04:58:03 AM
So... Sideboard help is needed. I was thinking:
4 {Leyline of Punishment}
3 {surgical extraction}
3 {blood moon}
3 {skullcrack}
2 {torpor orb}
Title: Re: Red Decks Do Win
Post by: Spencer Addington on February 23, 2014, 12:25:45 AM
All up to date. Added {satyr firedancer} to the sideboard for field control.