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Decks (Magic The Gathering) => Standard => Topic started by: Malachiracer on November 30, 2013, 08:26:32 PM

Title: Selesneya Beatdown Enchantment's
Post by: Malachiracer on November 30, 2013, 08:26:32 PM
Selesneya Beatdown Enchantment's

75 cards, 15 sideboard


1 {Mutavault} Not yet foil
4 {Temple Garden} Not yet foil
4 {Selesnya Guildgate} ✨
8 {Plains}✨
7 {Forest}✨

24 lands


4 {Loxodon Smiter}✨
3 {Auramancer} ✨ Promo
3 {Voice of Resurgence} Not yet foil
4 {Fleecemane Lion} ✨
4 {Experiment One} ✨ FNM Promo

18 creatures


2 {Ajani, Caller of the Pride} ✨ SDCC Promo
4 {Selesnya Charm} ✨
2 {Holy Mantle} ✨
2 {Gift of Orzhova} ✨
4 {Unflinching Courage} ✨
4 {Ethereal Armor} ✨

18 other spells


Sideboard

2 {Gideon, Champion of Justice} ✨
2 {Rest in Peace} ✨
3 {Fiendslayer Paladin} ✨
3 {Witchstalker} ✨
3 {Rootborn Defenses} ✨
2 {Arbor Colossus} ✨

15 sideboard cards



Notes:
The point of this deck is to put all of your enchantments on a monstrous {Fleecemane lion} so you have at least a 10/10 Unblockable creature with lifelink. If I can I try to -3 {Ajani, caller of the pride} on the {Fleecemane lion}

✨= foil
Title: Re: Selesneya Beatdown Enchantment's
Post by: Ekann1 on November 30, 2013, 09:04:51 PM
Why rest in peace in sideboard? No more innistrad block, shouldn't matter much anymore.
Title: Re: Selesneya Beatdown Enchantment's
Post by: Malachiracer on November 30, 2013, 09:52:51 PM
There's a few guy at my lgs that like like to run what's left of mill, I use this against bug, bu, bg, gu, and everything in between
Title: Re: Selesneya Beatdown Enchantment's
Post by: Malachiracer on November 30, 2013, 09:53:29 PM
Especially {scavenging ooze}
Title: Re: Selesneya Beatdown Enchantment's
Post by: Skyshadow731 on December 01, 2013, 01:20:13 AM
What about alpha authority.
Title: Re: Selesneya Beatdown Enchantment's
Post by: Malachiracer on December 01, 2013, 01:21:48 PM
{alpha athority}
Title: Re: Selesneya Beatdown Enchantment's
Post by: griffin131 on December 01, 2013, 01:45:14 PM
The point of the deck is to voltron a {Fleecemane lion} and get it monstrous. {Alpha Authority} is kinda useless there.
Title: Re: Selesneya Beatdown Enchantment's
Post by: ApexPredator on December 01, 2013, 02:46:24 PM
Not necessarily. If you drop {Fleecemane Lion} turn two he's vulnerable for three turns. I think {Alpha Authority} is worthy of a sb slot. It protects against removal in the control match ups. It stops {Lightning Strike} type effects against your lion. I dont see it mb but sb for sure.
Title: Re: Selesneya Beatdown Enchantment's
Post by: Malachiracer on December 01, 2013, 02:47:53 PM
That's why I have {rootborn Defenses} in my sideboard
Title: Re: Selesneya Beatdown Enchantment's
Post by: abstractApathist on December 02, 2013, 06:45:19 PM
Quote from: Malachiracer on December 01, 2013, 02:47:53 PM
That's why I have {rootborn Defenses} in my sideboard
This is usually better since it stops the best card against you: {Supreme Verdict}.

Only run {Alpha Authority} if you're going to splash red for the combo with {Madcap Skills}.
Title: Re: Selesneya Beatdown Enchantment's
Post by: particle on December 03, 2013, 08:35:10 AM
{rest in peace} is also really good again mono black decks that try {return from the underworld} + double {grey merchant of asphodel} shenanigans.
Title: Re: Selesneya Beatdown Enchantment's
Post by: Skyshadow731 on December 03, 2013, 09:06:18 AM
Could you also have heliod he's pretty good when it comes to enchantment espically he gives vigilance and makes more enchantments
Title: Re: Selesneya Beatdown Enchantment's
Post by: Malachiracer on December 03, 2013, 12:04:52 PM
Quote from: abstractApathist on December 02, 2013, 06:45:19 PM
Quote from: Malachiracer on December 01, 2013, 02:47:53 PM
That's why I have {rootborn Defenses} in my sideboard
This is usually better since it stops the best card against you: {Supreme Verdict}.

Only run {Alpha Authority} if you're going to splash red for the combo with {Madcap Skills}.
I already have unblockable and pro creatures with {Holy mantle}
Title: Re: Selesneya Beatdown Enchantment's
Post by: Vileo on December 03, 2013, 12:51:29 PM
Quote from: abstractApathist on December 02, 2013, 06:45:19 PM
Quote from: Malachiracer on December 01, 2013, 02:47:53 PM
That's why I have {rootborn Defenses} in my sideboard
This is usually better since it stops the best card against you: {Supreme Verdict}.

Only run {Alpha Authority} if you're going to splash red for the combo with {Madcap Skills}.
what combo? I was told it didn't work that way because both cards say "can't" and the most recent effect replaces the other.
Title: Re: Selesneya Beatdown Enchantment's
Post by: MuggyWuggy on December 03, 2013, 05:37:42 PM
I was told differently and that it works to make a creature unblockable

Title: Re: Selesneya Beatdown Enchantment's
Post by: griffin131 on December 04, 2013, 12:31:09 AM
Quote from: Vileo on December 03, 2013, 12:51:29 PM
Quote from: abstractApathist on December 02, 2013, 06:45:19 PM
Quote from: Malachiracer on December 01, 2013, 02:47:53 PM
That's why I have {rootborn Defenses} in my sideboard
This is usually better since it stops the best card against you: {Supreme Verdict}.

Only run {Alpha Authority} if you're going to splash red for the combo with {Madcap Skills}.
what combo? I was told it didn't work that way because both cards say "can't" and the most recent effect replaces the other.
You were told wrong. They work together - can't be blocked by more than one or less than two, so it cannot be blocked.
Title: Re: Selesneya Beatdown Enchantment's
Post by: Malachiracer on December 07, 2013, 12:47:42 AM
Deck went 3 wins one loss, I'm happy

And can we move the {Madcap Skills} & {Alpha Authority} thing to combo corner? Thanks.