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Decks (Magic The Gathering) => Legacy => Topic started by: Quiltedbigfoot on November 29, 2013, 12:16:41 AM

Title: Ninjas
Post by: Quiltedbigfoot on November 29, 2013, 12:16:41 AM

Ninjas

77 cards, 17 sideboard


4 {Jwar Isle Refuge}
6 {Swamp}
4 {Arcane Sanctum}
7 {Island}

21 lands


4 {Ninja of the Deep Hours}
4 {Mistblade Shinobi}
1 {Ink-Eyes, Servant of Oni}
2 {Higure, the Still Wind}
2 {Okiba-Gang Shinobi}
3 {Throat Slitter}
2 {Walker of Secret Ways}
4 {Ornithopter}
4 {Signal Pest}

26 creatures


2 {Doom Blade}
2 {Blinding Powder}
2 {Echoing Truth}
2 {Shuriken}
3 {Dimir Signet}
2 {Whispersilk Cloak}

13 other spells


Sideboard

2 {Echoing Truth}
2 {Into the Roil}
4 {Negate}
2 {Silent-Blade Oni}
1 {Ink-Eyes, Servant of Oni}
1 {Far // Away}
2 {Okiba-Gang Shinobi}
3 {Neurok Commando}

17 sideboard cards


Title: Re: Ninjas
Post by: Yugornot on November 29, 2013, 07:58:32 AM
That's clever, I like the ornithopter and signal pest. I'd take out the signets though and add in some more removal or {artful dodge}
For lands, {tainted isle} is better than the refuge I think. Also I don't see much reason for the arcane sanctum. If you're just using it as a blue/black dual there are better cards than that. {watery grave}, {darkslick shores}, and {drowned catacomb} are all good options.
Title: Re: Ninjas
Post by: Charbelchers rage on November 29, 2013, 10:09:13 AM
Get swords they are really good with ninjas even with the 3 cost equip ff allows for infintes with 4 mana and 2 mist
Title: Re: Ninjas
Post by: DylanW18 on November 29, 2013, 01:54:37 PM
Sideboard may only be 15 cards :)
Title: Re: Ninjas
Post by: Leevai420 on November 29, 2013, 02:33:14 PM
{invisible stalker} or {tormented soul} can help guarantee ninjitsu triggers.
Title: Re: Ninjas
Post by: abstractApathist on November 29, 2013, 03:01:17 PM
Quote from: Charbelchers rage on November 29, 2013, 10:09:13 AM
Get swords they are really good with ninjas even with the 3 cost equip ff allows for infintes with 4 mana and 2 mist
How is {Sword of Feast and Famine} + 2 {Mistblade Shinobi} in any way infinite?
Title: Re: Ninjas
Post by: Charbelchers rage on November 29, 2013, 07:43:06 PM
With 4 mana re equip it to the new ninja it deals damage untaps lands rinse repeat till win my friend runs ninjas that's how I know
Title: Re: Ninjas
Post by: abstractApathist on November 29, 2013, 08:00:28 PM
Quote from: Charbelchers rage on November 29, 2013, 07:43:06 PM
With 4 mana re equip it to the new ninja it deals damage untaps lands rinse repeat till win my friend runs ninjas that's how I know
Except there aren't infinite combat phases...
Title: Re: Ninjas
Post by: Quiltedbigfoot on November 30, 2013, 03:10:04 AM
Thanks for the feedback! Always appreciated. And I know my SB has to be 15 I was just keeping my options open here while I got some feedback...

gonna hit the lgs and make some changes n let you guys know how it plays
Title: Re: Ninjas
Post by: Charbelchers rage on November 30, 2013, 10:52:34 PM
It stacks damage since you can ninjitsu after damage is dealt the new attacker takes effect attacks deals damage ninjitsu.....
Title: Re: Ninjas
Post by: abstractApathist on December 01, 2013, 12:30:46 AM
Quote from: Charbelchers rage on November 30, 2013, 10:52:34 PM
It stacks damage since you can ninjitsu after damage is dealt the new attacker takes effect attacks deals damage ninjitsu.....
Damage doesn't go on the stack anymore, and if you (I'm not positive you can) ninjitsu in after damage is dealt, you're not going to deal damage again. The damage dealt phase happens once, and once damage is dealt, it is not dealt again.

Basically: If you ninjitsu after damage is dealt, you don't deal damage again, you just have a different creature on the battlefield which isn't dealing damage. This is not a combo, sorry.
Title: Re: Ninjas
Post by: Charbelchers rage on December 01, 2013, 02:49:58 AM
I'm right your wrong 3 different judges agree with me, I'm ceasing to argue at all now and I apologize to the original deck poster for having to house our argument, to him I'd received boomerangs and potentially {tinker}(can't remember if banned)
Title: Re: Ninjas
Post by: abstractApathist on December 01, 2013, 09:43:00 AM
702.6a. Equip is an activated ability of Equipment cards. Equip [cost] means, "[Cost]: Attach this permanent to target creature you control. Activate this ability only any time you could cast a sorcery." So you can't equip during combat.

Sorry, original poster: this got a little out of hand. I'd reccomend cutting {into the roil} from your sideboard to make it legal, and replacing the dual lands which enter tapped with {Watery Grave}, {Underground Sea}, and {Sunken Ruins}.
Title: Re: Ninjas
Post by: Quiltedbigfoot on December 01, 2013, 12:03:35 PM
Haha np guys. Interesting debate but I knew Apathist had to be right as damage is no longer on the stack. Thanks doe the suggestions I am probably getting rid of into the roil, and replacing the Dimir Signets as well as improving my dual land selection. I only chose the ones I did for their price as I am a notorious cheap-o and the Watery Graves are a bit expensive and if  can get away without em I prefer not spending 10 bucks on a land. Any other suggestions you guys have they're all welcome. Gonna do some play testing tonight, make some changes tomorrow n I'll let you guys know how I ninjutsu the crap out of people!!

thanx
Title: Re: Ninjas
Post by: Quiltedbigfoot on December 01, 2013, 09:19:24 PM
Taysby...funny you mention that, JUST added both of those
Title: Re: Ninjas
Post by: Quiltedbigfoot on December 01, 2013, 09:43:15 PM
Didn't edit the list here yet...am playing currently at my kitchen table. Will update my decklist when i finish tonight