Epic Experiment 60 cards, 0 sideboard 4 {Bloodstained Mire} 4 {Polluted Delta} 2 {Volcanic Island} 1 {Badlands} 3 {Underground Sea} 14 lands 1 {Empty the Warrens} 3 {Tendrils of Agony} 4 {Seething Song} 2 {Lotus Petal} 4 {Manamorphose} 4 {Cabal Ritual} 4 {Rite of Flame} 4 {Dark Ritual} 4 {Ponder} 3 {Personal Tutor} 4 {Brainstorm} 1 {Lim-Dûl's Vault} 2 {Past in Flames} 3 {Epic Experiment} 3 {Thoughtseize} 46 other spells Sideboard |
Quote from: Leevai420 on November 27, 2013, 05:40:05 PM
Without any counters I don't see this doing well. U need counters to either protect your combo or to slow your opponent.
Quote from: ihasfrozen on November 27, 2013, 06:08:59 PMQuote from: Leevai420 on November 27, 2013, 05:40:05 PM
Without any counters I don't see this doing well. U need counters to either protect your combo or to slow your opponent.
Not really, {Thoughtseize}/{Duress}/{Cabal Therapy}/{Gitaxian Probe} can do the trick.
Quote from: Mattao19 on November 27, 2013, 05:11:54 PMi have not yet proxied it up, i rekon it will be a few turns slower than TES
What do you ideally Epic Experiment for? Like what does X=ideally and on what turn?
Quote from: Leevai420 on November 27, 2013, 05:40:05 PMyou need to justify this better, what would you cut for more protection? Without a ridiculous amount of rituals, the Epic Experiments would be tiny
Without any counters I don't see this doing well. U need counters to either protect your combo or to slow your opponent.