Tuck & Cover 100 cards, 0 sideboard 1 {Vendilion Clique} 33 {Island} 1 {Faerie Conclave} 1 {Riptide Laboratory} 1 {Tolaria West} 1 {Polluted Delta} 1 {Flooded Strand} 1 {Scalding Tarn} 1 {Misty Rainforest} 40 lands 1 {Jin-Gitaxias, Core Augur} 1 {Master of Waves} 1 {Deadeye Navigator} 1 {Kaho, Minamo Historian} 1 {Fatespinner} 1 {Consecrated Sphinx} 1 {Mistbind Clique} 1 {Palinchron} 1 {Venser, Shaper Savant} 1 {Lighthouse Chronologist} 1 {Magus of the Future} 1 {Glen Elendra Archmage} 1 {Azami, Lady of Scrolls} 1 {Snapcaster Mage} 1 {Teferi, Mage of Zhalfir} 1 {Arcanis the Omnipotent} 1 {Ertai, Wizard Adept} 1 {Sower of Temptation} 1 {Echo Mage} 1 {Thassa, God of the Sea} 1 {Patron Wizard} 23 creatures 1 {Sol Ring} 1 {Mana Crypt} 1 {Syncopate} 1 {Caged Sun} 1 {Time Spiral} 1 {Vapor Snag} 1 {Cryptic Command} 1 {Mana Vault} 1 {Elixir of Immortality} 1 {Mystical Tutor} 1 {Snap} 1 {Tamiyo, the Moon Sage} 1 {Spell Crumple} 1 {Jace, the Mind Sculptor} 1 {Telling Time} 1 {Brainstorm} 1 {Jace, Memory Adept} 1 {Remand} 1 {Beacon of Tomorrows} 1 {Temporal Manipulation} 1 {Echoing Truth} 1 {Hinder} 1 {Walk the Aeons} 1 {High Tide} 1 {Condescend} 1 {Dissipate} 1 {Counterspell} 1 {Time Stretch} 1 {Time Warp} 1 {Karn Liberated} 1 {Evacuation} 1 {Tunnel Vision} 1 {Vanishment} 1 {Wash Out} 1 {Spin into Myth} 1 {Temporal Mastery} 1 {Devastation Tide} 1 {Unsummon} 36 other spells Sideboard Notes: Rather cruel deck based off of the ability to consistently tuck your opponents' commanders. |
Quote from: DylanW18 on November 28, 2013, 01:44:05 AMSeems pretty useful. Should I cut {fencer clique} for it?
Perhaps Thassa?
Quote from: Vileo on November 28, 2013, 06:21:57 PMI like Kaho and {Mystical Tutor}, already have {Spell Crumple} and {Tunnel Vision}, and don't like {high tide}. Thank you for the suggestions, but is {high tide} necessary?
{Spell Crumple}, {Mystical Tutor}, {High Tide}. Once you get those, you should add {Kaho, Minamo Historian} so that you can fetch Mystical Tutor, Spell Crumple, and either High Tide or Hinder. EoT activate Kaho for tutor to get {Tunnel Vision}, then wait for someone to try to cast something and be like [tuck counterspell], Tunnel. You can also just Tutor into a {Temporal Mastery} to miracle it for {U}{U}{1}.
Quote from: Vileo on November 28, 2013, 11:42:43 PMOk, I'll playtest with it..
I really like High Tide. It allows you to have more explosive turns than normal in mono blue. Like maybe casting a giant Blue Sun on yourself on someone's end step or something.
Quote from: Coffee Vampire on November 29, 2013, 12:15:28 AMWow that looks sweet, thank you! +1 for sure
When you test {High Tide}, also test out {Palinchron} and {Time Spiral}. None of those two cards are bad on their own, especially {Time Spiral}. It's essentially "refill your hand for free". And with {High Tide} it gives you gobs and gobs of extra mana. Also {Palinchron} combined with either {Deadeye Navigator}, {Phantasmal Image}, OR {High Tide} makes infinite mana! Pretty awesome stuff. That way, you get a control deck that has the ability to combo things.
Also I can't post a suggestion for any EDH deck without saying...*inhale*
{Mana Crypt} {Sol Ring} {Mana Vault}
*exhale*
Ok I'm done!
Quote from: Arzair on November 29, 2013, 02:26:33 PMThat and {Gauntlet of Power} :)
{Caged Sun} - it's a permanent high tide :)
Quote from: abstractApathist on November 29, 2013, 02:48:44 PMQuote from: Arzair on November 29, 2013, 02:26:33 PMThat and {Gauntlet of Power} :)
{Caged Sun} - it's a permanent high tide :)
Quote from: Arzair on November 29, 2013, 03:54:43 PMTrue...Quote from: abstractApathist on November 29, 2013, 02:48:44 PMQuote from: Arzair on November 29, 2013, 02:26:33 PMThat and {Gauntlet of Power} :)
{Caged Sun} - it's a permanent high tide :)
Except gauntlet works for everyone and caged sun only helps you
Quote from: Coffee Vampire on December 04, 2013, 03:08:19 PMOk, thanks! The deck was a lot slower when I first made it, so it didn't get in the way, but you're right: they no longer belong.
Sweet update! Your deck is both explosive and controling. Only change I would make is removing both functional copies of {Evolving Wilds}. I believe that the drawback of entering tapped outweighs the benefit of thinning out your deck and the occasional getting rid of brainstorm cards.