4 {Mana Screw} 4 {Death Wish} 4 {Mox Pearl} 4 {Shahrazad} 4 {Mox Ruby} 4 {Booster Tutor} 4 {Blacker Lotus} 4 {Face to Face} 4 {Wheel of Fortune} 4 {Enter the Dungeon} 2 {Ashnod's Coupon} 4 {Black Lotus} 1 {Mox Lotus} 4 {Mox Jet} 4 {Burning Wish} 4 {Mana Crypt} 1 {Letter Bomb}
60 other spells
Sideboard
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The goal here is to create subgame after subgame after subgame...eventually winning the REAL game!
Haha.
Casual huh?
I don't consider decks that cost more than 1500$ casual.
Looks very interesting. I miss decks like this!
My definition of casual is the same definition that this app uses the word for: deck construction rules. This deck uses cards from Un-sets, which makes it only legal in casual enviornments (no tournaments).
Also, the term "casual" to me means that the deck has a fun spirit to it. I don't think that it is correct to label a deck as "un-casual" because of how much it is worth. It is illogical for a couple reasons:
Firstly, someome might have aquired the cards for hardly any money, when the cards first came out. So at what point did this person's deck become "un casual"?
Also, what if I pimp out my {Llanowar Elf} deck (a deck consisting soley of functional reprints of {Llanowar Elves} and {Forest}) so that the cards are covered in a thin layer of pure gold, increasing the deck's worth to more than my house? Is the deck suddenly "un casual"? No, the value simply increased.
There are two ways to judge a casual deck:
a) legality
b) what it tries to accomplish
How much someome spent on a deck is an illogical argument for how casual a deck is. A rich man buys a {Black Lotus} to fuel is casual deck, and the poor man buys basic lands to fuel his. But as long as both decks are trying to accomplish something casual (aka not trying to win tourneys), both are equally casual.
Thank you for the lesson.
I now know.
Nice deck btw. Would be fun to play against my arti deck.
Thanks for the compliment, appreciate it. I made this minigame called "Magic the Gathering Inception Minigame" in which 3 players have vintage-legal decks, and their goal is to beat this deck. The story is that they got trapped in the mind of whoever controls the Gameception deck, and they have to get out. But the dreams (subgames!) keep getting deeper. Can they survive, or will they be swallowed in endless dreams?
Lol that's the greatest idea ever xD very unique! A game in a game in a game in a game in a game