2 {Golgari Guildgate} 1 {Swamp} 4 {Rakdos Guildgate} 1 {Mountain} 3 {Temple of Abandon} 1 {Forest} 4 {Overgrown Tomb} 4 {Blood Crypt} 4 {Stomping Ground}
24 lands
2 {Sylvan Caryatid} 2 {Reaper of the Wilds} 2 {Master of Cruelties} 1 {Stormbreath Dragon} 2 {Mogis, God of Slaughter} 2 {Deathrite Shaman} 2 {Erebos, God of the Dead} 1 {Underworld Cerberus} 3 {Lotleth Troll} 2 {Ghor-Clan Rampager} 3 {Desecration Demon} 3 {Spike Jester}
25 creatures
4 {Magma Jet} 1 {Whip of Erebos} 2 {Hero's Downfall} 2 {Devour Flesh} 2 {Madcap Skills} 2 {Golgari Charm}
13 other spells
Sideboard
3 {Unravel the Æther} 2 {Golgari Charm} 2 {Gray Merchant of Asphodel} 1 {Sire of Insanity} 2 {Anger of the Gods} 3 {Ranger's Guile} 2 {Skullcrack}
15 sideboard cards
Notes: Jund deck keeps evolving. Erebos is great anti Gary stuff.
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I like it! It was so fast vs. me and I run a very fast deck!!
I used to have 2x blood and armed and them fumbled a bit with dreg manglers too
I found the lotleth great when you're about to get thoughtseized/rakdos' returned.
Or great also when you decide to attack wtih your 2/1 trample, they block with 6/6 desecration, then you pump up and kill their win con
:)
Oh I'm a firm believer in Bloodrush!! I used to run {Wild Beastmaster} lol
Updated it, added more tricks on SB - rangers guile puts a lot of control players on theirs toes. I have enough creatures and pretty consistent mana to either rush or delay. Using the whip to gain back life and using ErebOs to ensure they won't keep growing. I also found the draw of ErebOs very useful for this deck and at my advantage vs control.
Took out my favorite double strike spell, but it was just so susceptible to removal etc, it rarely went off. May SB it for the love but not worth the slot. Would drop the 2 extra jets, but having people with MoC on board, I figure 4 of is fine.
Current build beat a very strong mono black player and held up very well vs control decks - both {W}{R}{B} & {U}{W}{R} in tonight's standard