Just tweaked one of my decks and I'd like to give it a try. This is my first time playing a wall game so bear with me please :)
Ill play:)
Alrighty :)
I rolled 15 on a D20
10
I'll go first
Keeping this hand
Play swamp
Pass
20/6
Alrighty:)
Keeping this one too
Draw
{temple of deceit}
Scry (keep)
Pass
7/20
Draw
Play mountain
Pass
20/6
Draw
{transguild promenade}(paid for with temple of deceit)
Pass
7/20
Draw
Play swamp
Tap mountain to play Shock
Dealing 2 damage to you
20/5
Draw
{temple of triumph}
Scry-not keeping
Pass
18/7
Untap mountain
Draw
Play mountain
Tap 1 swamp and 1 mountain to put
Baleful Eidolon into play
Pass
20/5
Sorry
20/4
Can you use curly brackets around the card played?:P it's just a little easier to know what the card is :)
Untap
Draw
{temple of deceit}
Scry-keep
Pass
7-18
I wondered how that was done. Derp.
Untap swamp and mountain
Draw
Play a swamp
Tap 1 swamp and 1 mountain to play {Dark Favor}
Enchanting {Baleful Eidolon} making it a 4/2
Attack for 4
I lose 1 life
Pass
19/3
As it attacks: Tap {temple of deceit} {B} and {transguild promenade}{G} for {golgari charm} (destroy target enchantment) destroying dark favor so only 1 damage
My turn:
Untap
Draw
Tap all my lands, temple of deceit for blue and play {elite Arcanist}. Exile {simic charm} with him
Pass
17/5
Untap lands
Draw
Play one swamp
Tap 3 swamps and 2 mountains to play
{Gray Merchant of Asphodel}
My devotion to black is 3, you lose 3 life I gain 3
Attack with {Baleful Eidolon}
Pass
22/2
Cancel that attack with baleful eidolon... Just noticed I had to return him to my hand :/
Untap
Draw
Tap all lands, {temple of deceit} for blue
{elite Arcanist} exiling {riot control}
Pass
13/4
Quote from: Metalxdelights on November 23, 2013, 10:27:41 PM
Cancel that attack with baleful eidolon... Just noticed I had to return him to my hand :/
why?
Untap lands
Draw
Play one swamp
Tap 4 swamps and two mountains to play both
{Toil} and {Trouble}
I attack for 2 with {Gray Merchant of Asphodel}
Pass
22/2
Who's drawing? And I'm guessing I'm taking the damage for cards in hand for {toil\\trouble}?
And why was baleful eidolon gone? You said he had to be returned to your hand?
Quote from: Moocow4u2 on November 23, 2013, 10:31:16 PM
Quote from: Metalxdelights on November 23, 2013, 10:27:41 PM
Cancel that attack with baleful eidolon... Just noticed I had to return him to my hand :/
why?
Darn it...I got confused. You didn't use that charm...you exiled it. *facepalm*
Ya :) elite Arcanist exiles an instant as he enters the battlefield but then I can cast it whenever I need to from him. So is he attacking too?
Yes I tapped mana to play both
And who is drawing for toil/trouble? You can target you and me to draw so either one is a possible choice here :P just wanna make sure before I draw incase you wanna
Thanks for your patience...slowly figuring this wall game out lol. I'd plus 1 ya if I could.
Yes I'll attack with him and you can draw two.
Alrghty :) 2 life left Dx
Untap my stuff
Draw
{island}
Pass
2/6
Untap all mana
Draw
Play a mountain
Tap one mountain and one swamp to play
{Lightening Strike}
Deals 3 damage to you
Reacrion to spell: Tap island, both temple of deceits and my riot control Arcanist
{riot control} prevent all damage at me this turn and I gain life equal to the number of creatures you control
+2
My turn?
Untap all mana
Draw
Tap 3 swamps to put {Dark Prophecy} into play
I lose one life.
I tap 2 swamps and 3 mountain for {baleful eidolon} s bestow cost.
I attack with {Gray Merchant of Asohodel} and {baleful eidolon}
Pass
21/0
Hang on!:P you can't untap twice in one turn I didn't get mine yet
I didn't know the previous one was over :P
Aww Sugar Honey ice tea
Ok. Lol
Untap
Draw
Tap {temple of triumph} and {temple of deceit}
{strionic resonator}
Pass
6/4
Ok lol go ahead :P nothing really happened on my turn so it shouldn't effect you doing that again
Well since we're going back for your turn would you like me to put {dark prophecy} on the bottom of my deck and just redraw like a normal turn?
You can stick with what you did. Doesn't matter much. Copy and paste :) nothing I could've done wouldn't changed much until the attack anyway and what I would've done would've been the same no matter what you hit with
Ok
Untap all mana
Draw
Tap 3 swamps to put {Dark Prophecy} into play
I lose one life.
I tap 2 swamps and 3 mountain for {baleful eidolon} s bestow cost.
I attack with {Gray Merchant of Asohodel} and {baleful eidolon}
Pass
21/0
During the attack: tap the remaining three lands and the riot control Arcanist
{riot control}
+2
My turn:
Untap
Draw
Tap island and temple of deceit
Another {strionic resonator}
Pass
6/6
Untap all mana
Draw
Tap one mountain to play {shock}
Dealing 2 damage to you
Attack with {Gray Merchant of Asphodel} and { baleful eidolon} for 4
Pass
21/0
Quote from: Metalxdelights on November 23, 2013, 11:21:35 PM
Untap all mana
Draw
Tap one mountain to play {shock}
Dealing 2 damage to you
Attack with {Gray Merchant of Asphodel} and { baleful eidolon} for 4
Pass
21/0
Reaction to shock: tap 3 and root control Arcanist {riot control} damage this turn prevented and +2
My turn: untap
Draw D: still no land!!!
Pass
7/8
Aww that blows
Untap all land
Draw
Tap two mountains and two swamps to play {Chandra's Outrage} Dealing 4 damage to you and 2 to creature
Attack with both {Gray Merchant of Asphodel} and {Baleful Eidolon} for 4
Pass
21/0
Quote from: Metalxdelights on November 23, 2013, 11:30:58 PM
Aww that blows
Untap all land
Draw
Tap two mountains and two swamps to play {Chandra's Outrage} Dealing 4 damage to you and 2 to creature
Attack with both {Gray Merchant of Asphodel} and {Baleful Eidolon} for 4
Pass
21/0
Other way around :) 4 to target creature and 2 to me.
Reaction to Chandra's outrage:
Tap 2 of my lands and simic charm elite Arcanist
{simic charm} choosing permanents I control gain hexproof
Tap the remaining 3 and riot control Arcanist {riot control} preventing damage to me +2
My turn: untap
Draw
Temple of triumph
Scry keep
Pass
7/10
Untap all mana
Draw
Tap one swamp and two mountains to play {Quag Sickness}
I control 5 swamps.
Attack with {gray merchant of asphodel} and {baleful eidolon}
Pass 21/0
Quote from: Metalxdelights on November 23, 2013, 11:42:58 PM
Untap all mana
Draw
Tap one swamp and two mountains to play {Quag Sickness}
I control 5 swamps.
Attack with {gray merchant of asphodel} and {baleful eidolon}
Not sure who you're giving the enchantment too but reaction to it tap 2 and simic charm Arcanist to make my permanents hexproof
Combat ill tap 3 and riot control +2
My turn
Draw
Tap {transguild promenade} for green, island for blue and all of my lands but 1 {temple of deceit}
{prophet of kruphix} so my lands and creatures untap on your turn too; my creatures have flash
Pass
7/12
Untapped during your untap
Untap
Draw
Play one mountain
Attack with {Gray Merchant of Asphodel} and {baleful eidolon} swinging for 4
Pass
21/0
Combat ill tap 3 and the riot control Arcanist
{riot control}
My turn
Untap
Draw
Tap island {temple of triumph} 2{temple of deceits}
{clone} entering as {elite Arcanist} and exiling {Boros charm}
Pass
14/6
Untap during your untap
Untap all mana
Draw
Tap one mountain and one swamp to play {spike jester }
Attack with {spike jester} {gray merchant of asphodel} and {baleful eidolon}
Swinging for 7
Pass 21/0
During combat:
Tap 3 and riot control Arcanist {riot control} +3
My turn
Untap
Draw
{simic guildgate}
Tap 2{temple of deceit} 2{temple of triumph}
{elite Arcanist} exiling {rakdos charm}
Tap the remaining 2 and Boros charm Arcanist
{Boros charm} doing 4 to you
Pass
4/17
Untap during your untap
Untap
Draw
Tap 2 swamps and 3 mountains to play a second {gray merchant of asphodel}
Dealing 9 damage to you directly
I gain 9 life
Swinging for 7 with first {gray merchant of asphodel} {spike jester} {baleful eidolon}
Pass
26/0
During combat: tap 2 and riot control Arcanist
{riot control}+4
(The 9 still goes through, life loss isn't damage :) )
End of turn:
- ill tap 2 and Boros charm Arcanist
{Boros charm} 4 damage to you
My turn:
Untap
Draw
Tap island and 2{temple of deceit}s
{read the bones} (2 life loss to me Dx}
Scry 2 keep
Draw 2
{stomping ground} staying tapped
Tap 2 {temple of triumph}s, {simic guildgate} and riot control Arcanist
{riot control} +4
Pass
14/5
Untap during yours
Untap
Draw
Tap 3 mountains to play {Exava, Rakdos Blood Witch}
I'm unleashing her.
Attacking with {Exava, Rakdos a Blood Witch} 2 {gray merchants of asphodel} {spike jester} and {baleful eidolon} swinging for 13
Pass
22/0
During combat:
Tap 3 and riot control Arcanist
{riot control}+5
End of turn:
-tap 2 and Boros Arcanist
{Boros charm} 4 damage to you
-tap 2 and rakdos Arcanist
{rakdos charm} each creature deals 1 damage to its controller 5 to me(prevented by riot control) 5 to you
My turn
Untap
Draw
Tap island and simic guildgate for {strionic resonator}
Tap transguild promenade, temple of triumph and Boros Arcanist
{Boros charm} 4 damage to you
Tap temple of triumph, stomping ground and rakdos Arcanist
{rakdos charm} each creature deals 1 damage to its controller (5 to me, 5 to you)
Tap temple of deceit{U}, temple of deceit{B}
{dimir charm}-destroy target creature with power 2 or less ({baleful eidolon}) 1 damage to you from {dark prophecy} and you draw
Pass
5/14
Untap during your
Draw two cards from dark prophecy
My turn
Untap
Draw
Tap two mountain and 3 swamps for {Stoneshock giant}
Tap one mountain to play {shock} deals 2 to your creature
Swing for 11 with blood witch, 2 gray merchants and spike jester
Pass 3/1
During combat:
Tap 3 and riot control Arcanist
{riot control}+5
My turn
Untap
Draw
{stomping ground} -2 damage to untap it
-Tap 2 stomping grounds and Boros Arcanist
{Boros charm} 4 damage to you
-tap 2 temple of deceit and rakdos Arcanist
{rakdos charm} each creatures deals 1 damage to its controller, 5 to me, 5 to you
-Tap island
{triton tactics} targeting the rakdos and Boros Arcanists untapping them
-Tap 2 temple of triumphs and Boros Arcanist
4 to you
-tap simic guildgate, transguild promenade and rakdos Arcanist
{rakdos charm} each creature deals 1 damage to its controller, 5 to me, 5 to you
Pass
3/9
Untap on your turn
Oops 3/7 (forgot to add shock land damage to me)
I believe that is game...
Alright good game :)
Good game :)
I'm off to bed. I need to be up for work in four hours lol xD
Lol oh that's not gonna be a lot of sleep xP well, goodnight
when you used {golgari charm} couldn't you have killed her {baleful eidolon} since its an enchantment creature instead of blowing up the pants it was wearing?
It's a weak creature and I had {riot control} in my hand and {rakdos charm} so keeping it alive would help me out with those spell's effects and the eidolon couldn't really hurt me too much before I got them out.
Letting it have +3+1 would've killed me though :P