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Decks (Magic The Gathering) => Standard => Topic started by: Nadrojnosreppe on November 23, 2013, 09:02:03 AM

Title: Naya Midrange
Post by: Nadrojnosreppe on November 23, 2013, 09:02:03 AM

Naya Midrange

75 cards, 15 sideboard


4 {Sacred Foundry}
2 {Gruul Guildgate}
4 {Temple Garden}
4 {Stomping Ground}
4 {Temple of Triumph}
4 {Temple of Abandon}
2 {Boros Guildgate}

24 lands


3 {Boros Reckoner}
2 {Archangel of Thune}
4 {Elvish Mystic}
4 {Sylvan Caryatid}
3 {Purphoros, God of the Forge}
2 {Aurelia, the Warleader}
3 {Fleecemane Lion}

21 creatures


3 {Chained to the Rocks}
2 {Xenagos, the Reveler}
3 {Warleader's Helix}
3 {Mizzium Mortars}
2 {Assemble the Legion}
2 {Elspeth, Sun's Champion}

15 other spells


Sideboard

4 {Boros Charm}
2 {Ruric Thar, the Unbowed}
3 {Wear // Tear}
2 {Pithing Needle}
2 {Rest in Peace}
2 {Trostani, Selesnya's Voice}

15 sideboard cards



Notes:

Title: Re: Naya Midrange
Post by: JordanCirk on November 24, 2013, 09:10:49 AM
Hmm I don't like having no basic lands in your deck, so many tapped lands can hurt you... I think you need to swap some guild gates for some mountains, as getting wreckner out t3 is usually where you wanna be PLUS you only have 8 "mountains" in your deck currently for chain to the rocks, don't get those awkward draws where you have temples of red and no mountain to chain to