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Magic (The Gathering) => Rules => Topic started by: respawned on November 21, 2013, 01:58:15 PM

Title: Fuse
Post by: respawned on November 21, 2013, 01:58:15 PM
If you cast both sides of a fuse spell do you choose how it goes on the stack?
Title: Re: Fuse
Post by: Anoobass on November 21, 2013, 02:02:48 PM
A fuse spell will always resolve left to right.
Title: Re: Fuse
Post by: respawned on November 21, 2013, 02:06:30 PM
Thanks for the fast reply
Title: Re: Fuse
Post by: Kaleo42 on November 21, 2013, 02:06:47 PM
It's one spell read left to right when fused.

Are there a lot of new players on here who didnt play when dragon's maze came out? I have a noticed an influx in the number of fuse questions lately.
Title: Re: Fuse
Post by: respawned on November 21, 2013, 02:09:05 PM
Quote from: Kaleo42 on November 21, 2013, 02:06:47 PM
It's one spell read left to right when fused.

Are there a lot of new players on here who didnt play when dragon's maze came out? I have a noticed an influx in the number of fuse questions lately.

Been playing since feb but haven't used many fuse spells
Title: Re: Fuse
Post by: respawned on November 21, 2013, 02:11:22 PM
And after I actually thought bout it...it really didn't matter anyway for the purpose lol
Title: Re: Fuse
Post by: AkiraDeLaine on November 21, 2013, 03:50:50 PM
Fuse is fun with {isochron scepter}, you get to play the more expensive part too, if you have a part for 2 mana
Title: Re: Fuse
Post by: Pleeb on November 21, 2013, 06:49:26 PM
Quote from: AkiraDeLaine on November 21, 2013, 03:50:50 PM
Fuse is fun with {isochron scepter}, you get to play the more expensive part too, if you have a part for 2 mana
This doesn't work. The cmc of a fuse spell not on the stack is the sum of both halves.  The exception would be if both halves had a casting cost of 1
Title: Re: Fuse
Post by: Kaleo42 on November 21, 2013, 07:20:14 PM
12/1/2004   If the copied card is a split card, you may choose to cast either side of the split card, but not both. The split cards Fire/Ice, Illusion/Reality, Night/Day, Stand/Deliver, and Wax/Wane all have at least one side with converted mana cost 2 or less.)
Title: Re: Fuse
Post by: Kaleo42 on November 21, 2013, 07:49:05 PM
The casting portion has no clause or restriction on the cost of the spell.

The imprint asks for a spell that costs 2 or less. When taking a fuse card you are technically exiling only the half with a cost 2 or less. The other half just gets dragged along into exile.

When you use the cast ability you pick a half to cast.

Fuse only works from the hand. Read it closely.