If you cast both sides of a fuse spell do you choose how it goes on the stack?
A fuse spell will always resolve left to right.
Thanks for the fast reply
It's one spell read left to right when fused.
Are there a lot of new players on here who didnt play when dragon's maze came out? I have a noticed an influx in the number of fuse questions lately.
Quote from: Kaleo42 on November 21, 2013, 02:06:47 PM
It's one spell read left to right when fused.
Are there a lot of new players on here who didnt play when dragon's maze came out? I have a noticed an influx in the number of fuse questions lately.
Been playing since feb but haven't used many fuse spells
And after I actually thought bout it...it really didn't matter anyway for the purpose lol
Fuse is fun with {isochron scepter}, you get to play the more expensive part too, if you have a part for 2 mana
Quote from: AkiraDeLaine on November 21, 2013, 03:50:50 PM
Fuse is fun with {isochron scepter}, you get to play the more expensive part too, if you have a part for 2 mana
This doesn't work. The cmc of a fuse spell not on the stack is the sum of both halves. The exception would be if both halves had a casting cost of 1
12/1/2004 If the copied card is a split card, you may choose to cast either side of the split card, but not both. The split cards Fire/Ice, Illusion/Reality, Night/Day, Stand/Deliver, and Wax/Wane all have at least one side with converted mana cost 2 or less.)
The casting portion has no clause or restriction on the cost of the spell.
The imprint asks for a spell that costs 2 or less. When taking a fuse card you are technically exiling only the half with a cost 2 or less. The other half just gets dragged along into exile.
When you use the cast ability you pick a half to cast.
Fuse only works from the hand. Read it closely.