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Magic (The Gathering) => Rules => Topic started by: Presentjackson on November 20, 2013, 08:25:25 PM

Title: Enchantments
Post by: Presentjackson on November 20, 2013, 08:25:25 PM
Does a destroy target enchanment card destroy an enchantment creature like creatures with bestow?
Title: Re: Enchantments
Post by: Butch1977 on November 20, 2013, 08:30:09 PM
Yes it does, kind of like artifact creature. Can destroy either "creature" or "artifact". Same goes with enchanment creature. Either one will do
Title: Re: Enchantments
Post by: Presentjackson on November 20, 2013, 08:32:50 PM
Thanks
Title: Re: Enchantments
Post by: Presentjackson on November 20, 2013, 08:43:01 PM
And deathtouch destroys an indestructible?
Title: Re: Enchantments
Post by: Butch1977 on November 20, 2013, 08:46:49 PM
Quote from: Presentjackson on November 20, 2013, 08:43:01 PM
And deathtouch destroys an indestructible?

No it doesn't. Got to exile them to get rid of an indestructible.
Title: Re: Enchantments
Post by: Moocow4u2 on November 20, 2013, 08:53:42 PM
Quote from: Butch1977 on November 20, 2013, 08:46:49 PM
Quote from: Presentjackson on November 20, 2013, 08:43:01 PM
And deathtouch destroys an indestructible?

No it doesn't. Got to exile them to get rid of an indestructible.
or reduce its toughness to 0 like target creature gets -x/-x or -1 counters
Title: Re: Enchantments
Post by: Butch1977 on November 20, 2013, 08:59:28 PM
Quote from: Moocow4u2 on November 20, 2013, 08:53:42 PM
Quote from: Butch1977 on November 20, 2013, 08:46:49 PM
Quote from: Presentjackson on November 20, 2013, 08:43:01 PM
And deathtouch destroys an indestructible?

No it doesn't. Got to exile them to get rid of an indestructible.
or reduce its toughness to 0 like target creature gets -x/-x or -1 counters

That still doesn't remove them. Indestructible simply ignore 0 toughness

702.12b (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=702.12b): A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
Title: Re: Enchantments
Post by: Moocow4u2 on November 20, 2013, 09:02:43 PM
Quote from: Butch1977 on November 20, 2013, 08:59:28 PM
Quote from: Moocow4u2 on November 20, 2013, 08:53:42 PM
Quote from: Butch1977 on November 20, 2013, 08:46:49 PM
Quote from: Presentjackson on November 20, 2013, 08:43:01 PM
And deathtouch destroys an indestructible?

No it doesn't. Got to exile them to get rid of an indestructible.
or reduce its toughness to 0 like target creature gets -x/-x or -1 counters

That still doesn't remove them. Indestructible simply ignore 0 toughness

702.12b (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=702.12b): A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
that isn't lethal damage. It's 1-/1- counters. I know damage doesn't destroy them but to my knowledge -1/-1 can still get rid of them. Negative buffs
Title: Re: Enchantments
Post by: Moocow4u2 on November 20, 2013, 09:04:25 PM
{quag sickness} or {black sun's zenith} for example
Title: Re: Enchantments
Post by: Butch1977 on November 20, 2013, 09:04:43 PM
Quote from: Moocow4u2 on November 20, 2013, 09:02:43 PM
Quote from: Butch1977 on November 20, 2013, 08:59:28 PM
Quote from: Moocow4u2 on November 20, 2013, 08:53:42 PM
Quote from: Butch1977 on November 20, 2013, 08:46:49 PM
Quote from: Presentjackson on November 20, 2013, 08:43:01 PM
And deathtouch destroys an indestructible?

No it doesn't. Got to exile them to get rid of an indestructible.
or reduce its toughness to 0 like target creature gets -x/-x or -1 counters

That still doesn't remove them. Indestructible simply ignore 0 toughness

702.12b (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=702.12b): A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
that isn't lethal damage. It's 1-/1- counters.

I misunderstood your post. I thought you meant it would be removed from the battlefield with a number of -1/-1 counters on it.
Title: Re: Enchantments
Post by: Butch1977 on November 20, 2013, 09:06:16 PM
Quote from: Moocow4u2 on November 20, 2013, 09:04:25 PM
{quag sickness} or {black sun's zenith} for example

I don't think these cards would remove it from the battle field.
Title: Re: Enchantments
Post by: Butch1977 on November 20, 2013, 09:09:44 PM
Quote from: Butch1977 on November 20, 2013, 09:06:16 PM
Quote from: Moocow4u2 on November 20, 2013, 09:04:25 PM
{quag sickness} or {black sun's zenith} for example


I don't think these cards would remove it from the battle field.

Sorry MooCow. I recant above staement and yield to you. You are correct
Title: Re: Enchantments
Post by: Moocow4u2 on November 20, 2013, 09:09:59 PM
I'm pretty sure forcing them to sacrifice also removes indestructible
Title: Re: Enchantments
Post by: Butch1977 on November 20, 2013, 09:12:46 PM
Quote from: Moocow4u2 on November 20, 2013, 09:09:59 PM
I'm pretty sure forcing them to sacrifice also removes indestructible

You are correct. The statebased effect will remove it as long as no combat damage happens. I am incorrect. But thank you for pointing that out for me as well
Title: Re: Enchantments
Post by: Double-O-Scotch on November 20, 2013, 09:53:40 PM
This is why {blightsteel collosus} was sooo good right up until they printed {tragic slip}. Still good but -/- counters and -/- buffs will "kill" an indestructible creature if it lowers their toughness to 0 or less...