Infinite Arcanist 60 cards, 0 sideboard 2 {Steam Vents} 4 {Forest} 4 {Stomping Ground} 4 {Temple of Mystery} 3 {Mountain} 3 {Island} 4 {Breeding Pool} 24 lands 2 {Young Pyromancer} 4 {Zhur-Taa Druid} 4 {Sylvan Caryatid} 4 {Elite Arcanist} 4 {Guttersnipe} 18 creatures 3 {Izzet Charm} 3 {Swan Song} 4 {Lay of the Land} 4 {Quicken} 4 {Triton Tactics} 18 other spells Sideboard Notes: Arcanist imprinted with triton tactics untapping himself and a mana dork for infinite loop. If the mana dork is zhurtaa Druid, that's a kill. Otherwise need a guttersnipe or young pyro out as well. Izzet charm for counter protection and digging for pieces. Can go off on turn 4 or 5. |