iMtG Server: Gathering

Magic (The Gathering) => Rules => Topic started by: rarehuntertay on November 18, 2013, 09:12:35 PM

Title: E1 and regeneration
Post by: rarehuntertay on November 18, 2013, 09:12:35 PM
I have  {Experiment One} with 2 counters. I block a bigger creature. Can I remove the counters after damage to regenerate it?
Title: Re: E1 and regeneration
Post by: Yugornot on November 18, 2013, 09:14:25 PM
No. Regeneration says "the next time this creature would be destroyed this turn". So the creature you're blocking would take one damage from you.
Title: Re: E1 and regeneration
Post by: Pleeb on November 18, 2013, 11:45:09 PM
Yugornot is correct. Consider regeneration a force field vs destruction. If an arrow is going to kill you, it does no good to put up the shield after it hits. It has to be up before damage is assigned and state based effects are checked.
Title: Re: E1 and regeneration
Post by: Steerpike on November 19, 2013, 12:45:23 AM
So basically right as you declare it a blocker, pay for the ability before passing priority
Title: Re: E1 and regeneration
Post by: Pleeb on November 19, 2013, 12:54:15 PM
Pay for the ability any time before damage is delt.
Title: Re: E1 and regeneration
Post by: Birdbrain on November 19, 2013, 05:04:19 PM
You can regenerate in response to your creature about to take damage
Title: Re: E1 and regeneration
Post by: Rass on November 19, 2013, 05:17:11 PM
Good to know. I always thought you regenerated a creature after it took  lethal damage.
Title: Re: E1 and regeneration
Post by: Kaleo42 on November 19, 2013, 06:00:49 PM
That mistake made someone lose a pro tour game this season. He tried to regenerate too late.
Title: Re: E1 and regeneration
Post by: Orzhov and gruul on November 20, 2013, 04:06:32 AM
What? But I thought that the regenerated creature can still deal damage to the other creature ( unless first strike ) even though it was removed from combat?
Title: Re: E1 and regeneration
Post by: griffin131 on November 20, 2013, 08:22:35 AM
You can (and do) since damage is applied simultaneously.
The issue here is that {Experiment One} requires you to remove 2 +1/+1 counters to regenerate. Doing this must be done before damage is done, so he only deals 1 damage at the damage step.
Title: Re: E1 and regeneration
Post by: Orzhov and gruul on November 20, 2013, 05:37:29 PM
Oh okay so it only resolves the damage legally after regenerating
Title: Re: E1 and regeneration
Post by: griffin131 on November 20, 2013, 05:51:48 PM
You give the E1 the regeneration "buff" then damage is dealt. E1 would normally go to the graveyard but that action is replaced with tapping, etc.
Title: Re: E1 and regeneration
Post by: Orzhov and gruul on November 20, 2013, 06:08:42 PM
So more or less thats how it works, then it would be better regenerating
Through attacking as it is already tapped. However I think that is not the point for {dutiful thrull} is definitely for block big fat creatures...(without trample)