We Like To Mill 73 cards, 13 sideboard 2 {Ghost Quarter} 10 {Island} 4 {Drowned Catacomb} 4 {Swamp} 4 {Darkslick Shores} 24 lands 3 {Nemesis of Reason} 4 {Fog Bank} 4 {Consuming Aberration} 11 creatures 2 {Traumatize} 4 {Glimpse the Unthinkable} 4 {Archive Trap} 4 {Mind Funeral} 4 {Mind Sculpt} 3 {Jace, Memory Adept} 4 {Breaking // Entering} 25 other spells Sideboard 2 {Haunting Echoes} 3 {Grafdigger's Cage} 3 {Psychic Drain} 3 {Pithing Needle} 2 {Jace Beleren} 13 sideboard cards |
Quote from: rarehuntertay on November 17, 2013, 08:37:11 AMThat seems pretty slow... It does clear out their library, but five mana is hard to curve into with so few lands, and considering how dead it is without milling beforehand I wouldn't run it.
How about a couple {Haunting Echoes} after you mill them for a bunch? Could be used as an alternate wincon...
Quote from: rarehuntertay on November 17, 2013, 08:37:11 AMI'll probably side board it just because it is slow, but it could be a nasty combo with tramatize.
How about a couple {Haunting Echoes} after you mill them for a bunch? Could be used as an alternate wincon...
Quote from: Taysby on November 17, 2013, 04:20:57 PMI understand that Hedron crab is good, but I'm not going to run fetch lands and traumatize still hits for a lot later game. Having four was a bit excessive, so I trimmed it to two.
The main reason I think you shouldn't run traumatize is turn one, island {Hedron crab}. Turn two, fetch land, mill 3, crack it for something, mill 3, {glimpse the unthinkable} mill 10. Our mill count is 16 plus the cards he has in hand/Drew makes it 24/25 cards. Turn 3 another land, mill 3, {mind funeral} mill for 4 lands. Our mill count is 37ish. Turn 4 hit another land drop, and you are up to 41. Your {traumatize} now hits for 9, where {jace! memory adapt} hits for 10, and game next turn.
Quote from: Taysby on November 17, 2013, 04:20:57 PMThat's true I guess. If Mind Funeral hits that many cards.
The main reason I think you shouldn't run traumatize is turn one, island {Hedron crab}. Turn two, fetch land, mill 3, crack it for something, mill 3, {glimpse the unthinkable} mill 10. Our mill count is 16 plus the cards he has in hand/Drew makes it 24/25 cards. Turn 3 another land, mill 3, {mind funeral} mill for 4 lands. Our mill count is 37ish. Turn 4 hit another land drop, and you are up to 41. Your {traumatize} now hits for 9, where {jace! memory adapt} hits for 10, and game next turn.
Quote from: DimirOverlord1300 on November 19, 2013, 10:18:46 PMI'm happy with 23 :)
I'm gonna be that guy: reccomended is 24 lands, which is 2/5, so 2 of every 5 cards is a land