4 {Mutavault} 20 {Swamp}
24 lands
4 {Nightveil Specter} 4 {Gray Merchant of Asphodel} 4 {Tormented Hero} 4 {Rakdos Cackler} 4 {Pack Rat} 4 {Thrill-Kill Assassin}
24 creatures
4 {Thoughtseize} 4 {Hero's Downfall} 4 {Ultimate Price}
12 other spells
Sideboard
2 {Whip of Erebos} 2 {Dark Betrayal} 2 {Erebos, God of the Dead} 3 {Devour Flesh} 4 {Duress} 2 {Doom Blade}
15 sideboard cards
Notes:
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Luis-Scott Vargas did an article about this list on daily mtg and I love it. Adjusted sb for meta also thinking of running less {Ultimate Price} mb and adding a coupe {Mogis's Marauder}
Quote from: NightWolf on November 16, 2013, 01:17:34 PM
Luis-Scott Vargas did an article about this list on daily mtg and I love it. Adjusted sb for meta also thinking of running less {Ultimate Price} mb and adding a coupe {Mogis's Marauder}
{Mogis's Marauder} is a must for aggro black
I'd recommend {Rakdos Shred Freak} instead of Thrill Kill
Well I think the point is to not unleash her and chump block with deathtouch
Quote from: Mattao19 on November 16, 2013, 06:17:44 PM
I'd recommend {Rakdos Shred Freak} instead of Thrill Kill
steerpike is correct that i would rather use her as a chumper than shred freak if i had too. or depending upon my curve i can unleash and have a pretty evasive guy
But it's aggro! Lol who blocks?
{Xathrid Necromancer} is the perfect card agaisnt {Supreme Verdict}
Quote from: Bman0121 on November 17, 2013, 07:28:47 AM
{Xathrid Necromancer} is the perfect card agaisnt {Supreme Verdict}
Agreed. I think xathrid should be in the sideboard against supreme verdict decks. Going t1 tormented hero, t2 thrill-kill, into t3 xathrid is a pretty solid curve
{ogre slumlord} is a good card for {pack rat}. Gives all your pack rats and rats with ogre death touch
Quote from: Blazingblevins on November 18, 2013, 10:56:39 AM
{ogre slumlord} is a good card for {pack rat}. Gives all your pack rats and rats with ogre death touch
Slumlord is too high for the curve. I curve at 4 and most are 1-2 drops.
I'd top the curve out with {Liliana's Reaver}. It's super agro, and if they have already used their removal on pack rats and lifebabes chances are they won't have much left for a zombie that really hurts when it gets through.
I guess it's really a toss up between the desecration demon or the zombie. Both demand answers tho.
Fixes
-4 {Desecration Demon}
+4{Gray Merchant of Ashpodel}
Although this jumps my curve quite a bit i felt that this was the way to go. Everytime i could cast {Desecration Demon} i didn't because there was a better play i could make. The merchant really helps get that last point of damage through.
- 4 {Lifebane Zombies}
+4 {Nightveil Specter}
This doesn't mess with my curve at all and gives me a good flier while i can try and hit some of those answers.
Sideboard
-4 {Nightveil Specter}
+2{Whip of Erebos}
+2{Erebos, God of the Dead}
Obviously dropped the Specters because they are now main board. The whips were added to get more utility from {Gray Merchant of Asphodel}. Erebos was added because he is great against control hands down. {Blood Baron of Vizkopa} can still hit for four but no life gain. {Archangel of Thune} less awesome as 3/4 vanilla flyer for 5 mana. May drop the Erebos i will decide at a later time.
Rakdos aggro may be a bit quicker 4 {Rakdos Shred-Freak} 4 {Rakdos Cackler} 4 {Spike Jester} 2 {Exava, Rakdos Blood Witch} 4 {Ash Zealot} 4 {Mutavault} 2 {Rakdos, Lord of Riots} & the obvious creature removal and burn spells, possibly some {Hellhole Flailer}
Quote from: Dhoulmagus on November 21, 2013, 08:56:10 PM
Rakdos aggro may be a bit quicker 4 {Rakdos Shred-Freak} 4 {Rakdos Cackler} 4 {Spike Jester} 2 {Exava, Rakdos Blood Witch} 4 {Ash Zealot} 4 {Mutavault} 2 {Rakdos, Lord of Riots} & the obvious creature removal and burn spells, possibly some {Hellhole Flailer}
I know the list. I wanted to run mono black not rakdos.