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Magic (The Gathering) => Discussion => Topic started by: Agrus Kos, Enforcer of Truth on November 10, 2013, 11:48:03 PM

Title: Cluestones and Keyrunes
Post by: Agrus Kos, Enforcer of Truth on November 10, 2013, 11:48:03 PM
Okay, so the Signets ({Azorius Signet}) are really popular in EDH. Do you think that Cluestones ({Azorius Cluestone}) and Keyrunes ({Azorius Keyrune}) will see play in the format?
Title: Re: Cluestones and Keyrunes
Post by: MuggyWuggy on November 10, 2013, 11:52:43 PM
Eh... Not really. High cost, and not that valuable for the slot IMO and I have 5 color decks.
Title: Re: Cluestones and Keyrunes
Post by: Agrus Kos, Enforcer of Truth on November 10, 2013, 11:56:56 PM
They do cost one more, but the Keyrunes can be animated and the Cluestones can be sacced for a draw so they each have additional benefits
Title: Re: Cluestones and Keyrunes
Post by: Gorzo on November 11, 2013, 03:02:00 AM
I'd say big fat no for cluestones. 5 mana to cycle a card is just bad. If you want the card, you have significantly better options. If you want the mana, you have significantly better options. I don't see any reason to use a Cluestone. In any format, really. I hate them.

As for Keyrunes, it depends on which one. Certain keyrunes have abilities that some decks can potentially take advantage of. Got a RWG deck that uses lots of +1 counters? Suddenly that {Boros Keyrune} is a threat worthy of EDH that even lives through most board wipes by not being a creature when you don't want it to be. {Dimir Keyrune} and being unblockable is easy for many decks to abuse. But then you have things like {Gruul Keyrune} and {Selesnya Keyrune} that are unlikely to have any impact in EDH land, and you'd be better off with signets that cost less rather than paying more for a useless animation ability.
Title: Re: Cluestones and Keyrunes
Post by: Birdbrain on November 11, 2013, 08:35:35 AM
Quote from: Gorzo on November 11, 2013, 03:02:00 AM
I'd say big fat no for cluestones. 5 mana to cycle a card is just bad. If you want the card, you have significantly better options. If you want the mana, you have significantly better options. I don't see any reason to use a Cluestone. In any format, really. I hate them.

As for Keyrunes, it depends on which one. Certain keyrunes have abilities that some decks can potentially take advantage of. Got a RWG deck that uses lots of +1 counters? Suddenly that {Boros Keyrune} is a threat worthy of EDH that even lives through most board wipes by not being a creature when you don't want it to be. {Dimir Keyrune} and being unblockable is easy for many decks to abuse. But then you have things like {Gruul Keyrune} and {Selesnya Keyrune} that are unlikely to have any impact in EDH land, and you'd be better off with signets that cost less rather than paying more for a useless animation ability.
challange accepted!
Title: Re: Cluestones and Keyrunes
Post by: rarehuntertay on November 11, 2013, 08:49:36 AM
I'd rather use the eggs from odyssey... But that's just me
Title: Re: Cluestones and Keyrunes
Post by: Dudecore on November 11, 2013, 09:21:28 AM
I'd never pay 5 mana for a card when other options are available. The Signets are just better. You can make a case (as Gorzo has) for Keyrunes, but I find the manlands better ({Celestial Colonnade}, {Creeping Tar Pit}, ect) and other color fixers ({Gilded Lotus}, {Chromatic Lantern})
Title: Re: Cluestones and Keyrunes
Post by: Agrus Kos, Enforcer of Truth on November 11, 2013, 01:06:07 PM
While I agree that Cluestones are worthless garbage, I think you guys are looking at them the wrong way. You are seeing it as "5 to cycle". I am seeing it as a card that costs one more than a Signet, produces instead of filters (so it's not useless when you are tapped out) and has the potential to draw late game when I no longer need the mana.
Title: Re: Cluestones and Keyrunes
Post by: MuggyWuggy on November 11, 2013, 01:20:06 PM
For EDH there are so many options I'd just rather give that slot to a counter spell or removal.

Ramp is usually the first thing I do for my deck to mana fix properly, and then I throw secondary win cons in. If I want to draw a single card... Ill put something more powerful in that allows a draw also. Howling Mine/Notion thief for example would serve me much better than a signet. Now those are completely different cards yes, but with my limited slots, I'd rather throw a combo like that in for draw late game rather than 2 mana fixers who cost me more than 3 mana
Title: Re: Cluestones and Keyrunes
Post by: Agrus Kos, Enforcer of Truth on November 11, 2013, 01:33:58 PM
I don't use signets, cluestones or keyrunes in EDH either but I know that Signets are popular so I just wanted to know if cluestones or keyrunes might become substitutes and I guess not.
Title: Re: Cluestones and Keyrunes
Post by: MuggyWuggy on November 11, 2013, 01:35:41 PM
Cluestones were the best joke of dragons maze
Title: Re: Cluestones and Keyrunes
Post by: Agrus Kos, Enforcer of Truth on November 11, 2013, 01:37:29 PM
Cardboard Crack:

(http://25.media.tumblr.com/ab4da7dea51072028c1049d47f441124/tumblr_mmmj4bBBcp1s9rpajo1_r1_500.gif)
Title: Re: Cluestones and Keyrunes
Post by: MuggyWuggy on November 11, 2013, 02:19:34 PM
I'm sure on MTGO I wouldn't mind then, believe Dudecore mentioned that bots happily take commons from you :)
Title: Re: Cluestones and Keyrunes
Post by: Coffee Vampire on November 11, 2013, 02:47:29 PM
Haha that last comic made me lol
Title: Re: Cluestones and Keyrunes
Post by: Dudecore on November 11, 2013, 03:32:44 PM
Quote from: Muggywuggy on November 11, 2013, 02:19:34 PM
I'm sure on MTGO I wouldn't mind then, believe Dudecore mentioned that bots happily take commons from you :)

Well shredder_bot will take anything. But the only good thing about MTGO Cluestones is that they don't take physical space...

Edit: and if you trade with me on MTGO (username: Dudecore) you can have all the cluestones you desire.
Title: Re: Cluestones and Keyrunes
Post by: DirtyMustachio on November 11, 2013, 06:09:00 PM
Wait what? Where's the best place to dump common bulk?