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Decks (Magic The Gathering) => Standard => Topic started by: Joshnoodles on November 10, 2013, 04:13:12 PM

Title: UWR Mancers
Post by: Joshnoodles on November 10, 2013, 04:13:12 PM

UWR Mancers

60 cards, 0 sideboard


4 {Sacred Foundry}
4 {Hallowed Fountain}
4 {Steam Vents}
3 {Temple of Triumph}
5 {Island}
5 {Mountain}

25 lands


4 {Goblin Electromancer}
4 {Young Pyromancer}
1 {Ætherling}

9 creatures


2 {Steam Augury}
2 {Ral Zarek}
2 {Warleader's Helix}
1 {Assemble the Legion}
4 {Detention Sphere}
4 {Azorius Charm}
1 {Opportunity}
1 {Dissolve}
3 {Syncopate}
3 {Mizzium Mortars}
3 {Magma Jet}

26 other spells


Sideboard

Notes:
I wanted to build an America control deck without sphinx's rev due to its crazy price. This is what I came up with and in testing it has held up very well.
Title: Re: UWR Mancers
Post by: Trugamr12 on November 11, 2013, 12:12:42 PM
Chandra would love to be involved in this deck. To bad she's still $25.
Title: Re: UWR Mancers
Post by: SoshiGanrou on November 12, 2013, 03:52:12 AM
Can I get a divination and dissolve up in here!! Lol. That's what I would do instead if steam augury.
Title: Re: UWR Mancers
Post by: LadyGrixis on November 12, 2013, 05:22:20 PM
{Counterflux} and {Thoughtflare} are very nice. {Spellheart Chimera} is stupid good.
Title: Re: UWR Mancers
Post by: Hunteroffire9 on November 12, 2013, 06:33:13 PM
might be week to a fast
Aggro deck, maybe more burn?
Title: Re: UWR Mancers
Post by: Joshnoodles on November 12, 2013, 08:02:48 PM
Quote from: Hunteroffire9 on November 12, 2013, 06:33:13 PM
might be week to a fast
Aggro deck, maybe more burn?
My sideboard will be pretty well equipped to take on aggro (lightning strike, anger of gods, etc.)
Title: Re: UWR Mancers
Post by: Joshnoodles on November 12, 2013, 08:05:36 PM
Quote from: LadyGrixis on November 12, 2013, 05:22:20 PM
{Counterflux} and {Thoughtflare} are very nice. {Spellheart Chimera} is stupid good.
I personally don't like counterflux or thought flare and I feel like chimera is too slow. I want something that will make an impact in both late and early game board states.
Title: Re: UWR Mancers
Post by: LadyGrixis on November 12, 2013, 10:20:53 PM
Just suggestions :)

In my experience, AEtherling was little to no help in the end. Sure, he's a force; but by the time you get him out, especially when dealing with my shop's meta, you've already lost 3x over.
Title: Re: UWR Mancers
Post by: LadyGrixis on November 12, 2013, 10:21:34 PM
Sidenote: I LOVE Assemble the Legions! SOOOOOO GOOD!
Title: Re: UWR Mancers
Post by: Joshnoodles on November 13, 2013, 07:13:34 AM
Quote from: LadyGrixis on November 12, 2013, 10:21:34 PM
Sidenote: I LOVE Assemble the Legions! SOOOOOO GOOD!
I KNOW RIGHT!
Title: Re: UWR Mancers
Post by: wvEricP on November 14, 2013, 07:40:18 PM
Quote from: LadyGrixis on November 12, 2013, 10:20:53 PM
Just suggestions :)

In my experience, AEtherling was little to no help in the end. Sure, he's a force; but by the time you get him out, especially when dealing with my shop's meta, you've already lost 3x over.

{Ætherling} does some serious work in my deck. Does your LGS only run aggro meta? That's the only time I see him being a problem.
Title: Re: UWR Mancers
Post by: Joshnoodles on November 14, 2013, 08:06:42 PM
Quote from: wvEricP on November 14, 2013, 07:40:18 PM
Quote from: LadyGrixis on November 12, 2013, 10:20:53 PM
Just suggestions :)

In my experience, AEtherling was little to no help in the end. Sure, he's a force; but by the time you get him out, especially when dealing with my shop's meta, you've already lost 3x over.

{Ætherling} does some serious work in my deck. Does your LGS only run aggro meta? That's the only time I see him being a problem.
My locals is actually very midrange and control centric