Knight Of The Reliquary TRON 60 cards, 3 sideboard 4 {Urza's Tower} 4 {Temple Garden} 4 {Urza's Power Plant} 2 {Academy Ruins} 4 {Urza's Mine} 4 {forest} 22 lands 2 {Emrakul, the Aeons Torn} 2 {Wurmcoil Engine} 4 {Knight of the Reliquary} 2 {Platinum Angel} 10 creatures 4 {Karn Liberated} 4 {Expedition Map} 4 {Ancient Stirrings} 4 {Chromatic Star} 4 {Relic of Progenitus} 2 {All Is Dust} 2 {oblivion stone} 4 {Sylvan Scrying} 28 other spells Sideboard 3 {Nature's Claim} 2 {grafdigger's cage} 2 {oblivion stone} 2 {all is dust} 2 {path to exile} 9 sideboard cards |
Quote from: Taysby on November 07, 2013, 03:40:55 PMin my opinion {all is dust} is better
I'm not saying no, I'm just trying to analyze the pros and cons.
{all is dust} gets rid of indestructible things and is faster
{oblivion stone} takes at least one turn to pull off! and can suffer to artifact destruction.
Is it really woth the additional cons just to have a better card for 1 deck?
Maby I should just run 2 of each!
Quote from: Taysby on November 07, 2013, 03:57:15 PMExcept O-Stone is never dead, while {All is Dust} totally whiffs against three of the most powerful decks of the format: affinity, scapeshift, and tron. {All is Dust} is also high enough in mana cost that if you get hit by {remand}, which you will against merfolk, splinter twin, and uwr tempo, you've missed a turn, while you can usually just recast the stone.
I changed it to two of each. I'll test my meta and see which one is more useful, then run 4 of it. Right now, I really like that {all is dust} can decimate most of my opponents stuff while leavin mine alone.
Quote from: DimirOverlord1300 on November 18, 2013, 08:22:34 PMNot dumb at all :)
Dumb Question: what is tron
Quote from: Lyriczulu on November 18, 2013, 11:26:51 PMTrue, but usually not in modern, like you said.
Careful though, it could also refer to voltron style decks which some people simply call tron, but that's less common than this meaning of "tron".
Quote from: ConanEdo on November 19, 2013, 03:46:30 PMThis is pretty true. Usually tron is run as R/G so it can take advantage of {pyroclasm} & {firespout} against those matchups.
The reason I question knight is that he is awkward as a land tutor. He's good as a beat stick that grows when you use Fetchlands, wastelands, etc. Tron only has a problem with superfast aggro. That's not going to be helped by a dude when you have to waste land tutors trying to get the mana to play or have him just sitting in your hand because you don't have the right mana combination.
Quote from: Taysby on November 25, 2013, 11:56:49 AMProbably not, I mean the earliest you can play it is T3 with all three urza's lands and I think you'd much rather play {Karn Liberated} then or at least {Wurmcoil Engine}. What would you take out to play it?
is {gilded lotus} worth running?
Quote from: Taysby on November 25, 2013, 12:27:51 PM{Gilded Lotus} is pretty useless since most of your good stuff should be out once you have tron anyway. {Relic of Progenitus} not only gets you through your deck, but allows you to punish any graveyard interaction, including anything melira-pod or living end plays, and {Snapcaster Mage}.
I would probably take out {relic of progenitous} and if a deck runs lots of graveyard use, take out the {gilded lotus}s and put in the relics. If I don't have a karn, it would help me pull out my big stuff. I have no idea if it would be good or not.
Quote from: Taysby on November 25, 2013, 02:05:10 PMNo problem :)
I was leaning towards not running it, but I thought it was worth discussing. Thanks for your input.
Quote from: fj76ts4 on November 29, 2013, 05:51:12 PMI wouldn't call 3 black mana symbols tron sideboarding...
alternatively, it's very careful tron sideboarding :D
Quote from: fj76ts4 on November 29, 2013, 08:24:33 PMOh, duh
tooth and nail for it, don't cast it
Quote from: fj76ts4 on November 29, 2013, 11:11:22 PM{Triskelavus} makes 12 damage from {7}.
remove all the counters, it comes back with undying, remove all the counters again, repeat until opponent is dead.
Quote from: Taysby on November 30, 2013, 11:43:55 AM{Autumn's Veil} can help you against most counterspells, and {savage summoning} works for even better against countertop.
I have a slightly different version that took 2nd at the legacy tourney. My only legacy card was a {sensei's divining top}. It only folded to some form of equipment/counter everything deck.
Quote from: fj76ts4 on December 02, 2013, 11:02:10 PMThanks.
Tron is a mostly colorless deck that uses the Urzatron lands ({Urza's Tower}, {Urza's Mine}, and {Urza's Power Plant}) to generate ridiculous amounts of mana, optimally landing {Karn Liberated} or {Wurmcoil Engine} on turn 3 and closing up the game with {Emrakul, the Aeons Torn} in another few turns. The most popular types run either {g} (for {ancient stirrings} and {sylvan scrying}) splashing {r} (for {pyroclasm}), or just {u} for holding off the opponent until you drop a {Sundering Titan} or a wurmcoil with counterspell backup.
Quote from: Taysby on December 02, 2013, 10:33:03 PMI understand that Knoght acts as a backup {Ancient Stirrings}/{Expedition Map}/{Sylvan Scrying}, but it is a ton slower than any of those three. Once you get playsets of the three above, Knight becomes outclassed. When you play a {Knight of the Reliquary} third turn, most opponents will just take her right off the board and be happy that they have significantly delayed a karn to turn 5.
{knight of the reliquary} has helped me get to tron soo many times, I don't have the {ancient stirring}s or {expedition map}s yet! but when I can turn a {temple garden} into an {urza's tower} that's a good thing. And most of the time he gets to be really scary. Is there any creature in modern that people want to get rid of? It's just a way to get Emmy out turn 4. I'd say that's pretty good. At the least I tap knight for a land turn 4, and morph him into another knight isn't all that bad. Because I can still tap him next turn. And if he turns into a {platinum angel} or {wurmcoil engine} that is amazing. If my opponent pulls out his one big thing too, I can use it on them to make it smaller. I realize that doesn't work on small stuff like {dark confidant}, but on huge stuff! it'd be worth it.
Quote from: Taysby on December 03, 2013, 04:56:21 PM{Polymorph}ing the knight to make up for the lost tempo by playing fewer tron-lands than you should in the first turn is usually worse than just casting a bomb. The field is rarely a problem on a turn three/four karn if you use {pyroclasm} beforehand.
Regardless of any of that, if I can {polymorph} him into one of my big things! that's great. And if my opponents waste their removal on it, I would love that. There's nothing worse than playing {karn liberated}, using his -3, and then have them hit him with a {lightning bolt}
Quote from: Taysby on December 31, 2013, 12:17:37 PMUpdate the original then.
The more I look at it, the more I hate my original build. My recent build is much better.