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Decks (Magic The Gathering) => Standard => Topic started by: DimirOverlord1300 on November 06, 2013, 07:57:08 AM

Title: Dimir Mill
Post by: DimirOverlord1300 on November 06, 2013, 07:57:08 AM

Dimir Mill

68 cards, 8 sideboard


4 {Watery Grave}
7 {Island}
2 {Rogue's Passage}
7 {Swamp}
4 {Temple of Deceit}

24 lands


3 {Nighthowler}
3 {Mirko Vosk, Mind Drinker}
4 {Duskmantle Guildmage}
4 {Consuming Aberration}

14 creatures


3 {Traumatize}
4 {Grisly Spectacle}
3 {Mind Grind}
4 {Death's Approach}
4 {Jace, Memory Adept}
4 {Tome Scour}

22 other spells


Sideboard

4 {Pithing Needle}
4 {Crypt Incursion}

8 sideboard cards



Notes:

Title: Re: Dimir Mill
Post by: Butch1977 on November 06, 2013, 09:34:55 AM
Have you thought about {Nykthos, shrine to nyx} to help get the big boys out quicker and really take advantage of {mind grind}?
Title: Re: Dimir Mill
Post by: DimirOverlord1300 on November 06, 2013, 05:30:58 PM
That's a good idea. The only issue is idk if ill have enough devotion, but I shluld
Title: Re: Dimir Mill
Post by: Butch1977 on November 06, 2013, 06:59:32 PM
You should, {deathcult rogue} , {phantom warrior} and {jace, memory adept} really helps me out to pump up devotion
Title: Re: Dimir Mill
Post by: Mattao19 on November 06, 2013, 07:08:52 PM
You may have aggro problems what do you do when they have 2 Burning Trees, 2 Mystics and a Nylea out on T3?
Title: Re: Dimir Mill
Post by: DimirOverlord1300 on November 06, 2013, 07:34:02 PM
That's why I need help with the deck
Title: Re: Dimir Mill
Post by: Butch1977 on November 06, 2013, 07:37:41 PM
What about a  {Wight of Precinct Six} should be a big blocker by turn two or three. Also  {Asphodel Wanderer} regenerate is a lil pricey but regenerate keeps cipher if u decide on any cipher cards.
Title: Re: Dimir Mill
Post by: Mattao19 on November 06, 2013, 07:46:05 PM
Add a bunch of removal. To me mill isn't just mill, mill needs to be in control then start to mill so by adding removal you can let them play their stuff and run out of gas all while you pick off their stuff with {Doom Blades} {Heros Downfall} etc. then when you're comfortable start to play mill cards. Also  {Returned Phalanx} is great at shutting Aggro down!
Title: Re: Dimir Mill
Post by: Butch1977 on November 06, 2013, 08:32:37 PM
I'm considering working  {Thassa, God of the Sea} in my mill somehow. I love scry. And then 2 for unblockable... Looks nice to me.
Title: Re: Dimir Mill
Post by: Mattao19 on November 06, 2013, 08:38:36 PM
Yes but does it fit what you want from your deck? Every card in your deck should fit your goal or help you get to your goal. Idk if Thasa is right for mill yes Scry is beautiful but wouldn't you rather have something else bc you really aren't swinging until you get your Cons. Aber. out and by then unblock able doesn't mean much so I'd argue against Thassa instead add counterspells to control your opponent
Title: Re: Dimir Mill
Post by: Butch1977 on November 06, 2013, 08:49:35 PM
Touchè. Keep getting mind stuck thinking of early blockers like  {Wight of Precinct Six} when i should be thinking of {doom blade}
Title: Re: Dimir Mill
Post by: Mattao19 on November 06, 2013, 08:51:25 PM
Wight would be good and I'd have it in my mill deck (if I had one) it can be very big and for 2 mana it's pretty good.
Title: Re: Dimir Mill
Post by: DimirOverlord1300 on November 06, 2013, 09:12:49 PM
Well thassa kinda works because unblockable works with cipher or with consuming abberation
Title: Re: Dimir Mill
Post by: Mattao19 on November 06, 2013, 09:17:22 PM
Yes but I'd almost always rather draw a kill spell or a counterspells other than an enchantment that just let's me Scry or make a creature unblockable again I feel like you want control first and Scry can help but idk if its enough of a help