Start of game... Their turn: {gemstone cavern}, exile an {elvish spirit guide} to {flash} a {protean hulk}, let it die and search for a {Primeval Titan}, search for two gates, one being a white producer, if you have gates in hand, search for two you do not have.
Your turn: drop a land, preferably a gate, then swing with the {primeval Titan} to search for two more gates you do not have, and put into play, then {flicker} the Titan and go for two more.
your next turn: swing for two more gates, and on their end step {Vanish into Memory} the Titan FTW
And then {maze's end}
True, except {disciple of the vault} aspect is being overplayed and is rather uncreative, not saying it is not good.. Of course your opponant will have the Titan to try to stop early turn as well