8 {Swamp} 1 {Thespian's Stage} 8 {Island} 4 {Temple of Deceit}
21 lands
3 {Wight of Precinct Six} 3 {Duskmantle Guildmage} 3 {Nightveil Specter} 3 {Clone} 3 {Consuming Aberration} 2 {Mirko Vosk, Mind Drinker}
17 creatures
4 {Mind Grind} 2 {Pilfered Plans} 4 {Tome Scour} 2 {Paranoid Delusions} 1 {Psychic Strike} 2 {Dimir Charm} 1 {Traumatize} 1 {Jace, Memory Adept} 1 {Psychic Spiral} 4 {Breaking // Entering}
22 other spells
Sideboard
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Any thoughts on my mill deck, help is appreciated
{temporal mastery} and {high tide} if it's legal also Jin augur might not be to bad...
Sorry I forgot that standard is boring
You really need to be running {Far // Away} in there. It's just too good not to. Also try some {Dimir Charm}s.
-3 {clone}
-3 {duskmantle guildmage}
+2 {lazav, dimir mastermind}
+3 {desecration demon}
+1 {jace, memory adept}
{crypt insursion} is really nice way of getting life back. I also like to use {paranoid delusions} and {hidden strings} on {deathcult rogue} or {phantom warrior} to really pump up {consuming abberation} and {night howler} can double him.
Sorry, "almost double him"
Duskmantle Guildmage is amazing. On turn 6 if you have 6 lands and jace memory adept activate the ability twice and then 0 counters. Game