Boros Heroic 60 cards, 0 sideboard 4 {Temple of Triumph} 7 {Plains} 5 {Mountain} 4 {Sacred Foundry} 20 lands 3 {Favored Hoplite} 2 {Anax and Cymede} 4 {Fabled Hero} 4 {Phalanx Leader} 3 {Banisher Priest} 2 {Aurelia, the Warleader} 18 creatures 2 {Messenger's Speed} 2 {Ordeal of Heliod} 4 {Ethereal Armor} 2 {Coordinated Assault} 4 {Boros Charm} 2 {Anger of the Gods} 2 {Ordeal of Purphoros} 4 {Pacifism} 22 other spells Sideboard Notes: Still fine tuning. Any ideas welcome. |
Quote from: Mattao19 on November 02, 2013, 06:29:27 PMBanisher priest seems like an odd fit but it helps me keep my opponents bombs off the field and if there's a phalanx leader out there the priest ends up rather large. Basically I had to find a way to slow/stop my opponents board, banisher and pacifisms do that for me...and surprisingly every time I draw one of the two I'm happy about it.
Looks solid but why {Banisher Priest}?
Quote from: Mattao19 on November 02, 2013, 06:43:49 PMI honestly want them both in there and will be trying to find a way to fit them. The card draw from both helps so much in this deck
Also did you cut {Dragon Mantle} and {Chosen by Heliod} I thought you said that you had them
in there
Quote from: Mattao19 on November 02, 2013, 06:47:20 PMA lot surprisingly. But only If it last that long. When she hits the board it's been game over almost every time. She won't be coming out as I haven't lost a game yet when she's out. Mana is nvr a problem in this deck bc the mana curve is sick. Average mana cost in this deck is like 2.16 so 2 Aurelia's aren't too bad in here. Also I almost cut {Anax and Cymede} but didn't bc I like targeting him late game for trample, noticed most people don't expect me to target him after targeting phalanx over and over.
Ya it looks like a sick deck. Just wondering how often you get Aurelia out?
Quote from: Mattao19 on November 02, 2013, 06:59:44 PMYes I tried it as a 4 of at first...since it'll keep my creature alive and trigger heroic and after play testing it went to a 3 of then a 2 of and then none lol. It's helpful at times but in the long run it didn't make the cut. It's place was taken by {boros charm}. Btw {boros charm} is BOSS in this deck...that instant speed double strike is insane...and it's other abilities...shut your lips.
Have you thought about {Gods Willing} for some protection?
Quote from: Vampyvyrus on November 02, 2013, 07:09:09 PMQuote from: Mattao19 on November 02, 2013, 06:59:44 PMYes I tried it as a 4 of at first...since it'll keep my creature alive and trigger heroic and after play testing it went to a 3 of then a 2 of and then none lol. It's helpful at times but in the long run it didn't make the cut. It's place was taken by {boros charm}. Btw {boros charm} is BOSS in this deck...that instant speed double strike is insane...and it's other abilities...shut your lips.
Have you thought about {Gods Willing} for some protection?
Quote from: Vampyvyrus on November 02, 2013, 07:28:12 PM
I tried {legions initiative} as a 2 of but it rarely helped me. I always ended up wishing I drew something else. The flicker effect is nice but you also have to remember that once you do it you'll lose all enchantments and +1/+1 counters.
Quote from: Mattao19 on November 02, 2013, 07:30:50 PMQuite a few things. {sphere of safety} for one, ended up not needing it. {boros reckoner} ended up being ok at best. {mizzium mortars} was in there for a bit bc if you get to overload it it can clear boards, if not you can {pacifism} or {banisher priest} their remaining creatures. Uhmmmm there's more lol but I've been cutting it down for like 3 weeks so I don't remember everything.Quote from: Vampyvyrus on November 02, 2013, 07:28:12 PM
I tried {legions initiative} as a 2 of but it rarely helped me. I always ended up wishing I drew something else. The flicker effect is nice but you also have to remember that once you do it you'll lose all enchantments and +1/+1 counters.
Which is why I didn't think that it would be bad. What else have you tried/changed?
Quote from: Vampyvyrus on November 02, 2013, 07:42:52 PMQuote from: Mattao19 on November 02, 2013, 07:30:50 PMQuite a few things. {sphere of safety} for one, ended up not needing it. {boros reckoner} ended up being ok at best. {mizzium mortars} was in there for a bit bc if you get to overload it it can clear boards, if not you can {pacifism} or {banisher priest} their remaining creatures. Uhmmmm there's more lol but I've been cutting it down for like 3 weeks so I don't remember everything.Quote from: Vampyvyrus on November 02, 2013, 07:28:12 PM
I tried {legions initiative} as a 2 of but it rarely helped me. I always ended up wishing I drew something else. The flicker effect is nice but you also have to remember that once you do it you'll lose all enchantments and +1/+1 counters.
Which is why I didn't think that it would be bad. What else have you tried/changed?
Quote from: Mattao19 on November 02, 2013, 07:45:48 PMHope it works out for ya. I took 2nd at FNM with it only 75% complete.Quote from: Vampyvyrus on November 02, 2013, 07:42:52 PMQuote from: Mattao19 on November 02, 2013, 07:30:50 PMQuite a few things. {sphere of safety} for one, ended up not needing it. {boros reckoner} ended up being ok at best. {mizzium mortars} was in there for a bit bc if you get to overload it it can clear boards, if not you can {pacifism} or {banisher priest} their remaining creatures. Uhmmmm there's more lol but I've been cutting it down for like 3 weeks so I don't remember everything.Quote from: Vampyvyrus on November 02, 2013, 07:28:12 PM
I tried {legions initiative} as a 2 of but it rarely helped me. I always ended up wishing I drew something else. The flicker effect is nice but you also have to remember that once you do it you'll lose all enchantments and +1/+1 counters.
Which is why I didn't think that it would be bad. What else have you tried/changed?
Lol well again I really like this deck. I have all but the lands and Aurelia so I'm going to try it!
Quote from: Mattao19 on November 02, 2013, 07:53:42 PMI worried about this too. But it hasn't hurt me much yet. It's better later in the game then drawing a plains or on turn 1 when you don't have a 1 drop. Like I said mana hasn't been an issue so far. Even the shocks haven't hurt me much {ordeal of Heliod} fixes that.
Think it'll work with 12 Plains 8 Mountain? Maybe ill pick up a player of {Temple of Triumph} but they are not worth $5 but mana fixing is mana fixing also do you find the temples too slow for you?
Quote from: Mattao19 on November 02, 2013, 08:11:54 PMLet me know what you think. Oh a little tip, the ordeals trigger before blockers are declared. This comes into play more with {ordeal of purphorous} as it can get rid of a pesky chump blocker or hit your opponent for 3 extra damage.
True ok sweet thanks man and great build +1 :D
Quote from: Vampyvyrus on November 02, 2013, 08:19:13 PMQuote from: Mattao19 on November 02, 2013, 08:11:54 PMLet me know what you think. Oh a little tip, the ordeals trigger before blockers are declared. This comes into play more with {ordeal of purphorous} as it can get rid of a pesky chump blocker or hit your opponent for 3 extra damage.
True ok sweet thanks man and great build +1 :D
Quote from: Vampyvyrus on November 02, 2013, 08:56:30 PM
You got it now? Since both trigger at the same time I believed you'd choose which would resolve first. Correct me if I'm wrong.
Quote from: DirtyMustachio on November 03, 2013, 09:30:42 AMElaborate please?
I think for what you'd use it for {boros charm} > {legions initiative} your permenant tokens will be stronger than anything that enchant provides.
Quote from: Mattao19 on November 03, 2013, 10:34:21 AMThis is what I'd like help on. Any ideas? Oh and have you played with the deck at all?
What's your SB like?
Quote from: Vampyvyrus on November 03, 2013, 11:00:31 AM
I do like mizzium mortars. It won me a game or 6 when play testing.
Quote from: Vampyvyrus on November 03, 2013, 11:05:38 AM
I like it but I'd have to play test it. I'm all about play testing lol
Quote from: Kaleo42 on November 09, 2013, 01:36:30 PMThat's funny I've been using 2 loyalist in my sideboard, in case this happens. I always have trouble taking out {messenger speed} bc that trample is dirty on {fabled hero}. I will play test it this way tonight and see how it does. Now I have had issues with no creatures but normally I still have no problem bc I'll have pacifism or a burn or 2
-2 {messenger's speed}
+2 {legion loyalist}
The deck looks pretty solid but 18 creatures is cutting it pretty close. Giving enough testing you will undoubtably run into games where you lose because you cant find enough creatures. They might not happen often but that is not something I would be comfortable leaving to chance.