Anyone wanna help me out?If so:
I roll an 8
Ok i have been looking to play all night. I roll a 12. Play first and play a mountain pass
T1
Draw.
Play a {Forest}
Tap.{Lay of the Land}.{Plains}
Pass.
20/6
Plains
Bilistercoil Wierd
20/5
Okay.
Draw.
Island.
{Inaction Injunction}.
Draw.
Pass.
20/6
Untap
Draw
Mountain
Wojek Halberdiers
20/4
Draw.
Play a Plains
Tap three for a {Centaur Healer}, gain 3.
Pass.
23/5
Untap
Draw
Plains
Cavalry Pegasus
20/3
Pass
Draw.
Play a Forest.
Tap out , {Ascended Lawmage}
Pass.
23/4
Untap
Draw
Tapout for Ordruun Veteran
Pass
20/3
Draw.
Play an Island.
Cast a {Common Bond}.
Centaur and Lawmage each get +1/+1 permanently.Tap last two Islands for 2 {Artful Dodge}. Swing for 8
23/3
Take all
Untap
Draw
Blistercoil Weird
then swing with ordrunn wojek and cavalry for 10
12/3
pass after combat unless you block
No blocks.
13/3
Draw.
Plains.
Tap Forest and Plains for a {Hero's Reunion} and tap three for another {Common Bond}.Healer is 5/5 Lawmage is 5/4.Swing for 10.
20/1
Block the Centaur with Blistercoil take 5
Untap draw
Mountain
Ajani Caller of the Pride
and activate plus 1 onto Ordrunn
Swing with Wojek Cavalry and Ordrunn for 12
7/2
i have 2 mountains and a Blistercoil untapped
Back to 8.
Draw.
Surprise.Tap a green for a {Blessings of Nature}.
Give them each 2 counters.
Centaur is 7/7
Lawmage is 7/6.
{Azorius Charm} to let the Lawmage get lifelink.
Swing for 14.
8/0
GG cant block the Lawmage
Good Game! So,what do you think of my Bant Counters deck?
Its good, you got the counters out which buffed little creatures and i think that you should have waited on your detain on turn 1 and waited for me to get out another creature. But again from the little that i have seen its good getting those counters out.
Quote from: Captain Nemu on November 02, 2013, 02:12:10 AM
Its good, you got the counters out which buffed little creatures and i think that you should have waited on your detain on turn 1 and waited for me to get out another creature. But again from the little that i have seen its good getting those counters out.
Any suggestions?
To be perfectly honest i havent played long enough to give suggestions but a good card that would work well is bioshift to move counters from a weak creature and totally buff up an already huge creature. and because im always looking to learn, what do you think about my boros deck?
Quote from: Captain Nemu on November 02, 2013, 02:20:04 AM
To be perfectly honest i havent played long enough to give suggestions but a good card that would work well is bioshift to move counters from a weak creature and totally buff up an already huge creature. and because im always looking to learn, what do you think about my boros deck?
It's great!It's everything Boros should be,quick,low cast, and it deals a ton of damage.Have you checked out {Frontline Medic} and {Aurelia's Fury}.If this deck is spell heavy,I'd throw in an {Anax and Cymede} they buff up a lot.{Sunhome Guildmage} could also work.I'd definitely lower the mana curve though.Most Boros decks highest creature cast is usually 2-3.If you're willing to splash blue, I eould recommend a combo deck.My old USA combo deck went like this:
{Fencing Ace}+{Scorchwalker}(or any huge bloodrush guys)+{Teleportal}.I always came out dealing 20+ damage that could not be blocked.
Best matchup for a deck like Boros or the USA combo I posted are decks that run little to no blue.Blue will destriy your whole plan.
Recommended Cards:
{Legion Loyalist}
{Ogre Battledriver}
{Frontline Medic}
{Aurelia's Fury}
{Spark Trooper}
{Fencing Ace}
{Gisela, Blade of Goldknight}
Check out some net decks and see other Boros staples.
-IntoFire
You didnt get to see my anax, my stormbreath. and stormbreath is the largest cost. i also have a martial law which i think is good for detaining a creature so it doesnt block, i also have blistercoils and young pyromancers to try and get little 1/1s out to prock battalion or for blockers, akroan hoplites plus cavalry pegasus to get some great dmg up in the air.
thanks a ton
Intangible Virtue maybe?Or a phantom general?