iMtG Server: Gathering

Decks (Magic The Gathering) => Commander => Topic started by: LordJanova on October 31, 2013, 06:14:22 PM

Title: Super Ramp
Post by: LordJanova on October 31, 2013, 06:14:22 PM

Super Ramp

115 cards, 0 sideboard


1 {Azusa, Lost but Seeking}
29 {Forest}
1 {Mosswort Bridge}
1 {Oran-Rief, the Vastwood}
1 {Yavimaya Hollow}
1 {Nykthos, Shrine to Nyx}
1 {Eye of Ugin}
1 {Okina, Temple to the Grandfathers}
1 {Boseiju, Who Shelters All}

36 lands


1 {Dungrove Elder}
1 {Magus of the Vineyard}
1 {Primordial Sage}
1 {Seedborn Muse}
1 {Ulamog, the Infinite Gyre}
1 {Woodfall Primus}
1 {Khalni Hydra}
1 {Karametra's Acolyte}
1 {Cloudthresher}
1 {Sylvan Primordial}
1 {Craterhoof Behemoth}
1 {Blightsteel Colossus}
1 {Gaea's Herald}
1 {Elvish Piper}
1 {Garruk's Packleader}
1 {Terastodon}
1 {Regal Force}
1 {Soul of the Harvest}
1 {Vigor}
1 {Primalcrux}
1 {Hydra Omnivore}
1 {Kozilek, Butcher of Truth}
1 {Nylea, God of the Hunt}
1 {Rampaging Baloths}
1 {Vorapede}
1 {Worldspine Wurm}
1 {Gaea's Revenge}
1 {Garruk's Horde}
1 {Yeva, Nature's Herald}
1 {Drumhunter}
1 {Sasaya, Orochi Ascendant}
1 {Spearbreaker Behemoth}
1 {Vorinclex, Voice of Hunger}
1 {Sakiko, Mother of Summer}
1 {Tajuru Preserver}
1 {It That Betrays}
1 {Myojin of Life's Web}
1 {Argothian Enchantress}
1 {Rofellos, Llanowar Emissary}
1 {Oracle of Mul Daya}
1 {Gyre Sage}
1 {Avenger of Zendikar}
1 {Elderscale Wurm}

43 creatures


1 {Eladamri's Vineyard}
1 {Into the Wilds}
1 {Concordant Crossroads}
1 {Vernal Bloom}
1 {Gaea's Touch}
1 {Ground Seal}
1 {Primeval Bounty}
1 {Summer Bloom}
1 {Genesis Wave}
1 {Burgeoning}
1 {Nature's Will}
1 {Bear Umbra}
1 {Caged Sun}
1 {Asceticism}
1 {Rites of Flourishing}
1 {Boundless Realms}
1 {New Frontiers}
1 {Lurking Predators}
1 {Wild Pair}
1 {Tooth and Nail}
1 {Call of the Wild}
1 {Manabond}
1 {City of Solitude}
1 {Exploration}
1 {Garruk, Caller of Beasts}
1 {Defense of the Heart}
1 {Mana Reflection}
1 {Spidersilk Armor}
1 {Beastmaster Ascension}
1 {Leyline of Lifeforce}
1 {Primal Rage}
1 {Chord of Calling}
1 {Sylvan Library}
1 {Enchantress's Presence}
1 {Green Sun's Zenith}

35 other spells


Sideboard
Title: Re: Super Ramp
Post by: LordJanova on October 31, 2013, 06:18:04 PM
This is my enchantment based ramp deck, I'd love some help from the imtg community figuring out what to take out. I'm just having some difficulties cutting it to 100. Any and all suggestions would be appreciated.
Title: Re: Super Ramp
Post by: Vileo on October 31, 2013, 06:26:18 PM
I'll look later for some cuts (a little busy right now, just on a few minutes of downtime), but immediately I see you need an {Omnath, Locus of Mana}.
Title: Re: Super Ramp
Post by: LordJanova on October 31, 2013, 07:28:19 PM
I'm also thinking {Lotus Cobra} since I'm going to have a lot of land drops.
Title: Re: Super Ramp
Post by: Vileo on October 31, 2013, 08:34:07 PM
Maybe. But the cobra seems kinda weak to me if you have nothing to cast with it, etc. You want stuff that's good 100% of the time.
Title: Re: Super Ramp
Post by: LordJanova on October 31, 2013, 10:05:00 PM
True and I run out of land to cast by turn 6 or 7 usually, so it will give me a lot of mana early game only if I get it and then be a dud afterwards.
Title: Re: Super Ramp
Post by: Thetrufflehunter on November 01, 2013, 01:40:02 AM
{journey of discovery}.
Title: Re: Super Ramp
Post by: Anoobass on November 01, 2013, 03:12:46 AM
{Triumph of Ferocity}, let's you get an extra draw for free.
Title: Re: Super Ramp
Post by: IntoFire on November 01, 2013, 07:07:17 AM
There's a lack of {Rampant Growth} and {Explore} here.
Title: Re: Super Ramp
Post by: LordJanova on November 01, 2013, 01:55:26 PM
I like {explore} and I like {triumph of ferocity} but I'm already over 100 cards, once I get it down to 100 I'll try and find a place for them.