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Decks (Magic The Gathering) => Commander => Topic started by: Vileo on October 30, 2013, 06:47:53 PM

Title: Azami Combo/Control
Post by: Vileo on October 30, 2013, 06:47:53 PM
Azami

100 cards, 0 sideboard


1 {Azami, Lady of Scrolls}

Commander


24 {Snow-Covered Island}
1 {Seat of the Synod}
1 {Reliquary Tower}
1 {Nykthos, Shrine to Nyx}
1 {Command Tower}
1 {Cavern of Souls}
1 {Tolaria West}
1 {Riptide Laboratory}
1 {Mutavault}
1 {Ghost Quarter}
1 {Ancient Tomb}

34 lands


1 {Apprentice Wizard}
1 {Elite Arcanist}
1 {Snapcaster Mage}
1 {Glen Elendra Archmage}
1 {Echo Mage}
1 {Palinchron}
1 {Phyrexian Metamorph}
1 {Sage of Epityr}
1 {Sea Gate Oracle}
1 {Master of Waves}
1 {Venser, Shaper Savant}
1 {Voidmage Husher}
1 {Trinket Mage}
1 {Alchemist's Apprentice}
1 {Information Dealer}
1 {Kaho, Minamo Historian}
1 {Magus of the Future}
1 {Merrow Levitator}
1 {Archaeomancer}
1 {Graceful Adept}
1 {Etherium Sculptor}
1 {Voidmage Prodigy}
1 {Galvanic Alchemist}
1 {Patron Wizard}
1 {Rayne, Academy Chancellor}
1 {Sage of Fables}
1 {Omenspeaker}
1 {Vesuvan Shapeshifter}
1 {Vedalken Æthermage}
1 {Sigil Tracer}
1 {Jace's Archivist}
1 {Laboratory Maniac}
1 {Martyr of Frost}

33 creatures


1 {Archmage Ascension}
1 {Mind Over Matter}
1 {Dissipate}
1 {Forbid}
1 {Echoing Truth}
1 {Brain Freeze}
1 {Psychic Spiral}
1 {Snowfall}
1 {Muddle the Mixture}
1 {Turnabout}
1 {Extraplanar Lens}
1 {Helm of Awakening}
1 {Riptide Replicator}
1 {Sol Ring}
1 {Fabricate}
1 {Basalt Monolith}
1 {Future Sight}
1 {Rhystic Study}
1 {Rewind}
1 {High Tide}
1 {Mizzium Skin}
1 {Cyclonic Rift}
1 {Spell Crumple}
1 {Blue Sun's Zenith}
1 {Mystical Tutor}
1 {Elixir of Immortality}
1 {Gilded Lotus}
1 {Meekstone}
1 {Sensei's Divining Top}
1 {Vedalken Orrery}
1 {Tamiyo, the Moon Sage}
1 {Merchant Scroll}

32 other spells


Sideboard

Notes:

Title: Re: Azami
Post by: Vileo on October 30, 2013, 06:49:45 PM
So this is basically mono blue combo/control. The original rough draft had a mindslaver lock, etc, but those were taken out be aide my meta isn't that competitive.


Title: Re: Azami
Post by: Double-O-Scotch on October 30, 2013, 10:09:17 PM
I'd run {Arcanis the omnipotent} for even more card draw with {mind over matter}.
Title: Re: Azami
Post by: Vileo on October 30, 2013, 11:38:10 PM
Quote from: Double-O-Scotch on October 30, 2013, 10:09:17 PM
I'd run {Arcanis the omnipotent} for even more card draw with {mind over matter}.
I've actually considered him, but I don't think I need him. I think he's win more, plus I can already skip MoM by using infinite mana + {Galvanic Alchemist} or a Top combo. MoM is just the easiest way to combo and draw the deck.
Title: Re: Azami
Post by: Antirayman on October 31, 2013, 09:08:28 AM
Isn't {Archmage Ascension} a very bad card?
You need 6 turns to get it online!
Title: Re: Azami
Post by: Vileo on October 31, 2013, 03:51:31 PM
Quote from: Antirayman on October 31, 2013, 09:08:28 AM
Isn't {Archmage Ascension} a very bad card?
You need 6 turns to get it online!
"At the beginning of each end step," meaning even if it isn't your turn. Azami lets you accomplish this fairly quickly, at which point you just tutor a combo and win.
Title: Re: Azami
Post by: Vileo on November 01, 2013, 04:56:25 AM
I'm not so sure about {Patron Wizard} anymore. Is "T: {Force Spike}" really that good in EDH? Yes it's better that it lets me do that with all my wizards, but I typically want to be drawing cards with them. Any opinions on this guy?
Title: Re: Azami
Post by: Vileo on November 04, 2013, 12:23:52 PM
After some play testing, I've found that I do like {Patron Wizard}. In some ways more than {Voidmage Prodigy}. I've also made a few changes...
- Enclave Cryptologist
+ Snapcaster Mage
Snapcast all the things with {Riptide Laboratory}!

- Long-Term Plans
+ Echo Mage
I actually didnt notice this wasn't on the original list. It needed to be.

- Faerie Trickery
+ Rewind (signed by my friend who played it in standard. =P)
Because Rewind + {High Tide} is too good to pass up. And because Rewind.

- Lonely Sandbar
+ Nykthos, Shrine to Nyx
Some of these wizards just have an insane amount of devotion, Nythos might as well say T: infinite mana. Considering adding an untap land to the deck.

- Fatestitcher
+ Echoing Truth
Removal > using a tap effect twice in a turn.
Title: Re: Azami Combo/Control
Post by: DylanW18 on November 06, 2013, 12:34:57 AM
If you have the money, {Mana Drain}
Title: Re: Azami Combo/Control
Post by: Vileo on November 06, 2013, 12:36:13 AM
Quote from: DylanW18 on November 06, 2013, 12:34:57 AM
If you have the money, {Mana Drain}
I don't, otherwise I would. =P That card is so powerful though...
Title: Re: Azami Combo/Control
Post by: Arzair on November 06, 2013, 01:38:33 AM
 {Minamo, School at Water's Edge} - untaps legendary permanents + doesn't come into play tapped = fun with  {Nykthos, Shrine to Nyx}
Title: Re: Azami Combo/Control
Post by: Vileo on November 06, 2013, 02:08:18 AM
Quote from: Arzair on November 06, 2013, 01:38:33 AM
{Minamo, School at Water's Edge} - untaps legendary permanents + doesn't come into play tapped = fun with  {Nykthos, Shrine to Nyx}
I didn't even think about that interaction. I ended up cutting Minamo before I added Nykthos, so it never even occurred to me. Thanks. What do you suggest I cut for it?
Edit: I'm trying not to have too many non-basics because they interfere with most of my mana acceleration. ({Snowfall}, {Extraplanar Lens}, {High Tide})
Title: Re: Azami Combo/Control
Post by: Arzair on November 06, 2013, 11:11:50 AM
Quote from: Vileo on November 06, 2013, 02:08:18 AM
Quote from: Arzair on November 06, 2013, 01:38:33 AM
{Minamo, School at Water's Edge} - untaps legendary permanents + doesn't come into play tapped = fun with  {Nykthos, Shrine to Nyx}
I didn't even think about that interaction. I ended up cutting Minamo before I added Nykthos, so it never even occurred to me. Thanks. What do you suggest I cut for it?
Edit: I'm trying not to have too many non-basics because they interfere with most of my mana acceleration. ({Snowfall}, {Extraplanar Lens}, {High Tide})

I would think about cutting  {Ghost Quarter} - because this deck wants to go infinite and/or make big plays using synergy, and it doesn't appear to me (at least at first glance) to do that with the aforementioned ghost quarter. You will also maintain the same land base (actually improving it since  {Minamo, School at Water's Edge} taps for blue in addition to its very relevant ability)

Just my thoughts, I am a huge fan of azami and have had several deck lists for her at various times :) happy brewing :)
Title: Re: Azami Combo/Control
Post by: Vileo on November 06, 2013, 01:21:22 PM
You're probably right, but that's also a deterrent for my friend, who runs a deck that's like, 90% lands. His win cons are normally {Maze's End}, {Prismatic Omen} + {Valakut, the Molten Pinnacle}, and either {Thespian's Stage} + {Dark Depths} or his commander, {Progenitus}. Although I suppose I have a million other ways to interact with all of that ({Venser, Shaper Savant} being at the forefront, {Voidmage Husher} being next in line) so I think I'll definitely make that switch. Thanks for the input!
Title: Re: Azami Combo/Control
Post by: Vileo on November 07, 2013, 01:10:11 AM
So, I think what's going to happen with this list is I'm going to be cutting a lot of countermagic and adding some "just fun" cards, because my EDH meta really isn't this competitive. Anyone have suggestions for fun cards? {Spelltwine} is at the top of my list right now.
Title: Re: Azami Combo/Control
Post by: Coffee Vampire on November 08, 2013, 10:11:46 AM
What do you use {Snowfall} for?
Title: Re: Azami Combo/Control
Post by: Vileo on November 08, 2013, 01:23:54 PM
Quote from: Coffee Vampire on November 08, 2013, 10:11:46 AM
What do you use {Snowfall} for?
All of my snow islands make {U}{U}{U} while it's out. The upkeep cost is negligible. It's basically an extra {Extraplanar Lens}
Title: Re: Azami Combo/Control
Post by: Dudecore on November 08, 2013, 01:28:00 PM
Quote from: Vileo on November 08, 2013, 01:23:54 PM
Quote from: Coffee Vampire on November 08, 2013, 10:11:46 AM
What do you use {Snowfall} for?
All of my snow islands make {U}{U}{U} while it's out. The upkeep cost is negligible. It's basically an extra {Extraplanar Lens}

Not exactly. You can only use the extra mana produced by {Snowfall} to pay cumulative upkeep costs. There is no such restriction on {Extraplanar Lens}.
Title: Re: Azami Combo/Control
Post by: Vileo on November 08, 2013, 01:36:29 PM
Quote from: Dudecore on November 08, 2013, 01:28:00 PM
Quote from: Vileo on November 08, 2013, 01:23:54 PM
Quote from: Coffee Vampire on November 08, 2013, 10:11:46 AM
What do you use {Snowfall} for?
All of my snow islands make {U}{U}{U} while it's out. The upkeep cost is negligible. It's basically an extra {Extraplanar Lens}

Not exactly. You can only use the extra mana produced by {Snowfall} to pay cumulative upkeep costs. There is no such restriction on {Extraplanar Lens}.
I literally completely missed that line. No wonder no one else uses it... ._.
Title: Re: Azami Combo/Control
Post by: MuggyWuggy on November 08, 2013, 04:41:07 PM
Yeah Ice age had all this ramp...for culmative upkeep which is pretty awful
Title: Re: Azami Combo/Control
Post by: Arzair on November 08, 2013, 08:23:27 PM
 {Telepathy} - it's a great 1 drop that when you are running a control type deck really helps. Knowing what is possibly coming and what is important to counter (or if one or more of your opponents have an answer for something you were going to do) can really make it feel like you are cheating. Seriously, try running this. 

I run this in a grixis control type edh and most of the time it will sit on the board, because most people don't want to use enchantment removal (is it just me or are most edh decks low on this - unless they are running  {Aura Shards})  on a 1 drop.  A lot of the time it will actually make players target each other because they see what is in the other persons hand and meanwhile as the controller of it you keep your gameplan 'secret' and streamlined (pro plays all day ;) )
Title: Re: Azami Combo/Control
Post by: Vileo on November 09, 2013, 02:33:54 AM
Quote from: Arzair on November 08, 2013, 08:23:27 PM
{Telepathy} - it's a great 1 drop that when you are running a control type deck really helps. Knowing what is possibly coming and what is important to counter (or if one or more of your opponents have an answer for something you were going to do) can really make it feel like you are cheating. Seriously, try running this. 

I run this in a grixis control type edh and most of the time it will sit on the board, because most people don't want to use enchantment removal (is it just me or are most edh decks low on this - unless they are running  {Aura Shards})  on a 1 drop.  A lot of the time it will actually make players target each other because they see what is in the other persons hand and meanwhile as the controller of it you keep your gameplan 'secret' and streamlined (pro plays all day ;) )
I actually considered Telepathy, because I have a foil. However, one person has already tried playing it and everyone in my playgroup hates it. So no Telepathy for me. =P
Title: Re: Azami Combo/Control
Post by: Arzair on November 09, 2013, 03:43:23 AM
Quote from: Vileo on November 09, 2013, 02:33:54 AM
Quote from: Arzair on November 08, 2013, 08:23:27 PM
{Telepathy} - it's a great 1 drop that when you are running a control type deck really helps. Knowing what is possibly coming and what is important to counter (or if one or more of your opponents have an answer for something you were going to do) can really make it feel like you are cheating. Seriously, try running this. 

I run this in a grixis control type edh and most of the time it will sit on the board, because most people don't want to use enchantment removal (is it just me or are most edh decks low on this - unless they are running  {Aura Shards})  on a 1 drop.  A lot of the time it will actually make players target each other because they see what is in the other persons hand and meanwhile as the controller of it you keep your gameplan 'secret' and streamlined (pro plays all day ;) )
I actually considered Telepathy, because I have a foil. However, one person has already tried playing it and everyone in my playgroup hates it. So no Telepathy for me. =P

+1 for being a good sport lol...

It's always been my philosophy that "Haters gonna hate" ;) cheers
Title: Re: Azami Combo/Control
Post by: Vileo on November 09, 2013, 03:59:36 AM
Quote from: Arzair on November 09, 2013, 03:43:23 AM
+1 for being a good sport lol...

It's always been my philosophy that "Haters gonna hate" ;) cheers
Lol, thanks. I've already taken out a lot of win conditions because my playgroup is seriously not serious, lol. Everything for the Sensei's top draw combo came out, except for the top. The Brain freeze came out. Along with like 3 counterspells, which I might end up putting back in...
Added some janky fun stuff in it's place. Plan on tossing {Havengul Runebinder} in there at some point. =P
I won't be posting the more casual list in this thread, but if anyone's interested in it, I'll post a new list.
Title: Re: Azami Combo/Control
Post by: Vileo on November 09, 2013, 03:40:58 PM
Wow, I was seriously -1'd for saying that I wasn't going to play {Telepathy}?