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Magic (The Gathering) => Discussion => Topic started by: DirtyMustachio on October 30, 2013, 05:50:13 AM

Title: Getting into modern
Post by: DirtyMustachio on October 30, 2013, 05:50:13 AM
is there any creativity in competition here, or do you pretty much have to follow the pros here?

does infect have any presence here?

also theres a lot of lands legal in modern, i was wondering if anyone could highlight the duals that are mostly used here even if they're pricey, and any other note worthy non basics

like i saw this one that comes into play tapped, and you can tap it pay to life and it gives you a colorless to spend on an instant or sorcery, and that spell can't be countered
Title: Re: Getting into modern
Post by: Agrus Kos, Enforcer of Truth on October 30, 2013, 07:14:20 AM
Quote from: DirtyMustachio on October 30, 2013, 05:50:13 AM
is there any creativity in competition here, or do you pretty much have to follow the pros here?

does infect have any presence here?

also theres a lot of lands legal in modern, i was wondering if anyone could highlight the duals that are mostly used here even if they're pricey, and any other note worthy non basics

like i saw this one that comes into play tapped, and you can tap it pay to life and it gives you a colorless to spend on an instant or sorcery, and that spell can't be countered
Infect does have a presence, BUG (or some variety of it) infect is quite popular. Lands to use are:
Pretty much every deck: Shocklands ({Overgrown Tomb}), Fetchlands ({Verdant Catacomb})
Also used commonly: Manlands ({Celestial Colonnade}), Fastlands ({Razorverge Thicket}), sometimes Taplands ({Isolated Chapel})
Title: Re: Getting into modern
Post by: rarehuntertay on October 30, 2013, 07:17:24 AM
Use Merfolk!! It's cheap and under the radar. The only matchup I have issues with is Jund
Title: Re: Getting into modern
Post by: imthelolrus on October 30, 2013, 08:00:13 AM
Argus pretty much covered the lands. Occasionally the filter lands are a 1 of, but they arent too common. Fetches, Manlands and shocklands are all very useful.  {Tectonic Edge} is used in lots of control/midrange decks and lots of Aggro run the fast lands for Scars. Some other utility lands see play like {Horizon Canopy} in my Bogle deck.

Naturally priority is to acquire fetches over time since they are so tough to trade for, start looking now! Hope this helps identify which lands go in which decks :) seriously ask me questions anytime, I love modern
Title: Re: Getting into modern
Post by: Dudecore on October 30, 2013, 08:37:02 AM
Lasciate ogne speranza, voi ch'intrate
Title: Re: Getting into modern
Post by: DirtyMustachio on October 30, 2013, 09:43:51 AM
sounds awesome guys thanks a lot i had a really nice record with u/b infect in standard, and so it naturally appealed to me when i was rummaging through old stuff for commander goodies last night, and happened upon the deck without the rares, and i was all like i should totally make this a commander lol. however it looks like ponder isnt legal lololol.

i'll post any ideas i have and be sure to ask questions as things pop. i was on the gatherer for like 2 hours researching 1 and 2 cost instants.

dudcore. google searching translate.com/org.net-ing for fastest results to read reply.
Title: Re: Getting into modern
Post by: DirtyMustachio on October 30, 2013, 09:44:36 AM
Quote from: Dudecore on October 30, 2013, 08:37:02 AM
Lasciate ogne speranza, voi ch'intrate


ah i see what you did there
Title: Re: Getting into modern
Post by: Lyriczulu on October 30, 2013, 10:11:27 AM
Quote from: DirtyMustachio on October 30, 2013, 05:50:13 AM
is there any creativity in competition here, or do you pretty much have to follow the pros here?

You can definitely be creative in this format, like all others, the issue is that the card pool is very large compared to standard. Since I'm relatively new to magic I found it really helpful to look at deck lists to get an idea of what a deck's core cards are.
Title: Re: Getting into modern
Post by: Mlerner12 on October 30, 2013, 10:20:28 AM
Some of the best Modern lands, in my opinion, are Fetches and Shocks. And as for creativity, since there are so many cards and so many differnt deck types that work there is tons of creativity! And if you want a budget deck {B}{W} exalted is dirt cheap- usually around 80$, cheaper than everything I've ever seen.
Title: Re: Getting into modern
Post by: Mlerner12 on October 30, 2013, 10:21:49 AM
Quote from: DirtyMustachio on October 30, 2013, 05:50:13 AM
does infect have any presence here?

like i saw this one that comes into play tapped, and you can tap it pay to life and it gives you a colorless to spend on an instant or sorcery, and that spell can't be countered
Yes, infect can be a BAWS if used properly.
Title: Re: Getting into modern
Post by: Langku on October 30, 2013, 10:27:50 AM
I play lots of modern with a helping of standard and a dash of commander. Building a modern collection takes time so go into it slowly like a big cold swimming pool. It seems daunting at first but soon it becomes a refreshing and  liberating experience. 

Title: Re: Getting into modern
Post by: DirtyMustachio on October 30, 2013, 11:04:13 AM
I think the u/b fetchlands have me worried lol but I'm sure ill get them eventually

Already have the rest of the duals except filters but I may not need them since nothing Ill play is higher than 2 cmc
Title: Re: Getting into modern
Post by: imthelolrus on October 30, 2013, 05:57:57 PM
Quote from: DirtyMustachio on October 30, 2013, 11:04:13 AM
I think the u/b fetchlands have me worried lol but I'm sure ill get them eventually

Already have the rest of the duals except filters but I may not need them since nothing Ill play is higher than 2 cmc
The onslaught fetches aren't modern legal so you don't have to worry about the high price of  {Polluted Delta}! Try and acquire the Zendikar fetches if you can :)
Title: Re: Getting into modern
Post by: DirtyMustachio on October 30, 2013, 06:08:12 PM
Quote from: imthelolrus on October 30, 2013, 05:57:57 PM
Quote from: DirtyMustachio on October 30, 2013, 11:04:13 AM
I think the u/b fetchlands have me worried lol but I'm sure ill get them eventually

Already have the rest of the duals except filters but I may not need them since nothing Ill play is higher than 2 cmc
The onslaught fetches aren't modern legal so you don't have to worry about the high price of  {Polluted Delta}! Try and acquire the Zendikar fetches if you can :)

Thank goodness I think that's the one I saw lol
Title: Re: Getting into modern
Post by: rarehuntertay on October 30, 2013, 06:16:54 PM
Quote from: DirtyMustachio on October 30, 2013, 06:08:12 PM
Quote from: imthelolrus on October 30, 2013, 05:57:57 PM
Quote from: DirtyMustachio on October 30, 2013, 11:04:13 AM
I think the u/b fetchlands have me worried lol but I'm sure ill get them eventually

Already have the rest of the duals except filters but I may not need them since nothing Ill play is higher than 2 cmc
The onslaught fetches aren't modern legal so you don't have to worry about the high price of  {Polluted Delta}! Try and acquire the Zendikar fetches if you can :)

Thank goodness I think that's the one I saw lol

I had a play set, but I sold traded them all... Stoneco1d got a couple of them from me..
Title: Re: Getting into modern
Post by: DirtyMustachio on October 30, 2013, 06:18:44 PM
Unfortunately it seems zendikar only had half the dual colors in fetch. So for u/b I am out of luck
Title: Re: Getting into modern
Post by: Birdbrain on October 30, 2013, 06:20:03 PM
Quote from: DirtyMustachio on October 30, 2013, 06:18:44 PM
Unfortunately it seems zendikar only had half the dual colors in fetch. So for u/b I am out of luck
if they return to zenkidar, they may finish the cycle
Title: Re: Getting into modern
Post by: Lyriczulu on October 30, 2013, 06:20:46 PM
Zendikar had the 5 enemy color lands, so you can either use {U}X ones and {B}X ones or just use one set of them to save some money depending on what lands you want to fetch with them
Title: Re: Getting into modern
Post by: Mattao19 on October 30, 2013, 08:00:25 PM
Quote from: ConanEdo on October 30, 2013, 07:43:46 PM
Wait on the Fetchlands unless you absolutely desperately want to get into modern before next year. They're going to be reprinted in some form, my guess in the set after Theros as wizards knows that if they want to make modern playable, the land base has to be cheaper than 300 bucks.

So true also I never understood this why are only 5 guild colours for fetches Modern legal why not have all 10?

(Or am I missing something?)
Title: Re: Getting into modern
Post by: Lyriczulu on October 30, 2013, 08:07:55 PM
They're legal (or not) because of the sets they're printed in. If all ten fetches were only printed in Onslaught, then there would be no modern legal fetches. WotC decided for whatever reason to not reprint any of them (as of yet) which is why people think they'll be reprinted soon to lower costs, among other reasons.
Title: Re: Getting into modern
Post by: Agrus Kos, Enforcer of Truth on October 30, 2013, 08:39:51 PM
Quote from: ConanEdo on October 30, 2013, 08:10:07 PM
Quote from: Mattao19 on October 30, 2013, 08:00:25 PM
Quote from: ConanEdo on October 30, 2013, 07:43:46 PM
Wait on the Fetchlands unless you absolutely desperately want to get into modern before next year. They're going to be reprinted in some form, my guess in the set after Theros as wizards knows that if they want to make modern playable, the land base has to be cheaper than 300 bucks.

So true also I never understood this why are only 5 guild colours for fetches Modern legal why not have all 10?

(Or am I missing something?)
Same reasons they're afraid to print anything pre-Mirrodin worth anything: collectors bitching about losing on their investment
You're 100% right...its a card GAME not a card BITCH AND WHINE BECAUSE MY DUAL LAND FELL $10, If only Wizards could figure this out...
Title: Re: Getting into modern
Post by: Mattao19 on October 30, 2013, 09:03:50 PM
That's weird and sucks. I know what you mean about collectors like yes it's cool to build a collection but Magic is first and foremost a card game and should be treated as one
Title: Re: Getting into modern
Post by: NyghtHawk on October 30, 2013, 09:10:29 PM
Quote from: ConanEdo on October 30, 2013, 07:43:46 PM
Wait on the Fetchlands unless you absolutely desperately want to get into modern before next year. They're going to be reprinted in some form, my guess in the set after Theros as wizards knows that if they want to make modern playable, the land base has to be cheaper than 300 bucks.
They wont reprint fetches until the next block at the earliest. Cant see them ever wanting shocks and fetches in the same standard format.
Title: Re: Getting into modern
Post by: NyghtHawk on October 30, 2013, 09:11:49 PM
Quote from: Mattao19 on October 30, 2013, 08:00:25 PM
Quote from: ConanEdo on October 30, 2013, 07:43:46 PM
Wait on the Fetchlands unless you absolutely desperately want to get into modern before next year. They're going to be reprinted in some form, my guess in the set after Theros as wizards knows that if they want to make modern playable, the land base has to be cheaper than 300 bucks.

So true also I never understood this why are only 5 guild colours for fetches Modern legal why not have all 10?

(Or am I missing something?)
You can get by with just the 5. They dont want to crush the values on the old fetches when its not exactly necessary to reprint them.
Title: Re: Getting into modern
Post by: ihasfrozen on October 31, 2013, 09:50:11 AM
Quote from: Agrus Kos, Enforcer of Truth on October 30, 2013, 08:39:51 PM
Quote from: ConanEdo on October 30, 2013, 08:10:07 PM
Quote from: Mattao19 on October 30, 2013, 08:00:25 PM
Quote from: ConanEdo on October 30, 2013, 07:43:46 PM
Wait on the Fetchlands unless you absolutely desperately want to get into modern before next year. They're going to be reprinted in some form, my guess in the set after Theros as wizards knows that if they want to make modern playable, the land base has to be cheaper than 300 bucks.

So true also I never understood this why are only 5 guild colours for fetches Modern legal why not have all 10?

(Or am I missing something?)
Same reasons they're afraid to print anything pre-Mirrodin worth anything: collectors bitching about losing on their investment
You're 100% right...its a card GAME not a card BITCH AND WHINE BECAUSE MY DUAL LAND FELL $10, If only Wizards could figure this out...

You're mistaking onslaught fetches with the reserved list (a whole different monster that needs to go away). They can reprint the onslaught fetches as they wish. Part of their thinking behind not reprinting the onslaught fetches into modern probably stems from not really wanting to give the format of 3-4 color goodstuff decks even more color fixing than what they aleady have access to. Also shocks + fetches in standard isn't something they want.

My personal feeling on fetches being reprinted would be just the onslaught ones, but I think Maro has recently said that they want the "duals" of a set/block to come in 10 now, so I'm probably wrong.