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Magic (The Gathering) => Rules => Topic started by: Mattao19 on October 25, 2013, 05:46:00 PM

Title: Spell heart Chimera
Post by: Mattao19 on October 25, 2013, 05:46:00 PM
 {Spellheart Chimera}

Say I have one in play currently a 0/3 can I swing for 0 play an instant say {Electrickery} so that Electrickery is in my GY so I now swing for 1?
Title: Re: Spell heart Chimera
Post by: Birdbrain on October 25, 2013, 05:59:09 PM
Yes

You cast the spell. The spell resolves before the attack is over with. Card goes to graveyard
Title: Re: Spell heart Chimera
Post by: Birdbrain on October 25, 2013, 05:59:35 PM
May I also suggest {titans strength}?
Title: Re: Spell heart Chimera
Post by: Mattao19 on October 25, 2013, 06:02:45 PM
Ya that's in there for sure
Title: Re: Spell heart Chimera
Post by: Birdbrain on October 25, 2013, 06:06:46 PM
I think the technical term behind why it would boost by 1 is a state base action check or something. Someone correct my if I'm wrong
Title: Re: Spell heart Chimera
Post by: Mattao19 on October 25, 2013, 06:08:24 PM
Quote from: Birdbrain on October 25, 2013, 06:06:46 PM
I think the technical term behind why it would boost by 1 is a state base action check or something. Someone correct my if I'm wrong

Is Spellheart Chimera in your Izzet Skies deck?
Title: Re: Spell heart Chimera
Post by: Birdbrain on October 25, 2013, 06:22:28 PM
Quote from: Mattao19 on October 25, 2013, 06:08:24 PM
Quote from: Birdbrain on October 25, 2013, 06:06:46 PM
I think the technical term behind why it would boost by 1 is a state base action check or something. Someone correct my if I'm wrong

Is Spellheart Chimera in your Izzet Skies deck?
yes. And {steam augury} is boss with it. If you run into three or four instants and/or sorceries. You can put them all in one pile, and force your opponent to chose between giving you a crap load of card advantage or a realy beefy chimera
Title: Re: Spell heart Chimera
Post by: Birdbrain on October 25, 2013, 06:27:28 PM
The other pile would have to be 1 in both cases
Title: Re: Spell heart Chimera
Post by: Giggle the Draco Genius on October 25, 2013, 06:32:47 PM
This is actually higher than state based I believe. Static abilities are simply truths of the game.

Good example of this is {tarmogoyf}.
If you {lightning bolt} a 2/3 {tarmogoyf} if there wasnt an instant in the graveyard it would live. this happens sincr by the time the state is checked if it would die it is now a 3/4 as its static ability gave it one more stat
Title: Re: Spell heart Chimera
Post by: Birdbrain on October 25, 2013, 06:44:37 PM
Doesn't its effect go off, then it goes to the grave? I'll look up the ruling
Title: Re: Spell heart Chimera
Post by: Birdbrain on October 25, 2013, 06:47:54 PM
I found this


304.2. (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=304.2.): When an instant spell resolves, the actions stated in its rules text are followed. Then it's put into its owner's graveyard.

So no, that isn't correct. Goyf would die
Title: Re: Spell heart Chimera
Post by: Wackaman9001 on October 25, 2013, 07:04:29 PM
No. Goyf has 3 damage marked on him, and then bolt goes to the yard. Then, before active player recieves priority, state is checked. Since there are 3 card types in yards, goyf is a 3/4 with 3 damage on him. He lives unless you can ping him for 1
Title: Re: Spell heart Chimera
Post by: Birdbrain on October 25, 2013, 07:20:48 PM
Quote from: Wackaman9001 on October 25, 2013, 07:04:29 PM
No. Goyf has 3 damage marked on him, and then bolt goes to the yard. Then, before active player recieves priority, state is checked. Since there are 3 card types in yards, goyf is a 3/4 with 3 damage on him. He lives unless you can ping him for 1
damage doesn't use the stack. Here, let me find a rule on damage to possibly prove myself wrong
Title: Re: Spell heart Chimera
Post by: Dudecore on October 25, 2013, 07:33:18 PM
Creatures with lethal damage marked are not destroyed until state-based actions are checked. State-based actions are checked just before a player would receive priority, by which time the bolt is in the graveyard since it got put there as the last step in resolving the spell.

It's stupid and confusing, but it's the rules.
Title: Re: Spell heart Chimera
Post by: Birdbrain on October 25, 2013, 07:36:08 PM
Well, I was wrong then
Title: Re: Spell heart Chimera
Post by: Coffee Vampire on October 25, 2013, 07:40:43 PM
Quote from: Birdbrain on October 25, 2013, 06:27:28 PM
The other pile would have to be 1 in both cases
One pile can be a pile of zero.
Title: Re: Spell heart Chimera
Post by: Anoobass on October 26, 2013, 01:05:33 AM
I think he was saying it would be easier to choose which pile if it was 4:1 or 3:2 rather than 5:0
Title: Re: Spell heart Chimera
Post by: Birdbrain on October 26, 2013, 09:40:29 AM
Quote from: Anoobass on October 26, 2013, 01:05:33 AM
I think he was saying it would be easier to choose which pile if it was 4:1 or 3:2 rather than 5:0
no. I wasn't. I was saying attempting to dump a bunch of spells in your graveyard with {spellheart chimera} on the battlefield, it will make it tough for the opponent to chose