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Decks (Magic The Gathering) => Standard => Topic started by: an0ma1y on October 24, 2013, 03:30:49 PM

Title: Duskmantle Control
Post by: an0ma1y on October 24, 2013, 03:30:49 PM

Duskmantle Control

75 cards, 15 sideboard


8 {Island}
9 {Swamp}
4 {Temple of Deceit}
4 {Watery Grave}

25 lands


2 {Ætherling}
4 {Desecration Demon}
3 {Duskmantle Seer}
3 {Omenspeaker}
2 {Shipwreck Singer}
2 {Thassa, God of the Sea}

16 creatures


2 {Ashiok, Nightmare Weaver}
1 {Jace, Architect of Thought}
2 {Devour Flesh}
3 {Dimir Charm}
3 {Duress}
2 {Essence Scatter}
2 {Far // Away}
2 {Hero's Downfall}
2 {Read the Bones}

19 other spells


Sideboard

2 {Jace, Memory Adept}
2 {Duskmantle Guildmage}
2 {Nightveil Specter}
2 {Dark Betrayal}
2 {Negate}
3 {Pithing Needle}
2 {Ratchet Bomb}

15 sideboard cards



Notes:
Updated version of previous "Black/Blue Tempo/Control", hoping to update Duress to Thoughtseize soon.
Title: Re: Duskmantle Control
Post by: SoshiGanrou on October 24, 2013, 04:54:52 PM
I would definitely consider devour flesh just incase you are low in life an they are winning the race. Be a nice bump of 6+ life pending on what they do with the demon. And also helps with pesky hex proof as well
Title: Re: Duskmantle Control
Post by: an0ma1y on October 24, 2013, 06:36:51 PM
Cool thanks, swapped in 2x Devour Flesh in place of 2x Far // Away