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Decks (Magic The Gathering) => Casual => Topic started by: Taysby on October 22, 2013, 08:32:13 PM

Title: Hulk Flash!
Post by: Taysby on October 22, 2013, 08:32:13 PM
Hulk Flash!

64 cards, 4 sideboard


4 {Watery Grave}
4 {Misty Rainforest}
4 {Gemstone Caverns}

12 lands


4 {Elvish Spirit Guide}
4 {Simian Spirit Guide}
4 {Disciple of the Vault}
4 {Shifting Wall}
4 {Phyrexian Marauder}
4 {Protean Hulk}

28 creatures


4 {Summoner's Pact}
4 {Serum Powder}
4 {Mystical Tutor}
4 {Vampric tutor}
4 {Flash}
4 {gitaxian probe}

20 other spells


Sideboard

4 {Brainstorm}
4 {force of will}

4 sideboard cards



Notes:
Turn 0 win!!!  Yes, I know {flash} is restricted! but I don't care.
Title: Re: Hulk Flash!
Post by: Moocow4u2 on October 22, 2013, 09:08:18 PM
{diabolic tutor} searches for any card
Title: Re: Hulk Flash!
Post by: 5/9 Turtle on October 23, 2013, 07:13:48 PM
How does this work as a turn 0 win
Title: Re: Hulk Flash!
Post by: Silent1236 on October 23, 2013, 07:21:55 PM
Quote from: Mozilla butcher on October 23, 2013, 07:13:48 PM
How does this work as a turn 0 win

Like this
Quote from: Taysby on October 22, 2013, 09:56:42 PM
Anyways how this deck wins is {flash} Into {protean hulk} and don't pay for it, so it dies! and you search for 4 {disciple of the vault}s and your x drops that immediately die so your opponent loses 32.  Game.  With {gemstone cavern}s in your starting hand with {simian spirit guide} it can go off turn 0.
Title: Re: Hulk Flash!
Post by: Yugornot on October 31, 2013, 08:26:00 PM
I don't know what you could take out but maybe add in {manamorphose} on case you get two of your guides and no gemstone caverns.
Title: Re: Hulk Flash!
Post by: Yugornot on November 01, 2013, 02:50:00 PM
I don't know. I would personally say manamorphose because I think it would work better. But you could test both.