iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: Blackyzilla on March 16, 2012, 08:03:35 PM

Title: Wolf Run Ramp
Post by: Blackyzilla on March 16, 2012, 08:03:35 PM

Wolf Run Ramp

60 cards, 0 sideboard


4 {Glimmerpost}
4 {Inkmoth Nexus}
4 {Mountain}
2 {Kessig Wolf Run}
3 {Copperline Gorge}
4 {Rootbound Crag}
4 {Forest}

25 lands


3 {Viridian Emissary}
3 {Solemn Simulacrum}
3 {Primeval Titan}
1 {Thrun, the Last Troll}
3 {Inferno Titan}

13 creatures


1 {Beast Within}
2 {Green Sun's Zenith}
4 {Sphere of the Suns}
4 {Rampant Growth}
4 {Galvanic Blast}
2 {Devil's Play}
2 {Sword of Feast and Famine}
3 {Slagstorm}

22 other spells


Sideboard

Notes:
My current FNM deck after lots of trading.
Title: Re: Wolf Run Ramp
Post by: Kiki-Jiki, Mirror Breaker on March 16, 2012, 08:04:47 PM
I like it. I like it. Consider a {Vorniclex, Voice of ManaRamp}
Title: Re: Wolf Run Ramp
Post by: Blackyzilla on March 16, 2012, 08:09:06 PM
Wow I like him just one are 2?
Title: Re: Wolf Run Ramp
Post by: Shivix on March 16, 2012, 08:20:35 PM
{Birds of paradise}?

And vorinclex isn't really needed, u have probably won by the time u use him anyway.
Title: Re: Wolf Run Ramp
Post by: Blackyzilla on March 31, 2012, 12:05:11 PM
Updated been winning a lot of games with devils play so I upped it by 1 and added caged sun to pump everything faster. Comments on this concept greatly appreciated
Title: Re: Wolf Run Ramp
Post by: Karrthus on March 31, 2012, 01:18:05 PM
I personally wouldn't bother with {Caged Sun}. It's a good card but the same concept as Vorniclex mentioned earlier. By the time you play it you've probably already got the game won.
Title: Re: Wolf Run Ramp
Post by: Blackyzilla on March 31, 2012, 01:26:06 PM
I would agree but that is never the case in this ramp deck I can drop cage turn 4 which is pretty fast and a turn 5 devils play for 12 is pretty nasty
Title: Re: Wolf Run Ramp
Post by: Wally on March 31, 2012, 04:43:06 PM
Caged sun is tricky in a dual coloured deck. You have to pick which colour you are going to pump. Usually you would be picking green I'm guessing, but what of you only have one red mana and have a hand full of double red cards?
Title: Re: Wolf Run Ramp
Post by: Blackyzilla on March 31, 2012, 06:44:26 PM
No cage
Title: Re: Wolf Run Ramp
Post by: CajunJynx on April 01, 2012, 11:40:53 PM
Really like this one.
Title: Re: Wolf Run Ramp
Post by: Harmon74 on April 02, 2012, 12:07:31 AM
So, do you use beast within on your viridian watchamacallits??
Title: Re: Wolf Run Ramp
Post by: Gwupit on April 02, 2012, 01:02:05 AM
As mentioned before... PUT IN SOME {Birds Of Paradise} ALREADY! And second, I would also put in some {Primordial Hydra} because he will just get bigger and bigger if your opponent sits to long. Also run 4 {Kessig Wolf Run} because that's the whole idea of the deck! And what's {Glimmerpost} doing in here? Get rid of it!
Title: Re: Wolf Run Ramp
Post by: Harmon74 on April 02, 2012, 01:10:44 AM
I've been out of magic for a long time, but Gwupit seems right to me.  That primordial hydra is freaking rediculouse!!
Title: Re: Wolf Run Ramp
Post by: Pthomas625 on April 02, 2012, 02:32:54 AM
May be risky putting werewolves in, but if you get them to transform, {Scorned Villager} is tap for +2 green.
Title: Re: Wolf Run Ramp
Post by: Blackyzilla on April 03, 2012, 12:47:51 AM
I've tried the deck with hydra didnt find it better then thrun so that's why it's not in here birds ways died before I can tap them so I added more solemn and sphere work better with deck flow and yes if I have to I will beast within my own viridan for mana and a 3/3 beater usually save for plains walkers
Title: Re: Wolf Run Ramp
Post by: Blackyzilla on April 07, 2012, 03:29:54 PM
Updated
Title: Re: Wolf Run Ramp
Post by: Onenation55 on April 09, 2012, 09:12:55 AM
Dude put the birds in. If they are killing tge birds then that means they are wasting kill spells on a one mana creature. Instead of your big guys.