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Magic (The Gathering) => Rules => Topic started by: DirtyMustachio on October 19, 2013, 05:01:24 PM

Title: regenerate
Post by: DirtyMustachio on October 19, 2013, 05:01:24 PM
So if I use {golgari charm} in response to {supreme verdict} will auras not leave them since creatures don't actually trigger dying?
Title: Re: regenerate
Post by: Pirate John on October 19, 2013, 05:03:06 PM
Quote from: DirtyMustachio on October 19, 2013, 05:01:24 PM
So if I use {golgari charm} in response to {supreme verdict} will auras not leave them since creatures don't actually trigger dying?

Yep. The creatures don't switch zones, so the enchantments are left intact

{303.4c} If an Aura is enchanting an illegal object or player, the object it was attached to no longer exists, or the player it was attached to has left the game, the Aura is put into its owner's graveyard. (This is a state-based action. See rule 704.)
Title: Re: regenerate
Post by: DirtyMustachio on October 21, 2013, 02:41:11 PM
i know this is being redundant but its better for posterity, so i assume that goes for + 1 + 1 counters as well
Title: Re: regenerate
Post by: Keyeto on October 21, 2013, 02:47:16 PM
Quote from: DirtyMustachio on October 21, 2013, 02:41:11 PM
i know this is being redundant but its better for posterity, so i assume that goes for + 1 + 1 counters as well
Correct. For any type of counter to be removed (other than by spells/abilities, of course), the permanent has to actually change zones.
Title: Re: regenerate
Post by: DirtyMustachio on October 21, 2013, 08:16:29 PM
thanks
Title: Re: regenerate
Post by: Anoobass on October 21, 2013, 09:43:55 PM
To clarify though, doesn't -1/-1 counters cancel out +1/+1 counters though.
Title: Re: regenerate
Post by: Wally on October 21, 2013, 09:47:03 PM
Quote from: Noblellama on October 21, 2013, 09:45:03 PM
They still exist simultaneously

They "cancel" for the sake of determining power, but they are still there and can be proliferated or removed via spells and abilities

This is incorrect. Both +1 and -1 counters cannot exist on the same permenant. They remove each other until they cannot any more.

Here is the ruling
121.3. (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=121.3.): If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704.
Title: Re: regenerate
Post by: Anoobass on October 21, 2013, 09:47:30 PM
I thought they were literally removed.  I need to learn how to navigate rules better.
Title: Re: regenerate
Post by: Wally on October 21, 2013, 09:49:44 PM
However...  {Golgari Charm} doesn't use counters, so none will be removed.
Title: Re: regenerate
Post by: Pleeb on October 22, 2013, 06:43:07 PM
Quote from: Noblellama on October 21, 2013, 09:56:09 PM
Quote from: Wally on October 21, 2013, 09:47:03 PM
Quote from: Noblellama on October 21, 2013, 09:45:03 PM
They still exist simultaneously

They "cancel" for the sake of determining power, but they are still there and can be proliferated or removed via spells and abilities

This is incorrect. Both +1 and -1 counters cannot exist on the same permenant. They remove each other until they cannot any more.

Here is the ruling
121.3. (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=121.3.): If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704.

Well, I stand officially corrected, thank you Wally, I didn't know that... That changes a few things... +1 my good man

If it makes you feel better, I made the same incorrect assumption a while ago.