4 {Forest} 4 {Temple of Silence} 1 {Plains} 1 {Swamp} 4 {Overgrown Tomb} 4 {Godless Shrine} 4 {Temple Garden} 2 {Encroaching Wastes}
24 lands
3 {Blood Baron of Vizkopa} 4 {Manaweft Sliver} 3 {Angel of Serenity} 4 {Sylvan Caryatid} 1 {Obzedat, Ghost Council} 3 {Sylvan Primordial}
18 creatures
3 {Obzedat's Aid} 2 {Rescue from the Underworld} 3 {Grisly Salvage} 2 {Deadbridge Chant} 1 {Vraska the Unseen} 4 {Commune with the Gods} 3 {Abrupt Decay}
18 other spells
Sideboard
2 {Obzedat, Ghost Council} 2 {Primeval Bounty} 1 {Sylvan Primordial} 2 {Heliod, God of the Sun} 1 {Blood Baron of Vizkopa} 1 {Abrupt Decay} 4 {Centaur Healer} 2 {Whip of Erebos}
15 sideboard cards
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I am unsure of how well this would perform.
I'm not so sure about the {Manaweft Sliver}. Is there a reason you chose him over something like {Lay of the Land} or another mana dork?
No whips main deck? Also, my deck called "junk rites" is right next to your deck called "junk rites" :/
Try to add {Lifebane Zombie}s, and removal to slow down Aggro this deck seems very slow so a T3 Lifebane would really help I think.
Also {Gaze of Granite} is an awesome board wipe when you need it!
This deck is based more on a cyclical reanimation with {Angel of Serenity} and {Sylvan Primordial} etbs being greatly abused. Whip is a more pressure based approach unless coupled with {obzedat, ghost council}. You run the risk of burning out since you do only get one swing with each creature. {Deadbridge Chant} is a much greater focus in this version in it's ability to facilitate that cycle I mentioned earlier.
As for the dork I'm aiming for the tapped land> dork> threat curve. Also the color fixing on the sliver is well worth it in a deck that struggles to hard cast threats early on.
Sorry about the name, if I change it then I cant edit it without making a new post.
I've grown to dislike {lifebane zombie} in my meta since their are more red and black decks than green or white creature decks.
I also run {deathrite shaman} as a mini scooze, and helps with mana/little bits of life/that last bit of damage you need to punch through.
Im actually looking at a combo based reanimator that will forsure use deathrite. The concern here was he has a low impact with how I want this to curve.