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Decks (Magic The Gathering) => Standard => Topic started by: whitedrake on October 15, 2013, 08:31:34 AM

Title: Esper For Game Day
Post by: whitedrake on October 15, 2013, 08:31:34 AM

Esper For Game Day

60 cards, 0 sideboard


4 {Hallowed Fountain}
3 {Swamp}
4 {Godless Shrine}
2 {Temple of Silence}
5 {Island}
3 {Temple of Deceit}
3 {Watery Grave}

24 lands


3 {Nightveil Specter}
4 {Omenspeaker}
4 {Agent of the Fates}
3 {Thassa, God of the Sea}
2 {Obzedat, Ghost Council}

16 creatures


2 {Dissolve}
2 {Jace, Architect of Thought}
3 {Triton Tactics}
3 {Detention Sphere}
3 {Syncopate}
3 {Sphinx's Revelation}
4 {Hidden Strings}

20 other spells


Sideboard

Notes:
Another brew.. I have really hard time to decide what to play after rotation...:D
Title: Re: Esper For Game Day
Post by: Pirate John on October 15, 2013, 10:39:27 AM
Might help if you had more little weenie creatures. You're not really using triton tactics to its fullest.
Title: Re: Esper For Game Day
Post by: whitedrake on October 15, 2013, 02:56:36 PM
I meant tactics only to protect, delay and trigger Agent...;)