Plagues 75 cards, 15 sideboard 4 {Temple of Deceit} 8 {Island} 4 {Dimir Guildgate} 1 {Swamp} 2 {Mutavault} 4 {Watery Grave} 23 lands 2 {Ætherling} 2 creatures 4 {Rapid Hybridization} 3 {Jace, Architect of Thought} 3 {Ashiok, Nightmare Weaver} 3 {Swan Song} 3 {Divination} 2 {Cyclonic Rift} 4 {Quicken} 3 {Ratchet Bomb} 4 {Illness in the Ranks} 3 {Curse of the Swine} 3 {Hero's Downfall} 35 other spells Sideboard 2 {Domestication} 2 {Dissolve} 3 {Far // Away} 1 {Ratchet Bomb} 1 {Swan Song} 3 {Pithing Needle} 3 {Contaminated Ground} 15 sideboard cards |
Quote from: Kaleo42 on October 14, 2013, 07:05:57 PM
{Quicken} does a lot for the deck.
Cycling into much needed cards
Instant speed curse and divination
Allows better responses to haste and flash
Mind games opponent into question what untapped mana really means
Quote from: Pirate John on October 14, 2013, 07:19:48 PMTrue it's not what im used to, but it's at least relevant at all points during the game. Draw it early then cantrip, mid game flash, late game maintain open mana and board advantage. I also like that you draw before choosing what if anything to use the flash effect on. It's not the best but it fills a much needed roll.Quote from: Kaleo42 on October 14, 2013, 07:05:57 PM
{Quicken} does a lot for the deck.
Cycling into much needed cards
Instant speed curse and divination
Allows better responses to haste and flash
Mind games opponent into question what untapped mana really means
Noticed that, but using it with those cards makes it a T4 play at the soonest. Having played that boardwipe-happy Esper deck last format, I can't say much for its ability to thin decks