So thought I'd start this
Roll 8
11.
I have I shuffle. Just a sec.
Mull to 6.
Mountain
Suspend {rift bolt}.
Pass
20/4
Keep
Draw
Swamp
Tap {Elixir of Immortality}
End turn
20/6
Kk.
Untap
Upkeep my rift bolt resolves, sending you to 17
Draw
Mountain
{incinerate} you to 14
Pass
20/3
Draw
Untap
Plains
End turn
14/6
I know it's been 5 minutes, but I'm really pressed for time.
Untap
Draw
Mountain
{goblin arsonist}
Pass
20/2
Draw
Plains
Tapout
Play {vampire nighthawk}
End turn
14/5
Sorry I'm rushing late night chores trying to reply in between them!
Ok.
Untap
Draw
{mizzium mortars} your dude.
Swing with arsonist.
20/1
13
Draw
Untap
Plains
Activate {Elixir of Immortality} gain 5 also playing {Baleful Eidolon}
End turn
18/4
Untap
Draw
{volukut, the molten pinnacle}
Swing with arsonist.
Pass
Gonna resume later, tell me your turn and I'll hopefully post tomorrow morning.
Take
17
Draw
Untap
{Orzhov Basilica} returning plains
Playing {Ordeal of Erebos} attached to Eidolon
Swing for 2
End turn
17/5
Untap.
Draw.
{vexing devil}
Swing with arsonist.
Pass
18/1
You can have him.
Draw
Untap
Play plains
Play {Doom Blade} to destroy devil
Play {Elixir of immortality}
Swing for 3 with Eidolon
End turn
16/3
Gonna {reverberate} your doom blade and take out the hopeful eidolon.
Quote from: Thetrufflehunter on October 14, 2013, 03:38:57 AM
Gonna {reverberate} your doom blade and take out the hopeful eidolon.
{Baleful Eidolon} ;)
Quick recap of what you have on board? I have 4 mountains, volukut, arsonist. You?
Elixir of immortal
3 plains
1 swamp
1 {Orzhov basilica}
Sweet. Gonna swing with arsonist and end.
15
Draw
Untap
Play {Vampire nighthawk}
Activate Elixir of Immortality
End turn
20/3
You done?
Yes
End of your turn, {lightning strike} your hawk.
Untap
Draw
Swing with arsonist.
18/1
Draw
Untap
Play another basilica returning plains to hand
End turn
19/4
Untap
Draw
{vexing devil}
Swing with arsonist.
End
18/1
Take
Draw
Play swamp
End turn
14/4
Untap
Draw
{hellion crucible}
Pressure it up
Swing with arsonist.
End
18/1
Draw
Plains
End turn
13/4
Untap
Draw
Tapout for {chndra, pyromaster}
(+1) swing with arsonist.
End
18/1
11
Draw
Play {Sentry of the Underworld}
End turn
11/3
Untap
Draw
(0)
{incinerate} your sentry
{searing spear you} {reverberate} spear. Swing with arsonist.
18/0
End
Draw
Play {Cavern Lampad} and {Consuming Vapors} targeting you exiling it as it resolves
End turn
4/3
Messed up last turn before this one had 4 cards not three sorry
Sac my arsonist, you take one
Untap
Draw
(0) {lightning bolt} your lampad
Pressure counter in crucible
18/1
End
Draw
Untap
Rebound Consuming vapors targeting you (nothing to sac I know) it goes to graveyard
Play and activate {Elixir of immortality}
End turn
9/3
GAME ENDED DUE TO NEED OF SLEEP
GAME IS BEING PLAYED DURING SLEEP. GAME UNRESOLVED.