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Decks (Magic The Gathering) => Standard => Topic started by: GamenDork on October 13, 2013, 10:40:40 PM

Title: R/G Satyrs
Post by: GamenDork on October 13, 2013, 10:40:40 PM

R/G Satyrs

75 cards, 15 sideboard


13 {Forest}
8 {Mountain}
2 {Nykthos, Shrine to Nyx}

23 lands


4 {Satyr Rambler}
4 {Wild Celebrants}
3 {Colossus of Akros}
4 {Voyaging Satyr}
4 {Satyr Piper}
4 {Satyr Hedonist}
4 {Boon Satyr}
4 {Elvish Mystic}
4 {Firedrinker Satyr}

35 creatures


2 {Xenagos, the Reveler}

2 other spells


Sideboard

3 {Defend the Hearth}
3 {Magma Jet}
3 {Lightning Strike}
3 {Destructive Revelry}
3 {Plummet}

15 sideboard cards


Title: Re: R/G Satyrs
Post by: GamenDork on October 13, 2013, 10:42:50 PM
The basic win condition(s) of this deck are as follows: 1) Ramp up the mana to monstrosity Colossus of Akros; 2) Swarm them with Satyrs.
Suggestions and responses are encouraged. Thanks!
Title: Re: R/G Satyrs
Post by: Pirate John on October 13, 2013, 10:44:59 PM
Remove Satyr Piper and add domri's.
Title: Re: R/G Satyrs
Post by: GamenDork on October 13, 2013, 11:25:28 PM
K, any reason for that? It's not like I have infinite money either ( he doubled recently, so yeah).
Title: Re: R/G Satyrs
Post by: Pirate John on October 13, 2013, 11:30:50 PM
Quote from: GamenDork on October 13, 2013, 11:25:28 PM
K, any reason for that? It's not like I have infinite money either ( he doubled recently, so yeah).

Domri lets you draw cards. In a deck like this, it means more satyrs everywhere

You'd have to be playing ballsy to use that satyr. As a tribe, satyr's have high power / low toughness. You won't be doing much blocking because your beautiful satyrs will almost always trade. That satyr will create openings for you at the cost of lifepoints, but so will cards like {ghor-clan rampager} and {madcap skills}.

Title: Re: R/G Satyrs
Post by: GamenDork on October 13, 2013, 11:42:45 PM
Would there be a cheaper alternative to domri?
Title: Re: R/G Satyrs
Post by: Pirate John on October 13, 2013, 11:47:11 PM
Quote from: GamenDork on October 13, 2013, 11:42:45 PM
Would there be a cheaper alternative to domri?

In these little/midrange aggro decks, nothing can really compare to his drawpower.

You could add some burn spells in place of those particular satyrs. You're seriously lacking removal
Title: Re: R/G Satyrs
Post by: GamenDork on October 13, 2013, 11:57:55 PM
Well I have that in my sideboard, so just put it in mainboard?
Title: Re: R/G Satyrs
Post by: Pirate John on October 14, 2013, 12:00:28 AM
Yea. Well timed Lightning Strikes can really turn the tide in your favor
Title: Re: R/G Satyrs
Post by: Thetrufflehunter on October 14, 2013, 12:22:16 AM
{door of destinies}?
Title: Re: R/G Satyrs
Post by: Pirate John on October 14, 2013, 12:41:42 AM
{rakdos cackler} over fire drinker, unless you're playing satyr synergy cards