I roll 17
Standard. Rolled 12
Hallowed fountain tapped.
Pass
20/6
Selesyna guildgate, tapped
Pass
20/7
Draw. Play plains. Play {omenspeaker} and scry 2. Pass
20/5
Draw
Hallowed fountain, ouch
Tap SelesGG+Fountain, cast {gatecreeper vine} & fetch BorosGG.
Pass turn
18/7
Draw. Play {mutavault}. Pass.
HE'S GOING MAZES END!!!! 😲😲😲😲
Draw.
BorosGG tapped.
Pass
18/7
Quote from: Muggywuggy on October 13, 2013, 05:16:59 PM
HE'S GOING MAZES END!!!! 😲😲😲😲
You took away my element of surprise!! Lol
End of turn cast {azorious charm} to draw a card.
Draw. Play island. Play {master of waves}. My devotion is 2. Pass
Draw.
Temple Garden, ouch.
Supreme verdict.
Pass
16/6
Ouch.
Draw. Play island. Play {thassa, god of the sea}. Activate mutavault and swing for 2. Pass
20/2
Draw.
IzzetGG tapped.
Centaur healer, leaving Fountain open.
Resolve? If so, pass
16-->19, 5
I think you are at 17. You were at 16 and then took two from mutavault.
Scry with thassa and ship it away. Draw. Play island. Play {elspeth, sun's champion}. Use her +1 ability. Pass.
Edit:20/1
Untap
Draw; 17/6
Play tapped Maze's End
Tap3, chromatic lantern
Tap2, dreadbore targeting elspeth
Tapped out
Pass; 17/3
Scry. Draw. Play mutavault. Attack with the first mutavault and the three 1/1 tokens. Make the mutavault unblock able with thassa. Cast another omenspeaker and scry 2. Pass
20/0
Next time, you might want to make mutavault unblockable before you declare attacks otherwise your opponent can still declare the block.
Block a token. Take 4 damage. 17-->13
Untap
Draw; 13/4
Tap4+lantern, Urban Evolution
Resolve?
13/3
Yup. I think you got this, but let's see.
And as long as I make in unblock able during the declare attacks phase and don't pass priority to let you go to the declare blockers phase, mutavault would stay safe. Sorry if that wasn't clear.
Evolution resolves; 13/6
Tapped RakdosGG
Tap2, Gatecreeper vine fetching OrzoGG
Resolve?
If resolves, play tapped OrzoGG & pass turn
13/4, if Gatecreeper resolves
Scry with thassa. Draw. Play {jace, architect of thought}. Use his -2 ability. {bident of thassa}. 2x {Sphinx's revelation}. How do you split them?
Also, how many guild gates are you missing on the board?
Izzet, rakdos, boros, Seles, Orzo, Maze's End on board... Along with hallowed fountain + temple garden + chromatic lantern
Pile1:
Sphinx Rev + sphinx Rev
Pile 2:
Bident
1mana open?
I take the bident. I have three mana up. Make one of the 1/1 unblock able and swing for 1
20/1
12/4
Which mana is open?
Hallowed fountain, mutavault, and an island.
Let me get this straight... Tap4 Jace, tap2 unblockable and 3 mana open still? Didn't know you had that much mana on board. I only count 7 lands
Oops, I confused myself. Sorry. Just hallowed fountain untapped.
Sorry.
I didn't count the unblock able mana
Untap
Draw; 12/5
Tap2+lantern+Maze's End for a GolgGG
Play Maze's End tapped
Tap5 Prophet of Kr
Pass, will untap lands on your turn
12/4
Scry one. Ship it. Draw. Play hallowed fountain untapped. Play bident of thassa. Use jace's +1. Make thassa unblock able. Attack with thassa. Unless you have any shenanigans, I will draw a card for dealing damage.
You got me
Overloaded Cyclonic rift :)
You have 2 mana open and Thassa+Bident+Jace in hand.
Think its prolly my turn.
EoT of your turn, tap out to activate Maze's end. Snagging Simic Guildgate.
12/4
Untap
Draw 12/5
Maze's end tapped
Tap out for Rakdos Charm, X=8
Swing with centaur healer
Pass, untap on your turn
12/3
Do you mean rakdos return?
Well, I think that's game. Draw go
EOT, tap3 and activate Maze's end for dimirGG
12/4
Untap
Draw; 12/5
Sphinx's rev for 8.
Response?
Yup.
Sphinx rev resolves, 20/13
GruulGG tapped.
Move to discard: riot control, chromatic lantern, chromatic lantern, temple garden, deadbore.
Swing centaur healer
Pass, untap on your turn
20/7
How many gates do you have? (This is intense!)
Draw. Play bident of thassa. Pass
12/1
Quote from: Mlerner12 on October 15, 2013, 01:32:03 PM
How many gates do you have? (This is intense!)
EOT, I'll tap3 to maze for AzorGG.
20/8
Untap
Draw; 20/9
Play tapped Maze's End
Tap2, Cast Dreadbore targeting my Centaur Healer
Pass, 20/7
untap on you're turn.
End of your draw step,
Maze's End for game!!
Quote from: Pirate John on October 15, 2013, 02:13:40 PM
Quote from: Mlerner12 on October 15, 2013, 01:32:03 PM
How many gates do you have? (This is intense!)
EOT, I'll tap3 to maze for AzorGG.
20/8
Untap
Draw; 20/9
Play tapped Maze's End
Tap2, Cast Dreadbore targeting my Centaur Healer
Pass, 20/7
untap on you're turn.
End of your draw step,
Maze's End for game!!
Woah. Just. Whoa.
Well done. You seemed to always have the right answer when you needed it. Wrath against my turn four army. Dread bore against my elspeth, bounce and discard against my unblock able fatty. You deck has some good answers.
Quote from: Ieatfood7 on October 15, 2013, 02:43:05 PM
Well done. You seemed to always have the right answer when you needed it. Wrath against my turn four army. Dread bore against my elspeth, bounce and discard against my unblock able fatty. You deck has some good answers.
3 dreadbore, 3 rifts, 3 riot controls, 3 rakdps returns. Might cut 1 return. Proxy match with buddies went horribly. And turn 4 boardwipe is standard for control lol
Not going to lie, I thought you had me with those muta vaults and Thassa. Sure I had 2 riot controls, but they don't do much on their own
It was close. Again? This is not my best matchup but its fun.
Ehh, haven't worked a side. And I have a midterm in my night class tonight. Maybe tomorrow. No class Wednesdays