10 {Swamp} 4 {Overgrown Tomb} 10 {Forest}
24 lands
4 {Agent of the Fates} 2 {Thrill-Kill Assassin} 4 {Centaur Battlemaster} 1 {Necropolis Regent} 4 {Corpsejack Menace} 4 {Deadly Recluse} 4 {Desecration Demon}
23 creatures
1 {Hero's Downfall} 3 {Bioshift} 2 {Putrefy} 3 {Abrupt Decay} 2 {Predator's Rapport} 2 {Pit Fight} 2 {Giant Growth}
15 other spells
Sideboard
2 {Hero's Downfall} 4 {Mistcutter Hydra} 3 {Fade into Antiquity} 3 {Illness in the Ranks} 2 {Lifebane Zombie} 1 {Abrupt Decay}
15 sideboard cards
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Trying to trigger heroic on the Agent and Centaur and fight deathtouch creatures as removal. Suggestions welcome.
Updated bump. Things get crazy if you have {Corpsejack Menace}, {Centaur Battlemaster}, and {Agent of the Fates} out. If you cast {Bioshift} targeting both the centaur and the agent, first the centaur gets SIX counters, your opponent sacs a creature, then as the spell resolves you move counters from the centaur and as they are placed on the agent they are doubled AGAIN because of Corpsejack menace. All that, for 1 mana at instant speed...
Can potentially turn a swing for 3 into a swing for 15 at instant speed with a single 1 mana spell... Takes the concept of "combat trick" to the max.
Yes, but that's also if your opponents just sit there and do nothing while you play these creatures