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Magic (The Gathering) => Combo Corner => Topic started by: xStrayKnightx on October 10, 2013, 11:24:26 AM

Title: Defense = Ghost Town
Post by: xStrayKnightx on October 10, 2013, 11:24:26 AM
{Lord of Shatterskull Pass} + {Sword of Kaldra}.

Get the Lord up to level 6. Triggered ability kicks in, dealing 6 damage to each creature defending player controls.

If he's equipped with the Sword, he's no longer a 6/6. He's an 11/11 (the Sword giving him +5/+5), and the triggered ability of "whenever equipped creature deals damage to a creature, remove that creature from the game".

Swing with Lord of Shatterskull Pass equipped with Sword of Kaldra.
Deal 6 damage to each creature defending player controls.
Sword of Kaldra's ability kicks in, exiling all damaged creatures.
Lord of Shatterskull Pass deals 11 damage to opponent.
Title: Re: Defense = Ghost Town
Post by: xStrayKnightx on October 10, 2013, 07:26:48 PM
Original post modified to correct mistake. Glad you like it. :D
Title: Re: Defense = Ghost Town
Post by: Birdbrain on October 10, 2013, 07:28:29 PM
Reading this, I thought you were going to talk about {ghost prison}