Buggy +1+1 (would appreciate help)
6 {Forest} 4 {Temple of Deceit} 2 {Island} 4 {Breeding Pool} 4 {Temple of Mystery} 4 {Overgrown Tomb}
24 lands
4 {Slitherhead} 3 {Kalonian Hydra} 3 {Fathom Mage} 2 {Thassa, God of the Sea} 2 {Nylea, God of the Hunt} 2 {Varolz, the Scar-Striped} 2 {Zameck Guildmage} 2 {Corpsejack Menace} 4 {Scavenging Ooze} 4 {Experiment One}
28 creatures
4 {Savage Summoning} 4 {Simic Charm}
8 other spells
Sideboard
Notes: So that's about it. Simic with a splash of black to get nice scavenge and corpsejack. Very aggro. I haven't played since before dragons maze so this was my first idea since seeing all the "new" cards. Feedback please.
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{Desecration Demon}?
I feel as though thassa will slow you down. So what if you dropped it for the desecration demons as suggested by Dylan. Also to me I would try and find cloudfin raptor. Great 1 drop that even your experiment one can evolve especially if you can curve right and just play bigger creatures each turn. Curved right you could be looking at a 3/4 flier turn 3 or4
Maybe some lol erg trolls as well? Since you do have the Zamic guildmage to move counters onto hom
Lotleth* stupid autocorrect
I'd say take out {Corpsejack Menace}. He is theoretically good, but he slows your deck down by a turn in hopes of double counters later. I ran him in a Jund +1/+1 deck and he just wasn't that good
{Vorel of the Hull Clade} over the menace every time, although both and the Kalonian hydras would be obscene if you can make it work.
{Scavenging Ooze}