3 {Swamp} 4 {Blood Crypt} 4 {Stomping Ground} 4 {Forest} 1 {Mountain} 4 {Overgrown Tomb}
20 lands
4 {Witchstalker} 3 {Scavenging Ooze} 4 {Desecration Demon} 4 {Sylvan Caryatid} 3 {Boon Satyr} 4 {Underworld Cerberus}
22 creatures
3 {Abrupt Decay} 3 {Garruk, Caller of Beasts} 4 {Thoughtseize} 2 {Armed // Dangerous} 3 {Hero's Downfall} 3 {Read the Bones}
18 other spells
Sideboard
2 {Primeval Bounty} 2 {Dreadbore} 3 {Fade into Antiquity} 3 {Pithing Needle} 1 {Hero's Downfall} 4 {Lifebane Zombie}
15 sideboard cards
Notes: Good jund midrange loving the control and kill which helps keep opponents down as I drop threat after threat.
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Looks a little loopy. I don't know how else to describe it.
I guess the point of the deck is to buff up a creature and then Flesh//Blood or Clan Defiance with mana accelerators. Might not be able to run that many creature enchants with 16 creatures.
That what I was thinking, so I was thinking of taking out Deviant glee, but not sure what more to put in, maybe thoughtseize???
I think you need to focus the deck a tad more. Are you angling more towards burn kills?
I'm not really sure, I wasn't really making the game for big time competing, like my old bant deck before rotation. This was just show up drop underworld like turn 3-4 then swing in heavy next turn with him, hopefully hexproof unblockable and a 9-6.
Other then that I havent really focused to much on the deck, Not used to playing this color combo really.
Jund (BGR) has lots of control elements. Black for killspell and red for damage spells. Black for drawpower. Green for ramp and big creatures. Red for hasters. And then mixes of the colors for a myriad of other things.
If you're angling toward using {Underworld Cerberus}, I'd go for midrange or a haster aggro brew. He works really well with {spike jester}, {ash zealot}, {burning-tree emissary}, etc. If you want to keep the whole Hexproof aspect, you could make a midrange deck with {witchstalker} and such.
Alright got a little more serious what do you think now?
A little heavy on flesh//blood still in my opinion. Might work. Give it a spin with proxies
Oh I have all cards only card in standard I don't have a play set are archangel of thune and elspeth still looking for those
Hmm you were right on the flesh's, what do you think of taking out two of them and throwing something else in??? Any thoughts on what though.
Quote from: Pirate John on October 08, 2013, 06:17:56 AM
If you're angling toward using {Underworld Cerberus}, I'd go for midrange or a haster aggro brew. He works really well with {spike jester}, {ash zealot}, {burning-tree emissary}, etc. If you want to keep the whole Hexproof aspect, you could make a midrange deck with {witchstalker} and such.
This guy has the right idea. Drop a few removal spells, run emissaries, make it so if you downfall a doggie, you can dump your field next turn. I also suggest plenty of bloodrush either way but that is a general thought
A slight update
Looks decent.
Alright after a week of run through a this is my deck. What do you all think? So far with this deck and sideboard I am currently 4-0-0
Gonna get its first tourney this weekend. Hoping this deck shows can't wait to find out.
Quote from: Levitress on October 17, 2013, 01:58:08 AM
Gonna get its first tourney this weekend. Hoping this deck shows can't wait to find out.
Good luck man. Seems pretty solid.
Quote from: Levitress on October 17, 2013, 01:58:08 AM
Gonna get its first tourney this weekend. Hoping this deck shows can't wait to find out.
The deck looks great. Nice job
Just be careful with Cerberus. If he dies, your opponent will get his creatures back as well.
Oh I know best thing bout Cerberus is he is just a middle finger to {Scavenging Ooze} lol
Quote from: Levitress on October 18, 2013, 01:13:53 AM
Oh I know best thing bout Cerberus is he is just a middle finger to {Scavenging Ooze} lol
Try cutting the boon satyrs and adding oozes (if you got the cash). If you can exile your opponet's creatures before Cerberus dies, you're just winning.
Last second change up figuring enchantments not greatest with midrange
Quote from: Levitress on October 18, 2013, 01:19:47 PM
Last second change up figuring enchantments not greatest with midrange
Seems like Selesyna/Nya midrange just beats you. I'll try and think up something. Oh, and abrupt decay / Golgari charms in the side
Actually did fine went 6-0-0 was very happy hardest trouble was a naya mid but lifebane came in and smacked them down. Face 2 dreaded mono blue deck and kill spells actually kept them down then witchstalker and Cerberus just had a beat down. Very shocked with those
I think Cerberus beats mono blue because it relies on tokens and it's new Legendaries. Shocked to hear killspells held them down.
Nice work with the Nya match up. If they bloodrushed over your cerebrus, their ghor clan would just jump back into their hand
What's with the garruks? How are you using him? Consider domri?
T2/3: domri
T3/4: desecration demon. -2 domri. Kill opponent's creature
Thought about it, garruk replenished my hand with creatures which was amazing
Won game day today
Yeah it's elspeth fighting hydra I love it
Quote from: Levitress on October 21, 2013, 04:05:05 AM
Yeah it's elspeth fighting hydra I love it
I'm interested to hear what kind of decks you went up against other than a Naya one.
There was esper control, two mud decks, red dek wins, gruul mid, a couple junk decks, boros agro, grixis mid
Explain Grixis midrange O.o
Using {Spellheart Chimera} {Prognostic Sphinx} then {Anger of the Gods} doom blade syncopate and stuff like that, as well as omen speaker, {Jace, Architect of Thought} it was very interesting
Oh and {Hero's Downfall}
{Ruric Thar, the Unbowed} hard to kill vs control ive sided those in and people dont know how to play against that
Quote from: Kieve on October 24, 2013, 12:35:02 PM
{Ruric Thar, the Unbowed} hard to kill vs control ive sided those in and people dont know how to play against that
{Shadowborn demon} is basically the only solid answer to it.
Being that 60 card decks need 22-25 lands. This deck is 75 cards and 20 mana...
15 of cards are sideboard and only twenty lands do to everything being under 5 costing
Not to mention read the bones and sylvan help out sylvan for ramp and bones for scry and draw