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Decks (Magic The Gathering) => Standard => Topic started by: Gorzo on October 07, 2013, 04:54:02 PM

Title: Rakdos Blood And Fire Party!
Post by: Gorzo on October 07, 2013, 04:54:02 PM

Rakdos Blood And Fire Party!

75 cards, 15 sideboard


4 {Blood Crypt}
9 {Mountain}
9 {Swamp}

22 lands


3 {Herald of Torment}
4 {Rakdos Cackler}
4 {Spike Jester}
3 {Exava, Rakdos Blood Witch}
2 {Rakdos, Lord of Riots}

16 creatures


2 {Gild}
3 {Ultimate Price}
1 {Chandra, Pyromaster}
4 {Dreadbore}
4 {Hero's Downfall}
4 {Mizzium Mortars}
4 {Magma Jet}

22 other spells


Sideboard

3 {Doom Blade}
4 {Lightning Strike}
3 {Slaughter Games}
3 {Lifebane Zombie}
2 {Sire of Insanity}

15 sideboard cards


Title: Re: Rakdos Blood And Fire Party!
Post by: Gorzo on October 07, 2013, 04:58:03 PM
Here's my next standard deck!

The plan:

T1: Cackler
T2: Spike Jester
T3-end - burn away blockers, swing for 5.

If opponent stalls, drop Rakdos. If I stall, drop Exava or Purphoros.

The deck isn't yet 100% complete, I feel it might need tweaks. And I know the sideboard needs help.

Any input appreciated!
Title: Re: Rakdos Blood And Fire Party!
Post by: Vindog on October 07, 2013, 05:19:38 PM
What does rakdos second ability have to do if he has no colorless?
Title: Re: Rakdos Blood And Fire Party!
Post by: Gorzo on October 07, 2013, 05:26:30 PM
Quote from: Vindog on October 07, 2013, 05:19:38 PM
What does rakdos second ability have to do if he has no colorless?

Works on other creatures. For example, hit with {Spike Jester}, cast {Purphoros, God if the Forge} for {R} or {Sire of Insanity} for {1}{R}{B}.
Title: Re: Rakdos Blood And Fire Party!
Post by: SoshiGanrou on October 07, 2013, 05:44:32 PM
In my opinion good sir I would drop glaring spotlight an add in more skull cracks. Just a personal preference of mine.
Title: Re: Rakdos Blood And Fire Party!
Post by: Gorzo on October 07, 2013, 05:54:55 PM
I do definitely want more skullcracks. Having just one in the sideboard is pretty pointless.

I find myself very hesitant to cut spotlight though. Pre rotation, hexproof decks were the most obnoxious thing I've ever had to deal with in standard. And this deck's entire plan would be completely ruined by hexproof and the inability to burn it away. In addition, the sac effect is extremely relevant for a killing blow from me.

However, with no more Geist or Invisible Staljers to worry about, how much hexproof am I going to see? The Lion will die before they can use monstrosity. Hmm...
Title: Re: Rakdos Blood And Fire Party!
Post by: SoshiGanrou on October 07, 2013, 06:05:31 PM
Only he proof I see is the Glavecover scout, the hex proof defender and the lion really in main meta. So... A 1/1 a 0/3 and a possible 4/4 I think once it's monstrous. You've got plenty of guys to swing in if one gets picked off so might be worth it. Or get anger the gods to deal with it.
Title: Re: Rakdos Blood And Fire Party!
Post by: Gorzo on October 07, 2013, 06:24:46 PM
You make a very strong argument! Thanks!

Sideboard
-3 {Glaring Spotlight}
+3 {Skullcrack}
Title: Re: Rakdos Blood And Fire Party!
Post by: InfinitiveDivinity on October 07, 2013, 06:31:05 PM
I could definitely see a benefit from {Lightning Strike}, maybe go 3-3-3 on {Mizzium Mortars}, {Magma Jet} and {Hero's Downfall}, and just run 3 strike. Mortars is good but you can't kill your opponent with it.
Title: Re: Rakdos Blood And Fire Party!
Post by: InfinitiveDivinity on October 07, 2013, 08:18:26 PM
Geez, actually, with 4-of {Dreadbore}, {Hero's Downfall} can probably be a 2 of to be honest. Allowing another {Magma Jet}? Either that or {Lightning Strike}.
Title: Re: Rakdos Blood And Fire Party!
Post by: Gorzo on October 07, 2013, 09:32:24 PM
Hmm, I'll have to playtest with that. I struggle with the thought of removing a sure-kill like {Hero's Downfall} though, as the whole point of the deck is going on a blood orgy rampage Rakdos-style on anything that can block, and driving Cackler, Spike Jester, and Exava home hard and fast.

The way I'm seeing it:
Sure-fire kill and swing for 5 + force another blocker drop is better than 3 noncombatant damage and stop being able to attack profitably.

Make sense? Or do I have tunnel vision on my strategy?
Title: Re: Rakdos Blood And Fire Party!
Post by: Arbitratur on October 07, 2013, 11:19:07 PM
I do have to say, when my love of aggro, this deck looks ridiculously fun! I have been thinking about something similar, I would love to know how well it does
Title: Re: Rakdos Blood And Fire Party!
Post by: SoshiGanrou on October 08, 2013, 12:00:41 AM
Hey I just thought of this and I don't know how you would feel about it but would definitely help solve pesky verdict problems a little.  {Showstopper}??
Title: Re: Rakdos Blood And Fire Party!
Post by: Levitress on October 08, 2013, 12:38:05 AM
Verdic kills all creatures,  {Showstopper} only deals damage to creatures.
Title: Re: Rakdos Blood And Fire Party!
Post by: Arbitratur on October 08, 2013, 12:53:08 AM
Quote from: Levitress on October 08, 2013, 12:38:05 AM
Verdic kills all creatures,  {Showstopper} only deals damage to creatures.

Yeah I read it a little too quickly, now if it said creature or player! But alas it does not...
Title: Re: Rakdos Blood And Fire Party!
Post by: Mattao19 on October 08, 2013, 01:28:02 AM
I still run GW Hexproof ... Lol it's alright and you gotta time it right but the Lion if played well can usually get monstrous in time
Title: Re: Rakdos Blood And Fire Party!
Post by: SoshiGanrou on October 08, 2013, 02:13:25 AM
Dang. I read too quickly as read. Never mind then...
Title: Re: Rakdos Blood And Fire Party!
Post by: Wally on October 08, 2013, 06:50:04 AM
 {Witchstalker} may be pretty popular in those hexproof decks.

Also make sure you can find an answer for the Jedi knight ( {Fiendslayer Paladin} )
Something like {Devour Flesh} would work, as long as they don't have some random token they can sac.


Oh and another thing,  {Cryptborn Horror} could be a cheap dude that drops out bigger than expected.

Lastly, how do you plan to keep cards in your hands? It seems with a solid early set up you could burn thru your hand worth of cards pretty quickly. Possibly consider a way to replenish it?
Title: Re: Rakdos Blood And Fire Party!
Post by: Pirate John on October 08, 2013, 07:04:15 AM
Bring in 1-2 {underworld Cerberus} from your side to deal with UW control or creature light decks
Title: Re: Rakdos Blood And Fire Party!
Post by: Antirayman on October 08, 2013, 07:40:08 AM
I think you don't have enough cheap creatures, but to many removal. If you play against control your removal won't deal with {Sphinx's Revelation}.  That's why I suggest {Tormented Hero} or {Firedrinker Satyr}.
If you're able to cast  {Purphoros, God of the Forge}, I don't think that he will do a lot cause you have just a little creatures to trigger his ability or animate him. But im a great fan of his hammer( {Hammer of Purphoros})!!! With his hammer you should be able to crush through your opponents defenses!
Title: Re: Rakdos Blood And Fire Party!
Post by: Gorzo on October 08, 2013, 04:14:24 PM
Thank you all for the suggestions!

I really do need a reliable way to deal with {Fiendslayer Paladin}. I do have {Slaughter Games} and {Lifebane Zombie} in the sideboard already, but a paladin could potentially be dropped before I can cast them. Is it worth messing up the versatility of my sideboard even more to deal with a single possible card?

I'm not too worried about Sphinx's rev. I already have Slaughter Games, and as soon as I see control, I bring in {Sire of Insanity}. In my play testing, this deck is extremely good at performing while hellbent, and I don't mind dumping my hand and going top-deck.
Title: Re: Rakdos Blood And Fire Party!
Post by: Pirate John on October 08, 2013, 04:18:28 PM
{crypt born horror} makes a horrid sideboard card. Sure it's nice when you can drop a 7/7 for 3 mana, but what if your opponent boardwipes and you have nothing but 2-3 horrors in hand?

Might as well pack in less conditional creatures
Title: Re: Rakdos Blood And Fire Party!
Post by: Nepentheceae on October 09, 2013, 01:00:45 PM
Sure of insanity + blood scrivener ?
Title: Re: Rakdos Blood And Fire Party!
Post by: Gorzo on February 09, 2014, 10:38:09 PM
Necrobump! I've updated the deck for Game Day and Born of the Gods. I haven't done much testing with {Gild} yet but I feel it fits in as a solid 2-of in the deck.

I would really love to add 2 copies of {Mogis, God of Slaughter} to the deck. Badly. But I simply have not been able to get my hands on any copies of the card. I would likely take out a magma jet and a Mizzium mortar to fit the 2 copies of Mogis in.

I'm still on the fence right now about swapping in 4 {Temple of Malice}. This deck is so high-speed and quick-paced, I feel like the risk of losing that half-step for coming in tapped isn't worth the mana fixing. In past experience, I shock myself with {Blood Crypt} in this deck for speed a good 75% of the time, and it's always worth it. Not having that option is really putting me off the scry lands for this dive-bomb style deck.
Title: Re: Rakdos Blood And Fire Party!
Post by: Skyshadow731 on February 10, 2014, 02:47:50 AM
I recomend 2 temples because being able to look at your next card will help you due to the fact off if you go to top deck . Plus it fixes mana.
Title: Re: Rakdos Blood And Fire Party!
Post by: Mattao19 on February 10, 2014, 02:58:56 AM
1. Where's {Rakdos Return}
2. I actually have 2 Mogis' if you wanna trade PM me 😋
Title: Re: Rakdos Blood And Fire Party!
Post by: Gorzo on February 10, 2014, 09:18:20 AM
1) Not in the deck, that's where :P lol a fair enough question, but I opted not to include it here. I've been playing it for some time now and it really doesn't do anything for me. Sure, I could do 3 damage for 5 mana. Or I could do it for 2 mana with {Lightning Strike}, AND have the option to blast a blocker with it! As for the discard? Meh, I say! Keep your hand, anything you play gets hit by my hand full of removal, and I can top-deck removal and threats for days! Really, this deck is so short-sighted it's scary. It has zero regard for the future. True Rakdos.

2) I would be, but game day is in 5 days, and I'd need the cards by then...no way if get them fast enough in snail mail :( if I can't trade for them locally on weds or the weekend though I'll PM you, 'cause ill still want them but won't be in such a rush to gobble them up elsewhere before a deadline
Title: Re: Rakdos Blood And Fire Party!
Post by: Gorzo on February 10, 2014, 09:25:40 AM
Just a fun brag side-note, I want to share that since I've made this deck (Theros release), I've only lost to Esper Control with it one time. The matchup is great. I either go too fast for them to control, or we go into the most hilarious pseudo-mirror match ever. Neither of us can play creatures (or planeswalkers) and eventually Esper decks out because they drew cards with {Sphinx's Revelation}. It's really some of the most bizarre magic I've ever played, and half of my matches against esper control end this way. It's really pretty funny to see happen.
Title: Re: Rakdos Blood And Fire Party!
Post by: Wally on February 11, 2014, 08:20:00 AM
I've just been thinking about the new cards and your thoughts on a few of them..

{Flame-Wreathed Phoenix} (with exava it gains haste anyway)
{Pharagax Giant} (5 damage or a 5/5 haste with exava)
{Searing Blood} (an extra bit of punch while taking down a blocker)

Also have/would you consider using {Seismic Stomp} or {Madcap Skills} to help you get by those fiendslayers or boros reconers etc for the final points of damage?
Title: Re: Rakdos Blood And Fire Party!
Post by: Gorzo on February 11, 2014, 11:43:42 AM
Quote from: Wally on February 11, 2014, 08:20:00 AM
I've just been thinking about the new cards and your thoughts on a few of them..

{Flame-Wreathed Phoenix} (with exava it gains haste anyway)
{Pharagax Giant} (5 damage or a 5/5 haste with exava)
{Searing Blood} (an extra bit of punch while taking down a blocker)

Also have/would you consider using {Seismic Stomp} or {Madcap Skills} to help you get by those fiendslayers or boros reconers etc for the final points of damage?

Hmm... Some good thoughts here.

The Pheonix I do like, but what would I take out to put it in? Maybe take out the Gilds for them, I'm not all that impressed with Gild after my sample draws... I might have to experiment with that.

I'm not a fan of the giant. 5 mana cost is asking a lot of this deck, which is designed to run on 3 and end on 4. And while 5 damage is nice, a vanilla 3/3 or 5/5 (probably won't have haste - Exava tends to get blasted by removal pretty quick lol) won't make enough impact to take any cards out of the deck for it, you know?

I forgot about {Searing Blood}. That's a really tough choice. {Magma Jet}'s scry helps me out so much though, even if I end up just jetting the player for 2. This one's a thinker..

The deck originally had Madcap Skills when I first started building it. I quickly cut it when I saw that my opponents rarely had surviving blockers through the masses of removal, and that my losses were due to a lack of my own creatures rather than an abundance of theirs. I started mainboarding {Lifebane Zombie}s then instead, which helped immensely. now i have {Herald of Torment} in that slot, and the zombie in sideboard vs g/w.
It might be a smart sideboard option to have seismic stomp vs block-heavy decks though, in case I fail to draw enough removal. But I'm not sure what I can take out for it.