2 {Inkmoth Nexus} 20 {Mountain}
22 lands
4 {Goblin Gaveleer} 1 {Hellrider} 4 {Torch Fiend} 2 {Furnace Scamp} 4 {Goblin Fireslinger} 4 {Goblin Arsonist}
19 creatures
4 {Goblin Grenade} 3 {Infernal Plunge} 4 {Arc Trail} 4 {Brimstone Volley} 4 {Artillerize}
19 other spells
Sideboard
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Taking this to fnm, any suggestions?
I would swap the gaveleer to {goblin wardriver} and swap artillerise for {reverberate} or similar to copy your grenade (do 10 damage rather than 5)
Maybe even add a couple of {shrine of burning rage}s
Don't have any wardrivers but that is a great suggestion. I have the artilerise. In there to use on the ink moths late game if for some reason I happen to be out of goblins. Never seen that artifact before, but then, I am just getting back in to magic after a long break. Quit after nemesis.
Burning with only 12 Goblins?!?!?!?! WTF?!??
Quote from: Kiki-Jiki, Mirror Breaker on March 13, 2012, 07:09:10 PM
Burning with only 12 Goblins?!?!?!?! WTF?!??
How is this comment supposed to be helpful?
I see you have met Kiki the goblin spambot.
I'd also see where you can slot in {goblin chieftain} (maybe subbing out the fiends or the scamps?)
{Past in Flames} soley for flavor value.
With the chieftains I could switch out the artilerizes for reverberate without worry of running out of goblins. Though I was planning of using te fiends more as one shot four damage swingers.