Underworld Hydra 60 cards, 0 sideboard
4 {Overgrown Tomb} 1 {Forest} 4 {Blood Crypt} 4 {Stomping Ground} 4 {Temple of Abandon} 1 {Mountain} 2 {Swamp}
20 lands
4 {Underworld Cerberus} 3 {Voyaging Satyr} 4 {Savageborn Hydra} 4 {Elvish Mystic} 4 {Sylvan Caryatid}
19 creatures
4 {Madcap Skills} 4 {Alpha Authority} 3 {Clan Defiance} 4 {Deviant Glee} 4 {Flesh // Blood} 2 {Domri Rade}
21 other spells
Sideboard
Notes: Still figuring out side board and such, what do you guys think? Any suggestions on the deck?
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Not really sure why the Cerberus is in the deck, I don't see the need to protect the grave, although the needing to be blocked by three or more is nice. If your looking for some fast attack power, exava, kalonian, and savage born make some pretty nice combos. Looks like a fun deck though :)
He was in there to throw the enchantments on just {Alpha Authority} alone makes him hexproof and unblockable. That was kind of the idea with him specially play testing I have dropped him turn three a lot of times I play tested. Then turn after drop some enchantments on him.