{medomai the ageless} with {silverblade paladin}= fun :) Actually I owe this combo to Bird Brain
Quote from: michael19 on October 01, 2013, 09:58:41 PM
{medomai the ageless} with {silverblade paladin}= fun :) Actually I owe this combo to Bird Brain
Except that you can't do this in standard since {silverblade paladin} rotated out when {medomai the ageless} rotated in.
That gets two extra turns instead of one, but how do you go infinite with just those two cards?
AND {Medomai the Ageless} can't attack on the extra turns, but it's a neat way to get 2 extra turns.
Sorry, didn't know the Avacyn rotated out :$
As for the combo, soul bond the two cards, then attack with {Medomai}. doublestrike gives you TWO additional turns. {Medomai} stays tapped for the first extra turn, then untaps on the second, so he can attack again!
Can't attack on extra turns for like the 20th time! Lol :)
Why?
His 2nd ability.
Oh wait I just re-read it DANG IT :(
I really hate the wording on {Medomai the Ageless}. 'extra turns' just seems too vague.
Quote from: LordJanova on October 01, 2013, 10:00:20 PM
Quote from: michael19 on October 01, 2013, 09:58:41 PM
{medomai the ageless} with {silverblade paladin}= fun :) Actually I owe this combo to Bird Brain
Except that you can't do this in standard since {silverblade paladin} rotated out when {medomai the ageless} rotated in.
{boros charm} for the double strike....
The original combo involved animating {strionic resonator} having the Boros leader, and having a dork that can give two or more mana
{Fireshrieker} and {Aurelia, the Warleader} for 5 consecutive turns.
Quote from: Anoobass on October 04, 2013, 07:28:27 PM
{Fireshrieker} and {Aurelia, the Warleader} for 5 consecutive turns.
How do you get 5 consecutive turns?
Quote from: Sardok on October 04, 2013, 10:52:22 PM
Quote from: Anoobass on October 04, 2013, 07:28:27 PM
{Fireshrieker} and {Aurelia, the Warleader} for 5 consecutive turns.
How do you get 5 consecutive turns?
You have your non-extra turn, swinging with the sphinx and Aurelia, fireshrieker give double strike (2 extra turns) and Aurelia causes a second combat phase (resulting in 2 more extra turns)
Quote from: S717 on October 04, 2013, 10:58:56 PM
Quote from: Sardok on October 04, 2013, 10:52:22 PM
Quote from: Anoobass on October 04, 2013, 07:28:27 PM
{Fireshrieker} and {Aurelia, the Warleader} for 5 consecutive turns.
How do you get 5 consecutive turns?
You have your non-extra turn, swinging with the sphinx and Aurelia, fireshrieker give double strike (2 extra turns) and Aurelia causes a second combat phase (resulting in 2 more extra turns)
Yep, 3 color and very expensive but would be sweet if u could pull it off.
EDH players: {Humility} + {Capsize} + {Medomai the Ageless}.
Play your Medomai, play your humility, attack with your 1/1 Medomai, capsize + buy back your humility. This breaks the "can't attack on extra turns" clause.
{Archmage Ascension}+ {Beacon of Tomorrows} is an actual infinite turn combo
But does it give you multiple turns? If the wording says take an extra turn after this one, then wouldn't you already have an extra turn after this one?
And on your new turn, you search for the spell again, play it and repeat.
Quote from: Flashley_ska on October 09, 2013, 11:15:44 AM
And on your new turn, you search for the spell again, play it and repeat.
Need a way to keep it in your library though. Or you still only get 5 consecutive (4 spells per deck)
Quote from: Noblellama on October 09, 2013, 01:12:51 PM
Quote from: Anoobass on October 09, 2013, 12:11:06 PM
Quote from: Flashley_ska on October 09, 2013, 11:15:44 AM
And on your new turn, you search for the spell again, play it and repeat.
Need a way to keep it in your library though. Or you still only get 5 consecutive (4 spells per deck)
Beacon shuffles itself back in to your library
Didn't catch that, thank you.
Quote from: Vileo on October 07, 2013, 12:54:30 AM
EDH players: {Humility} + {Capsize} + {Medomai the Ageless}.
Play your Medomai, play your humility, attack with your 1/1 Medomai, capsize + buy back your humility. This breaks the "can't attack on extra turns" clause.
Humility takes away all abilities. So no xtra turns.
Quote from: Leevai420 on October 11, 2013, 06:32:02 PM
Quote from: Vileo on October 07, 2013, 12:54:30 AM
EDH players: {Humility} + {Capsize} + {Medomai the Ageless}.
Play your Medomai, play your humility, attack with your 1/1 Medomai, capsize + buy back your humility. This breaks the "can't attack on extra turns" clause.
Humility takes away all abilities. So no xtra turns.
You put humility back to your hand before damage
Quote from: Millionlittlee on October 12, 2013, 12:53:04 AM
Quote from: Leevai420 on October 11, 2013, 06:32:02 PM
Quote from: Vileo on October 07, 2013, 12:54:30 AM
EDH players: {Humility} + {Capsize} + {Medomai the Ageless}.
Play your Medomai, play your humility, attack with your 1/1 Medomai, capsize + buy back your humility. This breaks the "can't attack on extra turns" clause.
Humility takes away all abilities. So no xtra turns.
You put humility back to your hand before damage
Can't you just use a flicker effect after you attack like {cloud shift} to make medomai a new object with no previous memory of what it was??
Another non standard infinite turn combo is {Thopter Assembly} and {Time Sieve}. Is great in my EDH deck.
Quote from: Leevai420 on October 12, 2013, 12:17:37 PM
Quote from: Millionlittlee on October 12, 2013, 12:53:04 AM
Quote from: Leevai420 on October 11, 2013, 06:32:02 PM
Quote from: Vileo on October 07, 2013, 12:54:30 AM
EDH players: {Humility} + {Capsize} + {Medomai the Ageless}.
Play your Medomai, play your humility, attack with your 1/1 Medomai, capsize + buy back your humility. This breaks the "can't attack on extra turns" clause.
Humility takes away all abilities. So no xtra turns.
You put humility back to your hand before damage
Can't you just use a flicker effect after you attack like {cloud shift} to make medomai a new object with no previous memory of what it was??
No because state based actions and the stack clear off before anything else can happen. If humility is still in play, the global effect still applies.
Quote from: Sardok on October 04, 2013, 10:52:22 PM
Quote from: Anoobass on October 04, 2013, 07:28:27 PM
{Fireshrieker} and {Aurelia, the Warleader} for 5 consecutive turns.
How do you get 5 consecutive turns?
You are on turn A. Have {Medomai the Ageless}, with the {Fireshrieker} equipped, attack with Medomai and {Aurelia, the Warleader}. You get two turns from Medomai and Aurelia lets you have a second combat phase on turn A. Attack to get 2 more turns and bam on turn A you also got turns B, C, D, and E.