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Magic (The Gathering) => Combo Corner => Topic started by: michael19 on October 01, 2013, 09:58:41 PM

Title: Infinite Turns Standard
Post by: michael19 on October 01, 2013, 09:58:41 PM
{medomai the ageless} with {silverblade paladin}= fun :) Actually I owe this combo to Bird Brain
Title: Re: Infinite Turns Standard
Post by: LordJanova on October 01, 2013, 10:00:20 PM
Quote from: michael19 on October 01, 2013, 09:58:41 PM
{medomai the ageless} with {silverblade paladin}= fun :) Actually I owe this combo to Bird Brain

Except that you can't do this in standard since {silverblade paladin} rotated out when {medomai the ageless} rotated in.
Title: Re: Infinite Turns Standard
Post by: Coffee Vampire on October 01, 2013, 10:00:46 PM
That gets two extra turns instead of one, but how do you go infinite with just those two cards?
Title: Re: Infinite Turns Standard
Post by: LordJanova on October 01, 2013, 10:02:34 PM
AND  {Medomai the Ageless} can't attack on the extra turns, but it's a neat way to get 2 extra turns.
Title: Re: Infinite Turns Standard
Post by: michael19 on October 01, 2013, 10:04:54 PM
Sorry, didn't know the Avacyn rotated out :$
As for the combo, soul bond the two cards, then attack with {Medomai}. doublestrike gives you TWO additional turns. {Medomai} stays tapped for the first extra turn, then untaps on the second, so he can attack again!
Title: Re: Infinite Turns Standard
Post by: Mlerner12 on October 01, 2013, 10:06:04 PM
Can't attack on extra turns for like the 20th time! Lol :)
Title: Re: Infinite Turns Standard
Post by: michael19 on October 01, 2013, 10:06:33 PM
Why?
Title: Re: Infinite Turns Standard
Post by: Mlerner12 on October 01, 2013, 10:07:02 PM
His 2nd ability.
Title: Re: Infinite Turns Standard
Post by: michael19 on October 01, 2013, 10:07:18 PM
Oh wait I just re-read it DANG IT :(
Title: Re: Infinite Turns Standard
Post by: Deebiia on October 03, 2013, 04:51:23 PM
I really hate the wording on  {Medomai the Ageless}. 'extra turns' just seems too vague.
Title: Re: Infinite Turns Standard
Post by: Leevai420 on October 03, 2013, 06:20:34 PM
Quote from: LordJanova on October 01, 2013, 10:00:20 PM
Quote from: michael19 on October 01, 2013, 09:58:41 PM
{medomai the ageless} with {silverblade paladin}= fun :) Actually I owe this combo to Bird Brain

Except that you can't do this in standard since {silverblade paladin} rotated out when {medomai the ageless} rotated in.

{boros charm} for the double strike....
Title: Re: Infinite Turns Standard
Post by: Birdbrain on October 03, 2013, 06:39:58 PM
The original combo involved animating {strionic resonator} having the Boros leader, and having a dork that can give two or more mana
Title: Re: Infinite Turns Standard
Post by: Anoobass on October 04, 2013, 07:28:27 PM
 {Fireshrieker} and  {Aurelia, the Warleader} for 5 consecutive turns.
Title: Re: Infinite Turns Standard
Post by: Sardok on October 04, 2013, 10:52:22 PM
Quote from: Anoobass on October 04, 2013, 07:28:27 PM
{Fireshrieker} and  {Aurelia, the Warleader} for 5 consecutive turns.

How do you get 5 consecutive turns?
Title: Re: Infinite Turns Standard
Post by: MarduArrow on October 04, 2013, 10:58:56 PM
Quote from: Sardok on October 04, 2013, 10:52:22 PM
Quote from: Anoobass on October 04, 2013, 07:28:27 PM
{Fireshrieker} and  {Aurelia, the Warleader} for 5 consecutive turns.

How do you get 5 consecutive turns?

You have your non-extra turn, swinging with the sphinx and Aurelia, fireshrieker give double strike (2 extra turns) and Aurelia causes a second combat phase (resulting in 2 more extra turns)
Title: Re: Infinite Turns Standard
Post by: Anoobass on October 05, 2013, 05:38:32 AM
Quote from: S717 on October 04, 2013, 10:58:56 PM
Quote from: Sardok on October 04, 2013, 10:52:22 PM
Quote from: Anoobass on October 04, 2013, 07:28:27 PM
{Fireshrieker} and  {Aurelia, the Warleader} for 5 consecutive turns.

How do you get 5 consecutive turns?

You have your non-extra turn, swinging with the sphinx and Aurelia, fireshrieker give double strike (2 extra turns) and Aurelia causes a second combat phase (resulting in 2 more extra turns)

Yep,  3 color and very expensive but would be sweet if u could pull it off.
Title: Re: Infinite Turns Standard
Post by: Vileo on October 07, 2013, 12:54:30 AM
EDH players:  {Humility} + {Capsize} + {Medomai the Ageless}.
Play your Medomai, play your humility, attack with your 1/1 Medomai, capsize + buy back your humility. This breaks the "can't attack on extra turns" clause.
Title: Re: Infinite Turns Standard
Post by: AdamS on October 07, 2013, 09:56:03 PM
 {Archmage Ascension}+ {Beacon of Tomorrows} is an actual infinite turn combo
Title: Re: Infinite Turns Standard
Post by: DimirOverlord1300 on October 07, 2013, 10:08:57 PM
But does it give you multiple turns? If the wording says take an extra turn after this one, then wouldn't you already have an extra turn after this one?
Title: Re: Infinite Turns Standard
Post by: Flashley_ska on October 09, 2013, 11:15:44 AM
And on your new turn, you search for the spell again, play it and repeat.
Title: Re: Infinite Turns Standard
Post by: Anoobass on October 09, 2013, 12:11:06 PM
Quote from: Flashley_ska on October 09, 2013, 11:15:44 AM
And on your new turn, you search for the spell again, play it and repeat.

Need a way to keep it in your library though.  Or you still only get 5 consecutive (4 spells per deck)
Title: Re: Infinite Turns Standard
Post by: Anoobass on October 10, 2013, 03:09:00 AM
Quote from: Noblellama on October 09, 2013, 01:12:51 PM
Quote from: Anoobass on October 09, 2013, 12:11:06 PM
Quote from: Flashley_ska on October 09, 2013, 11:15:44 AM
And on your new turn, you search for the spell again, play it and repeat.

Need a way to keep it in your library though.  Or you still only get 5 consecutive (4 spells per deck)
Beacon shuffles itself back in to your library

Didn't catch that, thank you.
Title: Re: Infinite Turns Standard
Post by: Leevai420 on October 11, 2013, 06:32:02 PM
Quote from: Vileo on October 07, 2013, 12:54:30 AM
EDH players:  {Humility} + {Capsize} + {Medomai the Ageless}.
Play your Medomai, play your humility, attack with your 1/1 Medomai, capsize + buy back your humility. This breaks the "can't attack on extra turns" clause.

Humility takes away all abilities. So no xtra turns.
Title: Re: Infinite Turns Standard
Post by: Millionlittlee on October 12, 2013, 12:53:04 AM
Quote from: Leevai420 on October 11, 2013, 06:32:02 PM
Quote from: Vileo on October 07, 2013, 12:54:30 AM
EDH players:  {Humility} + {Capsize} + {Medomai the Ageless}.
Play your Medomai, play your humility, attack with your 1/1 Medomai, capsize + buy back your humility. This breaks the "can't attack on extra turns" clause.

Humility takes away all abilities. So no xtra turns.

You put humility back to your hand before damage
Title: Re: Infinite Turns Standard
Post by: Leevai420 on October 12, 2013, 12:17:37 PM
Quote from: Millionlittlee on October 12, 2013, 12:53:04 AM
Quote from: Leevai420 on October 11, 2013, 06:32:02 PM
Quote from: Vileo on October 07, 2013, 12:54:30 AM
EDH players:  {Humility} + {Capsize} + {Medomai the Ageless}.
Play your Medomai, play your humility, attack with your 1/1 Medomai, capsize + buy back your humility. This breaks the "can't attack on extra turns" clause.

Humility takes away all abilities. So no xtra turns.

You put humility back to your hand before damage

Can't you just use a flicker effect after you attack like {cloud shift} to make medomai a new object with no previous memory of what it was??
Title: Re: Infinite Turns Standard
Post by: Agrus Kos, Enforcer of Truth on October 12, 2013, 12:38:51 PM
Another non standard infinite turn combo is {Thopter Assembly} and {Time Sieve}. Is great in my EDH deck.
Title: Re: Infinite Turns Standard
Post by: Vileo on October 13, 2013, 01:32:27 AM
Quote from: Leevai420 on October 12, 2013, 12:17:37 PM
Quote from: Millionlittlee on October 12, 2013, 12:53:04 AM
Quote from: Leevai420 on October 11, 2013, 06:32:02 PM
Quote from: Vileo on October 07, 2013, 12:54:30 AM
EDH players:  {Humility} + {Capsize} + {Medomai the Ageless}.
Play your Medomai, play your humility, attack with your 1/1 Medomai, capsize + buy back your humility. This breaks the "can't attack on extra turns" clause.

Humility takes away all abilities. So no xtra turns.

You put humility back to your hand before damage

Can't you just use a flicker effect after you attack like {cloud shift} to make medomai a new object with no previous memory of what it was??
No because state based actions and the stack clear off before anything else can happen. If humility is still in play, the global effect still applies.
Title: Re: Infinite Turns Standard
Post by: Deebiia on October 13, 2013, 08:33:39 AM
Quote from: Sardok on October 04, 2013, 10:52:22 PM
Quote from: Anoobass on October 04, 2013, 07:28:27 PM
{Fireshrieker} and  {Aurelia, the Warleader} for 5 consecutive turns.

How do you get 5 consecutive turns?
You are on turn A. Have  {Medomai the Ageless}, with the {Fireshrieker} equipped, attack with Medomai and  {Aurelia, the Warleader}. You get two turns from Medomai and Aurelia lets you have a second combat phase on turn A. Attack to get 2 more turns and bam on turn A you also got turns B, C, D, and E.