I swear, I've never created a deck that can move so fast and do so much damage. Mana ramp like a fool, then drop big fatties!
Any/All suggestions would be much appreciated!! I've test-played it against all kinds of decks, and it seems to hold up very well :D
CREATURES (28):
4x {Burning-Tree Emissary}
3x {Elvish Mystic}
3x {Legion Loyalist}
4x {Mistcutter Hydra}
2x {Polukranos, World Eater}
3x {Ruric Thar, the Unbowed}
3x {Stormbreath Dragon}
3x {Sylvan Caryatid}
3x {Zhur-Taa Druid}
LANDS (23):
8x {Forest}
7x {Mountain}
4x {Stomping Ground}
4x {Temple of Abandon}
PLANESWALKERS (6):
2x {Garruk, Caller of Beasts}
4x {Xenagos, the Reveler}
ENCHANTMENTS (3):
3x {Bow of Nylea}
SIDEBOARD :
3x {Hammer of Purphoros}
4x {Kalonian Hydra}
2x {Domri Rade}
2x {Worldspine Wurm}
Now here's a deck I can get behind! Silly control decks (besides... Um... Grixis...!) thinking they can stop gruul!
I'd replace the bow with the Hammer of Purphoros. Your creatures will probably be bigger anyway so deathtouch is unnecessary and haste would be better.
Mistcutter Hydra seems like a sideboard card but I can see the use as a mana sink. Maybe replace with Kalonian Hydra?
I don't the Garruk belongs here, I see this more as a domri style of deck.
Quote from: Joshnoodles on October 01, 2013, 07:08:46 AM
I don't the Garruk belongs here, I see this more as a domri style of deck.
You don't think Garruk belongs in a deck full of creatures with a bunch of mana ramp? I couldn't disagree more. Of course this is a Domri deck, I'd play both.
No Domri?????
Maybe take out a Garruk and add a Domri? I'm leaving in at least one.
And if you Playtest this, then you'll see why the Bow is awesome. It has so many options for the tap effect. Plus, by turn 3, most of my creatures are already whacking away. So the Haste ability isn't truly necessary.
Gotta throw in {Worldspine Wurm} as a nice little surprise for your opponents
I'll sideboard it. I already have so many big drops that, by turn 3 or 4, trouble is imminent.
Perhaps {gyre sage} over the (RG) mana dork, unless you're really really aiming for that red devotion. She'll synergize with bow and most your deck at the cost of a slower turn 3 play. Less mana intensive and she'll offer a better board turn 4.
And 1 {clan defiance} for that random fireball that'll also help with getting beats in