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Decks (Magic The Gathering) => Standard => Topic started by: LadyGrixis on September 30, 2013, 11:24:53 PM

Title: GRUUL STOMP!
Post by: LadyGrixis on September 30, 2013, 11:24:53 PM
I swear, I've never created a deck that can move so fast and do so much damage. Mana ramp like a fool, then drop big fatties!

Any/All suggestions would be much appreciated!! I've test-played it against all kinds of decks, and it seems to hold up very well :D





CREATURES (28):
4x {Burning-Tree Emissary}
3x {Elvish Mystic}
3x {Legion Loyalist}
4x {Mistcutter Hydra}
2x {Polukranos, World Eater}
3x {Ruric Thar, the Unbowed}
3x {Stormbreath Dragon}
3x {Sylvan Caryatid}
3x {Zhur-Taa Druid}

LANDS (23):
8x {Forest}
7x {Mountain}
4x {Stomping Ground}
4x {Temple of Abandon}

PLANESWALKERS (6):
2x {Garruk, Caller of Beasts}
4x {Xenagos, the Reveler}

ENCHANTMENTS (3):
3x {Bow of Nylea}

SIDEBOARD :
3x {Hammer of Purphoros}
4x {Kalonian Hydra}
2x {Domri Rade}
2x {Worldspine Wurm}
Title: Re: GRUUL STOMP!
Post by: Thetrufflehunter on October 01, 2013, 12:09:35 AM
Now here's a deck I can get behind! Silly control decks (besides... Um... Grixis...!) thinking they can stop gruul!
Title: Re: GRUUL STOMP!
Post by: Closing Time on October 01, 2013, 06:08:22 AM
I'd replace the bow with the Hammer of Purphoros. Your creatures will probably be bigger anyway so deathtouch is unnecessary and haste would be better.
Mistcutter Hydra seems like a sideboard card but I can see the use as a mana sink. Maybe replace with Kalonian Hydra?
Title: Re: GRUUL STOMP!
Post by: Joshnoodles on October 01, 2013, 07:08:46 AM
I don't the Garruk belongs here, I see this more as a domri style of deck.
Title: Re: GRUUL STOMP!
Post by: Bookmeister on October 01, 2013, 07:12:27 AM
Quote from: Joshnoodles on October 01, 2013, 07:08:46 AM
I don't the Garruk belongs here, I see this more as a domri style of deck.

You don't think Garruk belongs in a deck full of creatures with a bunch of mana ramp? I couldn't disagree more. Of course this is a Domri deck, I'd play both.
Title: Re: GRUUL STOMP!
Post by: Mlerner12 on October 01, 2013, 07:24:41 AM
No Domri?????
Title: Re: GRUUL STOMP!
Post by: LadyGrixis on October 01, 2013, 09:17:20 AM
Maybe take out a Garruk and add a Domri? I'm leaving in at least one.

And if you Playtest this, then you'll see why the Bow is awesome. It has so many options for the tap effect. Plus, by turn 3, most of my creatures are already whacking away. So the Haste ability isn't truly necessary.
Title: Re: GRUUL STOMP!
Post by: plainswalker666 on October 01, 2013, 11:46:36 AM
Gotta throw in {Worldspine Wurm} as a nice little surprise for your opponents
Title: Re: GRUUL STOMP!
Post by: LadyGrixis on October 01, 2013, 12:03:30 PM
I'll sideboard it. I already have so many big drops that, by turn 3 or 4, trouble is imminent.
Title: Re: GRUUL STOMP!
Post by: Pirate John on October 01, 2013, 01:42:20 PM
Perhaps {gyre sage} over the (RG) mana dork, unless you're really really aiming for that red devotion. She'll synergize with bow and most your deck at the cost of a slower turn 3 play. Less mana intensive and she'll offer a better board turn 4.

And 1 {clan defiance} for that random fireball that'll also help with getting beats in