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Private Pages => Wall Games => Topic started by: Ieatfood7 on September 30, 2013, 11:01:07 PM

Title: Standard game -testing WB combo
Post by: Ieatfood7 on September 30, 2013, 11:01:07 PM
You can play or draw, your pick.

To save time, I keep opening hand.
Title: Re: Standard game -testing WB combo
Post by: Mattao19 on September 30, 2013, 11:03:12 PM
Ill play I rolled a 7 on a D20
Title: Re: Standard game -testing WB combo
Post by: Ieatfood7 on September 30, 2013, 11:04:04 PM
Let's say I rolled a 1. ;). I want to test on the play and the draw so I don't care. Go ahead when your ready.
Title: Re: Standard game -testing WB combo
Post by: Boomer17 on September 30, 2013, 11:19:34 PM
Draw keep
Play {overgrown tomb} tapped
20/6
Title: Re: Standard game -testing WB combo
Post by: Ieatfood7 on September 30, 2013, 11:23:38 PM
Draw. Play swamp. Play drainpipe vermin. Pass
20/6
Title: Re: Standard game -testing WB combo
Post by: Boomer17 on September 30, 2013, 11:32:35 PM
Oops playing u twice mind if I change decks in this game
Title: Re: Standard game -testing WB combo
Post by: Ieatfood7 on September 30, 2013, 11:38:41 PM
Lol. Sure. You want to start over? Or you can just take your turn(a) to catch up here.
Title: Re: Standard game -testing WB combo
Post by: Boomer17 on September 30, 2013, 11:41:45 PM
I draw
Play island
Pass 20/7
Title: Re: Standard game -testing WB combo
Post by: Ieatfood7 on September 30, 2013, 11:44:33 PM
I'll just keep the same hand and action. Draw, play swamp, play {drainpipe vermin}. Pass

20/6
Title: Re: Standard game -testing WB combo
Post by: Boomer17 on September 30, 2013, 11:46:45 PM
K draw play plains
Tap out for {omenspeaker}
Scry 2 put one on bottom
Pass
20/6
Title: Re: Standard game -testing WB combo
Post by: Ieatfood7 on September 30, 2013, 11:48:32 PM
Draw. Play plains. Play { cartel aristocrat}. Pass

20/5
Title: Re: Standard game -testing WB combo
Post by: Boomer17 on September 30, 2013, 11:53:08 PM
Draw play {pacifism} on cartel aristocrat
Pass
20/6
Title: Re: Standard game -testing WB combo
Post by: Ieatfood7 on October 01, 2013, 12:00:06 AM
Draw. Play swamp. Play {read the bones}. Scry 2 on bottom draw 2. Pass

18/6
Title: Re: Standard game -testing WB combo
Post by: Boomer17 on October 01, 2013, 12:02:35 AM
K draw play island
Everything untapped
Pass
20/6
Title: Re: Standard game -testing WB combo
Post by: Ieatfood7 on October 01, 2013, 12:08:10 AM
Draw. Play plains. Play {duress}
Title: Re: Standard game -testing WB combo
Post by: Boomer17 on October 01, 2013, 12:10:34 AM
In response I pay two play {negate}
Title: Re: Standard game -testing WB combo
Post by: Ieatfood7 on October 01, 2013, 12:18:32 AM
Ok. Now play {gift on immortality} on the drainpipe vermin. Resolves? 
Title: Re: Standard game -testing WB combo
Post by: Boomer17 on October 01, 2013, 12:19:31 AM
Wow that sucks yep I guess it does
Title: Re: Standard game -testing WB combo
Post by: Ieatfood7 on October 01, 2013, 12:26:27 AM
Out of mana. Pass turn
Title: Re: Standard game -testing WB combo
Post by: Boomer17 on October 01, 2013, 12:29:47 AM
Draw I hate missing these land drops killing me
Pass
20/6
Title: Re: Standard game -testing WB combo
Post by: Ieatfood7 on October 01, 2013, 12:37:55 AM
Draw. Play swamp. End of my turn, right befor end of turn triggers, sacrifice the rat tot  he aristocrat. Pay B to the rat to make you discard one card. Aristocrat gains pro white so the pacifism falls off. Rat comes back into play. Then gift of immortality reataches. Pass turn.
Title: Re: Standard game -testing WB combo
Post by: Boomer17 on October 01, 2013, 12:41:36 AM
Ya I don't think I stand a chance that was a cool combo I discard {bluster squall }
Title: Re: Standard game -testing WB combo
Post by: Boomer17 on October 01, 2013, 12:42:38 AM
Draw no land again tap island play {judges familer}
Pass 20/4
Title: Re: Standard game -testing WB combo
Post by: Ieatfood7 on October 01, 2013, 12:45:42 AM
Hey. I gtg. I concede on the other game...I don't have any ways to deal with your board. You helped me see how weak I am to fliers. Thanks!
Title: Re: Standard game -testing WB combo
Post by: Boomer17 on October 01, 2013, 12:49:15 AM
I only have three in that deck do u have any removal?? I just changed a few things in it to added that dying wish make people think kill take bunch of damage and he gains life.
hope they sac to tap it then play burst of strength add a counter untap it and attack. No way I win this game I concede this one GG ill +1 you
Title: Re: Standard game -testing WB combo
Post by: Ieatfood7 on October 01, 2013, 01:07:56 AM
My only removal is discard and three orzhov charms. I need more, at least a fourth charm. The deck needs to be right to pull of its combo though. I think its too gimicky, but I'm gonna trust it a while first. Thanks!