You can play or draw, your pick.
To save time, I keep opening hand.
Ill play I rolled a 7 on a D20
Let's say I rolled a 1. ;). I want to test on the play and the draw so I don't care. Go ahead when your ready.
Draw keep
Play {overgrown tomb} tapped
20/6
Draw. Play swamp. Play drainpipe vermin. Pass
20/6
Oops playing u twice mind if I change decks in this game
Lol. Sure. You want to start over? Or you can just take your turn(a) to catch up here.
I draw
Play island
Pass 20/7
I'll just keep the same hand and action. Draw, play swamp, play {drainpipe vermin}. Pass
20/6
K draw play plains
Tap out for {omenspeaker}
Scry 2 put one on bottom
Pass
20/6
Draw. Play plains. Play { cartel aristocrat}. Pass
20/5
Draw play {pacifism} on cartel aristocrat
Pass
20/6
Draw. Play swamp. Play {read the bones}. Scry 2 on bottom draw 2. Pass
18/6
K draw play island
Everything untapped
Pass
20/6
Draw. Play plains. Play {duress}
In response I pay two play {negate}
Ok. Now play {gift on immortality} on the drainpipe vermin. Resolves?
Wow that sucks yep I guess it does
Out of mana. Pass turn
Draw I hate missing these land drops killing me
Pass
20/6
Draw. Play swamp. End of my turn, right befor end of turn triggers, sacrifice the rat tot he aristocrat. Pay B to the rat to make you discard one card. Aristocrat gains pro white so the pacifism falls off. Rat comes back into play. Then gift of immortality reataches. Pass turn.
Ya I don't think I stand a chance that was a cool combo I discard {bluster squall }
Draw no land again tap island play {judges familer}
Pass 20/4
Hey. I gtg. I concede on the other game...I don't have any ways to deal with your board. You helped me see how weak I am to fliers. Thanks!
I only have three in that deck do u have any removal?? I just changed a few things in it to added that dying wish make people think kill take bunch of damage and he gains life.
hope they sac to tap it then play burst of strength add a counter untap it and attack. No way I win this game I concede this one GG ill +1 you
My only removal is discard and three orzhov charms. I need more, at least a fourth charm. The deck needs to be right to pull of its combo though. I think its too gimicky, but I'm gonna trust it a while first. Thanks!