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Magic (The Gathering) => Combo Corner => Topic started by: Noblellama on September 30, 2013, 08:46:32 PM

Title: Fire drinker satyr
Post by: Noblellama on September 30, 2013, 08:46:32 PM
{firedrinker satyr}

What? Why?

How is this useful?
Title: Re: Fire drinker satyr
Post by: Darius on September 30, 2013, 08:55:21 PM
I guess if you gave it lifelink it would be alright...I pulled one and still can't find much use for it either sadly. Haha
Title: Re: Fire drinker satyr
Post by: michael19 on September 30, 2013, 08:55:59 PM
Despite its negative effect, it's a great first-turn dropper. That could be at least 3 damage on the 2nd turn, although its ability makes it a lousy blocker. Maybe with {Stuffy Doll} it could be good?
Title: Re: Fire drinker satyr
Post by: michael19 on September 30, 2013, 08:57:24 PM
Sorry, {stuffy doll} would have to have {pariah} or something
Title: Re: Fire drinker satyr
Post by: Agrus Kos, Enforcer of Truth on September 30, 2013, 08:58:18 PM
T1-{Firedrinker Satyr}
T2-{Madcap Skills} (lowers the chances of it being blocked)
T3-I recommend giving it {Ethereal Armor} (lowers the chance of it taking damage) and/or pump it ({Titan's Strength})
Title: Re: Fire drinker satyr
Post by: Birdbrain on September 30, 2013, 09:02:36 PM
Quote from: Noblellama on September 30, 2013, 08:46:32 PM
{firedrinker satyr}

What? Why?

How is this useful?
red deck wins doesn't really care about there life total. They use creatures like the one and two drop that have three power, haste and trample and sac at end of turn. They ram through the opponent, there own life total be damned! Plus, his ability is really useful in that deck IF you can get him through. An example of a red deck wins is the tibalt side if the Sorin vs Tobalt duel deck. Only remove black.

Bottom line. In a vacuum, it's bad. If your coming at your opponent with everything you have, inhibitions down, the satyr is your best friend
Title: Re: Fire drinker satyr
Post by: michael19 on September 30, 2013, 09:04:34 PM
Quote from: Agrus Kos, Enforcer of Truth on September 30, 2013, 08:58:18 PM
T1-{Firedrinker Satyr}
T2-{Madcap Skills} (lowers the chances of it being blocked)
T3-I recommend giving it {Ethereal Armor} (lowers the chance of it taking damage) and/or pump it ({Titan's Strength})
Pretty good. I like it. I think either mine or yours would work well.
Title: Re: Fire drinker satyr
Post by: Birdbrain on September 30, 2013, 09:10:57 PM
Quote from: michael19 on September 30, 2013, 09:04:34 PM
Quote from: Agrus Kos, Enforcer of Truth on September 30, 2013, 08:58:18 PM
T1-{Firedrinker Satyr}
T2-{Madcap Skills} (lowers the chances of it being blocked)
T3-I recommend giving it {Ethereal Armor} (lowers the chance of it taking damage) and/or pump it ({Titan's Strength})
Pretty good. I like it. I think either mine or yours would work well.
if you want to go vintage/legacy, throw in a {berserk}. Lol
Title: Re: Fire drinker satyr
Post by: Birdbrain on September 30, 2013, 09:16:09 PM
Or you could make it indestructible, give it {pariah}, give it to an opponent, and find a way to do repeated damage to it...is there an enchantment were if a creature takes damage it deals that much damage to its controller?

Edit: nevermind. It does that itself, lol
Title: Re: Fire drinker satyr
Post by: Birdbrain on September 30, 2013, 09:19:45 PM
Trible {oblivion ring} syndrome! Lol

To get around that, give him lifelink and use the card were when you gain life, target opponent loses life
Title: Re: Fire drinker satyr
Post by: Seanovision on October 05, 2013, 07:28:46 PM
I see EDH shinanigans with {zedruu the greathearted}. Always looking for more odd things to donate.
Title: Re: Fire drinker satyr
Post by: Vileo on October 07, 2013, 12:50:58 AM
Until it gets hit with an opposing Mizzium Mortars...
Title: Re: Fire drinker satyr
Post by: Jdogtoocool on October 07, 2013, 01:14:50 PM
Mono Red Combo

Turn 1.  {Firedrinker Satyr}
Turn 2.  {Madcap Skills}
Turn 3.  {Armed // Dangerous} + {Titan's Strength} or {giant growth} or {Dynacharge} or  {Deviant Glee}

You can have similar outcomes with {Legion Loyalist}, and {Akroan Crusader} hence my RG hyper agro deck
Title: Re: Fire drinker satyr
Post by: Anoobass on October 07, 2013, 02:51:18 PM
No offense but all the cards you listed have rotated out of standard.  And, in the right RDW the opponent isn't going to make it to turn 5 to cast those.
Title: Re: Fire drinker satyr
Post by: Destore117 on October 07, 2013, 03:07:27 PM
You could give  {Palisade Giant} indestructible and have the satyr deal it's damage to that instead.
Title: Re: Fire drinker satyr
Post by: Destore117 on October 07, 2013, 06:17:47 PM
Quote from: Noblellama on October 07, 2013, 05:48:37 PM
Quote from: Destore117 on October 07, 2013, 03:07:27 PM
You could give  {Palisade Giant} indestructible and have the satyr deal it's damage to that instead.

Use gift of immortality...
There you go (idk why you'd still have the satyr by this time in the game) but whatever! :D
Title: Re: Fire drinker satyr
Post by: Destore117 on October 07, 2013, 06:19:21 PM
Also {Irza's armor} could take the damage off.
Title: Re: Fire drinker satyr
Post by: Destore117 on October 07, 2013, 06:51:22 PM
I'm sure someone will find a use for it.