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Decks (Magic The Gathering) => Standard => Topic started by: All-Mana Mania on September 30, 2013, 07:43:47 PM

Title: R/W Purphoros
Post by: All-Mana Mania on September 30, 2013, 07:43:47 PM

R/W Purphoros

60 cards, 0 sideboard


11 {Mountain}
2 {Temple of Triumph}
9 {Plains}

22 lands


4 {Arena Athlete}
1 {Tajic, Blade of the Legion}
1 {Heliod, God of the Sun}
2 {Anax and Cymede}
4 {Akroan Hoplite}
2 {Purphoros, God of the Forge}
1 {Aurelia, the Warleader}
4 {Rakdos Cackler}
4 {Firedrinker Satyr}

23 creatures


2 {Assemble the Legion}
4 {Magma Jet}
3 {Chained to the Rocks}
1 {Aurelia's Fury}
4 {Boros Charm}
1 {Elspeth, Sun's Champion}

15 other spells


Sideboard
Title: Re: R/W Purphoros
Post by: All-Mana Mania on September 30, 2013, 07:44:01 PM
This is my deck I run for standard on fridays
Title: Re: R/W Purphoros
Post by: Kaleo42 on September 30, 2013, 07:54:07 PM
What would you change if you had unlimited access to cards?
Title: Re: R/W Purphoros
Post by: Agrus Kos, Enforcer of Truth on September 30, 2013, 08:07:22 PM
I'd recommend pumping up the {Purphoros, God of the Forge}s, {Assemble the Legion}s and maybe the {Elspeth, Sun's Champion} to playsets. I also recommend adding 4 {Ogre Battledriver}s. It would push the deck to midrange and focus it in on using Purphoros and overwhelming your opponent with a ton of tokens as your win condition. Also, if you use this idea, add {Boros Charm}s and/or {Rootborn Defense}s so nobody board sweeps your stuff.
Title: Re: R/W Purphoros
Post by: Kaleo42 on September 30, 2013, 08:12:16 PM
Please no playsets on legendary permanents. However 3 god and 2 walkers seems better in the long run.
Title: Re: R/W Purphoros
Post by: All-Mana Mania on September 30, 2013, 08:19:10 PM
You  are right. I need 1 more elspeth. I two is the sweet spot for the gods. And ogre battledriver is in my books.
Title: Re: R/W Purphoros
Post by: Agrus Kos, Enforcer of Truth on September 30, 2013, 08:24:15 PM
Quote from: Kaleo42 on September 30, 2013, 08:12:16 PM
Please no playsets on legendary permanents. However 3 god and 2 walkers seems better in the long run.
In this deck I would make an exception to the rule for {Purphoros, God of the Forge} just because it so essential to the deck but you could probably get away with 3.
Title: Re: R/W Purphoros
Post by: Agrajagzz9 on October 01, 2013, 04:22:52 PM
I think running 4 porpheros  is fine. Honestly I think its so essential to the deck that drawing two is not as big a deal. People will find ways to deal with him and you never wat to be caught without him so having a backup in hand is not bad. Also a singleton heliod seems good
Title: Re: R/W Purphoros
Post by: Vileo on October 02, 2013, 03:12:06 AM
You should try playing the hammer. It makes all your creatures better and it gives your extra reach after a wipe if you don't have Boros charm.
Title: Re: R/W Purphoros
Post by: Trugamr12 on October 02, 2013, 11:58:01 AM
Boros Reckoner? Give 3 devotion to either Heliod or Purphoros?