{Gift of immortality} SHOULD TOTALLY be banned in commander. Consider the following:
- peices are easily searchable
-Throw it on {ashen rider} ,{archon of justice} or {angel of despair}, and use a sac outlet. Let's kill 1-2 things a turn
-if you try any thing I'll sac in response, which will be state based, meaning you have to hit me twice, assuming you still have lands.
- can hit lands, decreasing the odds any retaliation can happen or be even slightly effective, and can take one from each other player, making it so either those players must draw a land each turn or be down another land each turn.
It wouldn't be this big a deal if the people I see that play it would stop hitting lands. I enjoy combo personally, I'm Johnny for life. But I make sure my combos win effectively and quickly. The only thing that stalls harder than this is {winter orb}
It is OP. and it TOTALLY screws with the whole "two more mana" thing.... I totally agree!
I played against this last night and literally sat there for ten of MY turns doing nothing ( remember, once on EACH players turn this can be done), and when he started blowing up 6 of my lands a turn, I said screw this and went home. I wasn't mad because of the combo I was mad because it stalled. It took literally 90 minutes and 10 rounds around the board for him to tell us we lose. My combos win the turn i get a bonkers board state, not an hour later.
{Gift of Immortality} + {Consuming Vapors} + {Angel of Despair}
No -.- just...No!
Not to mention its in an intro deck and cheap to get
I don't know why they printed {Gift of Immortality}, honestly. It seems broken in any type of play. And I despise it, lol.
And conveniently white is the only color that can best stop it. Green now can with that exile enchantment stuff, and destroying it. So I guess you have to run {W}{G} to stop it? Or counter it. Or bounce the creature. Or seriously weaken the creature and ignore it.or simply go for there life total or library...ok. I guess every color has a strategy for it. Still....
You could also just {pacify} the creature it's on. Or use the skies strategy going over there creatures heads while locking there stuff down
Sorry. I meant use {pasificm}
Quote from: Birdbrain on September 27, 2013, 05:08:27 PM
Sorry. I meant use {pasificm}
That {Purify} would work right? Or even if it's destroyed it gets put back onto the creature?
Quote from: Destore117 on September 27, 2013, 05:09:38 PM
Quote from: Birdbrain on September 27, 2013, 05:08:27 PM
Sorry. I meant use {pasificm}
That {Purify} would work right? Or even if it's destroyed it gets put back onto the creature?
it only mentions the creature, not it
It seems fine. It's good, sure, but there's so much enchantment removal that a balanced game of EDH should be able to handle it, no biggie.
Quote from: Gorzo on September 27, 2013, 05:25:42 PM
It seems fine. It's good, sure, but there's so much enchantment removal that a balanced game of EDH should be able to handle it, no biggie.
I was going to say this exact thing.
I think from now on with any card I'm going to think "how would I stop this card and/or strategy?"
It's worse then {Recurring Nightmare}...that's a negative right?
Quote from: Moneekahh on September 27, 2013, 05:33:49 PM
Quote from: Gorzo on September 27, 2013, 05:25:42 PM
It seems fine. It's good, sure, but there's so much enchantment removal that a balanced game of EDH should be able to handle it, no biggie.
I was going to say this exact thing.
Took the words out of my mouth!
Quote from: Gorzo on September 27, 2013, 05:25:42 PM
It seems fine. It's good, sure, but there's so much enchantment removal that a balanced game of EDH should be able to handle it, no biggie.
But you are taking it out of context: with a sac outlet, you respond and sac, the creature dies as a cost(can't be responded to) and aura falls off (can't be responded to) you HAVE either a) use multiple removal spells, b) exile their grave on their turn, or c) destroy all their sac outlets. A will happen more often than anything else and even then it's still a pain. B has a near 0 chance of happening if they see it coming, because all good instant speed removal is on permanents, which aren't instants. C... Seems next best, problem is he had literally 5 different sac outlets across four card types, two of which were lands. So either you will be hated off for packing that much hate, or this won't happen
Quote from: Noblellama on September 27, 2013, 09:36:05 PM
Just exile the critter it's on, problem solved!
As I posted above this, they sac in response, and everything from there is state based, so you can't respond immediately
The thing is that in Theros there's so much enchantment removal.
EDIT: Didn't read page two. Oops lol
Personally I like gift of immortality it saved my ass when playing draft for the m12 prerelease
Quote from: Stapuft on September 27, 2013, 11:07:47 PM
Personally I like gift of immortality it saved my ass when playing draft for the m12 prerelease
It didn't exist!
Quote from: Stapuft on September 27, 2013, 11:07:47 PM
Personally I like gift of immortality it saved my ass when playing draft for the m12 prerelease
Are you thinking of {Elixir of Immortality}?
...........face palm......
Quote from: Stapuft on September 27, 2013, 11:07:47 PM
Personally I like gift of immortality it saved my ass when playing draft for the m12 prerelease
I just has to like this hahahaha
Quote from: Stapuft on September 27, 2013, 11:07:47 PM
Personally I like gift of immortality it saved my ass when playing draft for the m12 prerelease
What are you guys talking about? You know
{The gift of elixer of immortality}
Quote from: Alexzang, etherium envoy on September 27, 2013, 10:06:47 PM
Quote from: Gorzo on September 27, 2013, 05:25:42 PM
It seems fine. It's good, sure, but there's so much enchantment removal that a balanced game of EDH should be able to handle it, no biggie.
But you are taking it out of context: with a sac outlet, you respond and sac, the creature dies as a cost(can't be responded to) and aura falls off (can't be responded to) you HAVE either a) use multiple removal spells, b) exile their grave on their turn, or c) destroy all their sac outlets. A will happen more often than anything else and even then it's still a pain. B has a near 0 chance of happening if they see it coming, because all good instant speed removal is on permanents, which aren't instants. C... Seems next best, problem is he had literally 5 different sac outlets across four card types, two of which were lands. So either you will be hated off for packing that much hate, or this won't happen
I still don't see the problem. Even with a sac outlet, he's limited to once/turn, thanks to {Gift of Immortality} not returning itself until the end step. And since the creature returns immediately, it leaves it wide open for removal. Just {Terminate} it while it's vulnerable and be done with it. Really hate the card? There's {Nevermore} and stuff for that, too. Sac outlets have you down? {It that Bettays} says "hello, new friends!" Enchantment troubles? Go {Back to Nature}. Or hell, just {Counterspell} it. Or even {Stifle} the trigger.
You're not playing solitaire, you have to meta-game!
I've yet to successfully abuse {Gift of Immotality}, I'm sure like any new enchantment - it makes {Zur the Enchanter} more hateable. But it's been manageable so far. Doesn't seem worse then other flicker strategies. I think the format can handle a weaker {Recurring Nightmare}
{Gift of Immortality} is OP but there really aren't a whole lot sac outlets in Standard (albeit, there are like 5 or so which makes it a viable strategy), quite a few counterspells and a lot of enchantment hate. We'll figure out how to adapt.
Ya not so bad as you would think. Just kill whatever they're sac'ing after they sax it the first time that turn
Yeah, let them sac the creature and after it returns...{DOOM BLADE}!!!!
Quote from: Potticus on September 28, 2013, 05:11:48 PM
Quote from: Agrus Kos, Enforcer of Truth on September 28, 2013, 03:07:00 PM
Yeah, let them sac the creature and after it returns...{DOOM BLADE}!!!!
Can't doom blade his ashen rider ;)
Yeah, let them sac the creature and after it returns...{HERO'S DOWNFALL}
Quote from: Agrus Kos, Enforcer of Truth on September 28, 2013, 05:19:43 PM
Quote from: Potticus on September 28, 2013, 05:11:48 PM
Quote from: Agrus Kos, Enforcer of Truth on September 28, 2013, 03:07:00 PM
Yeah, let them sac the creature and after it returns...{DOOM BLADE}!!!!
Can't doom blade his ashen rider ;)
Yeah, let them sac the creature and after it returns...{HERO'S DOWNFALL}
Everyone totally feels your enthusiasm haha. Just radiates out of those oppismistic posts (:
Or since this is EDH, {rest in peace}. Totally it should be a staple with the # of my friends running {entomb}